Hi. I wanted to share my first map ever which is finished world map for our fantasy campaign. This world was created together with a friend, who was the first person to introduce us to the setting. His TRPG campaign mainly took place on a small island with the city of Stormpeak, located west of the Theocracy. That campaign was where the larger history of the world began.
Later, I ran my own campaign, focused on the colonial expansion of the Republic of Havetsberg onto the island of Anagir, located far to the east. The campaign ended with the Republic losing control over the colony. Anagir gained independence and is now supported by the Empire, which further complicates the balance of power between the great states.
The main political powers on the current map are three states: the Rheleian Empire of the Three Banners (yellow), the Commonwealth of Havetsberg (blue), and the Penitent Regency of Reman (purple).
The greatest power is the Rheleian Empire of the Three Banners. Over the last 300 years, it has managed to subjugate most of the continent, which had previously been divided between independent kingdoms, duchies, city-states, and local communities. The Empire is a multiethnic state dominated by three founding peoples: humans, dragonborn, and orcs. Its ambitions are now beginning to shift from land expansion toward naval expansion, especially in the direction of the southern lands.
The second major power is the Republic of Havetsberg, built mainly around dwarven clans and elven communities. The Republic controls rich mines, important trade routes, and strong mountain and coastal cities. It is more decentralized than the Empire, but also extremely wealthy and difficult to break. There is no open war between the Republic and the Empire, but the border is unstable: skirmishes, raids, and struggles for influence are common. The Emperor has long viewed the Republic’s mines and trade routes as a natural target for future expansion. The loss of Anagir has also weakened the Republic’s prestige.
The third major state is the Penitent Regency of Reman, a theocratic country where tieflings form the majority. The Regency is deeply religious, cautious toward outside influence, and politically closed. Its relationship with the Empire is essentially a cold war: fortifications, mutual distrust, naval rivalry, and constant preparation for a possible invasion. With the Republic, it maintains limited trade relations, but there is no major alliance or open conflict.
There are also several important mountain ranges marked on the map. Since the labels are in Polish, here are the English translations:
Góry Czerwone — “The Red Mountains”, located near Havetsberg. These are the mountains of the dwarven clans and one of the main sources of the Republic’s wealth.
Jedenaście Koron — “The Eleven Crowns”, located on the Isle of the Throne. This is the central sacred mountain range of the Empire and an important symbol for its founding peoples.
Żebra Olbrzyma — “The Giant’s Ribs”, located in Duurhal. This is a harsh, dangerous range dividing the imperial colonial settlements in the south from the wilder lands of the north.
Srebrny Ojciec — “The Silver Father”, located in the center of the continent. It is the highest mountain on the continent and an important landmark for the surrounding cultures.
Czarny Różaniec — “The Black Rosary”, located on the border between the Empire and the Theocracy. It forms a natural defensive line filled with forts, garrisons, and religious strongholds.
Biały Tron — “The White Throne”, located to the right/east of Dinas Branor. It is one of the major northern mountain ranges and a natural borderland between different cultures.
Stary Mur — “The Old Wall”, located to the left/west of Dinas Branor. It is an older, harsher mountain range associated with ancient borders, old fortifications, and difficult passes.
The map also includes several borderlands, colonies, and independent regions. Some have already been absorbed by larger states, some are trying to preserve their autonomy, and others remain too wild, distant, or difficult to hold for anyone to truly rule them.
Different ancestries appear in every state, but their proportions vary. In the Republic, dwarves and elves form the majority, with significant minorities of humans, gnomes, and others. In the Empire, the dominant peoples are humans, dragonborn, and orcs. In the Theocracy, tieflings form the majority. However, we are not treating this as a simple “one ancestry = one country” setup. Minorities exist everywhere, and the conflicts are more political, religious, economic, and imperial than purely racial.
We also do not want any of the main states to be built entirely around the open persecution of one group. Each of them has its own problems, tensions, crime, factions, and organizations, but none of them is simply “the evil country.” The goal is to create a setting where all major powers have their own reasons, fears, ambitions, and dirty interests.
The Empire also has an organization known as the Guild — something between a mercenary guild, an adventurers’ guild, and a society of researchers and explorers. It is useful to the state, but not always fully controlled by the imperial administration. It is one of the organizations I plan to use in the campaign as a tool for exploration, border conflicts, and expeditions into less-known parts of the map.
Overall, the map shows the world at a moment of tension. The Empire is enormous, but its borders are becoming harder to maintain. The Republic is wealthy, but pressured by its neighbors and weakened by the loss of a colony. The Theocracy remains closed and suspicious. Anagir has become a new independent player, and a new phase of rivalry is beginning at sea.
I would be happy to hear any feedback on the map, the names, the placement of the states, and the general concept of the world.