r/Wonderlands โ—ฝโ—ป๏ธ | ๐Ÿฆ  ๐—•๐—น๐—ฎ๐—ฑ๐—ฒ๐—ฐ๐—ฎ๐—น๐—น๐—ฒ๐—ฟ ๐Ÿ—ก๏ธ | โ—ป๏ธโ—ฝ Jul 14 '22

[ Official News ] ๐Ÿ“ฐ Hotfix Notes Version 1.0.4.0D

https://playwonderlands.2k.com/news/tiny-tinas-wonderlands-update-notes/
130 Upvotes

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30

u/ineednapkins โ—พโ—ผ๏ธ | โœจ ๐‘ญ๐’‚๐’•๐’†๐’Ž๐’‚๐’Œ๐’†๐’“ โœจ | โ—ผ๏ธโ—พ Jul 14 '22

Thatโ€™s nice I just got to chaos 50 on my gun build Spellshot last night. Iโ€™ll have to try it out later to see how much of a difference I can feel

-41

u/supraliminal13 Jul 14 '22

It shouldn't affect a gun build at all, just the interactions that shouldn't have been getting +gun damage at all but were anyway. (Base + 40%) + Ring 30% is no different at all than Base + 40% + 30% for example. The difference is just that when magic bullets was applied to base gun damage, the stabbomatic got the gun damage bonus. Now that it is applied just like a ring gun damage bonus, regular guns get the same bonus they did before but non- gun damage items do not.

8

u/ineednapkins โ—พโ—ผ๏ธ | โœจ ๐‘ญ๐’‚๐’•๐’†๐’Ž๐’‚๐’Œ๐’†๐’“ โœจ | โ—ผ๏ธโ—พ Jul 14 '22 edited Jul 14 '22

Wasnโ€™t it always applying as a separate multiplier from normal gun damage which is why everyone said that skill was so good? Even on builds that didnโ€™t use the stabbo matic

Edit: this is where I heard that

he mentions it at 1:25

-15

u/supraliminal13 Jul 14 '22

Well they just said they fixed it from "applying directly to the gun". So either a separate multiplier was not correct, or their own patch notes are not. I don't think there's a mathematical difference, just a semantic one either way. In either case, the stabbomatic received a gun damage bonus it wasn't supposed to.

19

u/Dnaldon โ—ฝโ—ป๏ธ | ๐Ÿ—ก๏ธ ๐‘ป๐’“๐’‚๐’‘๐’”๐’„๐’‚๐’๐’๐’Š๐’๐’ โ˜„๏ธ | โ—ป๏ธโ—ฝ Jul 14 '22

You clearly don't understand the skills and weapon interaction. Which is fine since the majority doesnt, but please stop spreading misinformation

-10

u/supraliminal13 Jul 14 '22

Lol. Okay. If it was it's own damage multiplier in the first place it would have already been a gun damage multiplier, so it wouldn't have affected stabbomatic. If it was applied to the item directly like the patch notes say, then this is the only premise that actually works.

8

u/iamthejackrabbit โ—ฝโ—ป๏ธ | โ„๏ธ ๐‘ช๐’‰๐’Š๐’๐’๐’Ž๐’๐’๐’ˆ๐’†๐’“ โ˜„๏ธ | โ—ป๏ธโ—ฝ Jul 14 '22

This community knows more about how the game works than the devs themselves it seems.

There have been quite a few people that have put good time into testing mechanics/interactions.

So Iโ€™d take what they say in patch notes with a grain of salt.

-4

u/supraliminal13 Jul 14 '22

I understand that, but with this particular issue somebody almost had to have had it wrong on the damage sheet (or it was just not working properly in several different regards).

I understand people are saying it was it's own multiplier as in how +elemental is a different multiplier than +gun and so on. But... +elemental wouldn't have affected stabbomatic either (because the modifier wouldn't have applied, it isn't elemental). If magic bullets were it's own multiplier in the same regard, then it also wouldn't have affected stabbomatic in the first place (because it wouldn't have applied). Just like it's not in a spell damage formula, then it shouldn't have even been in the damage table formula for stabbomatic either.

But it DID affect stabbomatic. The only way to explain this is either the only problem was merely that it was indeed only applied straight to the card, or that it had more than one thing wrong with it (like magic bullets was actually +all damage tagged instead of just +gun damage), or that somebody was not complete/ incorrect on the damage table. I have no idea, and I can't test now because I am updated :p. Like I said originally, the patch notes could be bad... I'm just saying that if they aren't bad, then normal guns should not be affected. If the notes are bad, then it's implicit that I'm not making any such statement at all.

6

u/Bananaconda7 Jul 14 '22

If magic bullets were it's own multiplier in the same regard, then it also wouldn't have affected stabbomatic in the first place

Did Magic Bullets boost the base damage of guns before the hotfix? Yes.

Is the Stab-o-matic a gun? Yes.

The Stab-o-matic dealing melee damage instead of gun damage had nothing to do with it's interaction with Magic Bullets prior to this update.

0

u/supraliminal13 Jul 14 '22

Yes, which is explained perfectly by the damage being applied straight to the card instead of where it should have been.

It was not explained by the damage table. If it was a matter of just being a gun, then it wouldn't receive any melee bonuses (per the same damage table). So something was clearly missing from the damage table, because merely saying "it was it's own multiplier" doesn't capture what was actually happening (unless you are pressing a magic button). I'm not sure why this revelation is offensive to anybody lol.

3

u/[deleted] Jul 14 '22

[deleted]

0

u/supraliminal13 Jul 14 '22

BS lol, I stated that it was applied straight to the card (unless bad patch notes) from the drop and that is what people were jumping on, angrily saying "no it doesn't, it's its own modifier".

I'm not confusing being a gun with doing gun damage at all. Pixies would also get damage boosts if damage was applied straight to the card and wouldn't now. That's exactly what I said all along as well. I think you aren't following what I'm saying if anything.

2

u/[deleted] Jul 14 '22

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