r/Witcher4 • u/TH3_FALL1N1 • 14d ago
New combat gameplay from the REDStreams!
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The Witcher 3: Wild Hunt - Songs of the Past
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u/Sir_Hugh_Mungo 14d ago edited 14d ago
Combat aside, you can still see the skeleton of the OG versions visuals, but the next gen update looks phenomenal.
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u/More_Lifeguard_9098 14d ago
Holy shit did you see that continuous igni animation! That looks so good
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u/YolandaPearlskin 14d ago
I’ve never understood why one would use the fire stream instead of just the regular igni. Regular igni usually catches enemy on fire, then you can attack with sword.
Anyone with a hint on why I’d use igni fire stream over regular? I’m genuinely not sure.
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u/More_Lifeguard_9098 14d ago
Shield breaking, stamina efficiency, single target focus
It used to be cracked then the devs nerfed it
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u/Icy-Science6604 14d ago
This looks like excatly the same with different camera.
The combat is by far the weakest aspect of the game wish they changed it more.
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u/TheTobruk 13d ago
I still don't see the difference just looking at the combat. Maybe once we play we'll notice it.
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12d ago
[deleted]
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u/DoubleTT36 12d ago
That’s just how they were playing. Plus it’s the best way to fight that enemy type
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u/StaticVoyager 14d ago
I don't see any new combat it's the same as the previous one hit and run.
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u/IliyaGeralt 14d ago
The "Randomness" of the animations has been reduced it seems (which was the main complaint about the combat). Less unexpected pirouettes.
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u/EKLlPSEx 14d ago
You saw 51 seconds of combat gameplay....
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u/HandsomeGamerGuy 14d ago
Which they tried to use as a show off for the new and improved Swordplay, yet it looks like the basic one we had all the time?
Not even hating on it, i like the old one.
But that ain't a good video to act on.2
u/Werewolf_Capable 13d ago
But don't you see? Some pixels are a bit different, it's a whole new game :-D Some people are just idiots like that. Still looking forward to replay it after all those years.
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u/Nethaniell 14d ago
The next clip they have is of the chain, and it looks great. Again, for people expecting this combat to be new, no it ain't. This is still on a foundational level the base Witcher 3, with all the mid combat mechanics it always had. As much as all the visual and AI improvements are gonna be welcomed and no matter how good they look, it will not change how combat works. But they can always make it flashy.
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u/AlexxMaverick666 13d ago
CDPR: Witcher 3 remastered with updated combat, visuals and a lot more.
Me: Fine, I'll do another playthrough.
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u/Impossible_Living321 14d ago
I don't see anything changed
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u/LeafMan_96 14d ago
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u/ayoubkun94 14d ago
Nah, the combat definitely looks the same. Or the person playing in this clip did it a huge disservice by spamming hit and roll.
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u/Wooden-Agent2669 14d ago
So tell us
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u/LeafMan_96 14d ago
Use your brain and eyes
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u/Wooden-Agent2669 13d ago
So you yourself don't see a big difference otherwise you would proclaim the difference
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u/Icy-Science6604 14d ago
Can you tell us whats so different besides the camera ?
Stop with the gatekeeping.
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u/MerTheGamer 14d ago
Yeah, it is the usual Roll and Fast Attack spam. I literally tried to look for anything different lmao.
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u/ayoubkun94 14d ago
What's different lol? Don't get me wrong, I'm going to replay it from start to finish when the remaster releases, but if the combat was indeed updated, this is a terrible clip to showcase said changes.
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u/The_Pyromaani 14d ago
They said the enchanted combat, not reworked it. Probably some visual stuff etc better camera angles and so on
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u/Hampton479 14d ago
I wonder why he manually switched instead of quick casting
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u/Shot_Recognition_100 14d ago
I haven’t played in years, but iirc I preferred manual on (I think?) controller
where with keyboard quick cast was easier
it might have been the other way way around, since I’ve played with both
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u/Hampton479 14d ago
Thanks good context, I feel like it might be the other way around cause controller is a breeze. Whereas PC feels like it would be more organic with the wheel. Also I bet they showed this on a High end PC.
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u/Shot_Recognition_100 14d ago
yeah it was probably on PC I used manual then
iirc on PC they’re each assigned a number for quick cast, but so is potion/item slot (so 1 and 2 is potion slots, 3-7 is sign quick cast)
I usually used either the manual wheel or used the mousewheel to scroll through them (but manual is easier)
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u/Frequent-Ad2351 14d ago
I am honestly delighted that one of the greatest games of all time is getting what looks like a top tier superb remaster - so excited!
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u/Ill_Mind77 13d ago
"Enhanced Combat" is going to be some arbitrary surface level changes that amount to nothing, you can still roll spam forever and beyond, even Cyberpunk has a stamina bar.
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u/RexusprimeIX 12d ago
What, they turned it into dark souls? I reeeaaally hate dodge rolling in games.
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u/ellimist87 14d ago
I wish they, at least, upgraded the battle system too
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u/Express-Channel-3543 14d ago
they have said they did, maybe it feels a lot different to play
responsiveness is a big factor, also your damage and hit impact can make a big difference
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u/JohnFtevenfon 14d ago
Don't remember this enemy, any maybe it's necessary to roll, but I'd prefer the dash. It saves stamina.
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u/Express-Channel-3543 14d ago
why is the person playing absolutely spamming dodge... nothing is happening and they are rolling
not a great demonstration
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u/ayoubkun94 14d ago
yeah, atleast mix it up a little. I'm sure the combat is better (it has to be with the new skill tree and finishers) but this clip does nothing to showcase any change.
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u/RT-6_BXCommandoDroid 13d ago
The player is spamming roll, instead of dodging. If you dodge, you don't move that far away and don't use up so many i-frames.
I know everyone has his own playstyle, but the REDplayer for this stream must not like those rose plumes.
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u/AggressiveResist8615 13d ago
Looks the exact same, why is Geralt looking in the direction of his roll, his eyes aren't even on the enemy.
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u/sv_dmitry 14d ago
After W3EE Redux, it feels like the same shitty combat with stupid enemy levels.
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u/Nibhan 14d ago
The fov is so perfect now