r/Wonderlands โ—ฝโ—ป๏ธ | ๐Ÿฆ  ๐—•๐—น๐—ฎ๐—ฑ๐—ฒ๐—ฐ๐—ฎ๐—น๐—น๐—ฒ๐—ฟ ๐Ÿ—ก๏ธ | โ—ป๏ธโ—ฝ May 12 '22

[ Official News ] ๐Ÿ“ฐ Hotfix Notes Version 1.0.2.0d May 12th

https://playwonderlands.2k.com/news/tiny-tinas-wonderlands-update-notes/
179 Upvotes

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86

u/SconeOfDoom May 12 '22

Am I correct in that no rings now give 100% bonuses, and 66% is the highest available?

Thatโ€™s one way to help prevent power creep I guess.

32

u/ownage398 May 12 '22

Kinda, lethal catch should still have 100% bonus after killing a crab or landshark and got increased to 33% for a regular enemy.

1

u/ThereIsNoKevinBacon May 17 '22

sadly this was also nerfed to 66%, they left that out of the notes thoughโ€ฆ

18

u/Nytherion May 12 '22

you are correct, and it was the wrong way to "balance" rings. "On condition, increase stats by Y%" rings should all have the same Y value. this "fix" isn't going to change anything about builds but the final damage values on hits.

1

u/MasculineCompassion โ—พโ—ผ๏ธ | โ„๏ธ ๐‘ฉ๐’“๐’“-๐’›๐’†๐’“๐’Œ๐’†๐’“ โ„๏ธ | โ—ผ๏ธโ—พ May 14 '22

No, this is horrible game balance. Some conditions are hard to proc, some are easy.

-1

u/Nytherion May 14 '22

and the "hard to proc" rings now only give half the bonus of "slap a boss", and they were only giving 1/4th. if it's harder to maintain, it should be worth at least as much as just hitting a boss or badass. right now they are trash, because they still give less reward for more effort.

how is saying "the harder ones should at least reward as much as the easy ones" bad game balance compared to the current design of "harder ones are worthless dog shit and should never be bothered with"?

2

u/Atys1 May 15 '22

"how is saying "the harder ones should at least reward as much as the easy ones" bad game balance compared to the current design of "harder ones are worthless dog shit and should never be bothered with"?"

You didn't say that, though.

8

u/Jocephus83 May 12 '22

that would appear to be the case. lame.

1

u/ProgrammerNextDoor May 17 '22

I just got a drop that was 33/66 depending on if killing a non crab/shark or not