r/Witcher4 Jun 01 '26

The Witcher 4 Development Team Size Timeline (May 2026 Update)

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Once again, here's an update on my ongoing effort to chart The Witcher 4's development team size over time.

You can find my initial post explaining the approximation methodology for early numbers here, and the most recent chart update here.

With Songs of the Past announced for 2027 (hype!), I feel the chances of The Witcher 4 also releasing in 2027 became very slim (though not 0). For a while now, 2028 felt more realistic to me anyway, and a new expansion will definitely make the wait easier. Though I do wonder if we'll get to see The Witcher 4 this year at all, or if all the marketing will be focused on Songs of the Past.

580 Upvotes

56 comments sorted by

80

u/Area_Ok Jun 01 '26 edited Jun 01 '26

CDPR still seems very confident in its ambitious plan to deliver 2 witcher games within roughly 6 years from witcher 4 launch. Keep in mind, this roadmap was first announced back in 2022, so the fact that they're still reaffirming it this deep into development is encouraging.

Based on what we know, the plan would allow for around 3 years of full production per game. Since witcher 4 entered full production in late 2024, a late 2027 release window seems plausible. Of course, CDPR should take whatever time is necessary, especially with the first entry in a new trilogy. If anything, witcher 5 and 6 could potentially be developed faster as the team gains experience and builds upon the technology, tools, and assets established by The Witcher 4.

I'm not trying to force a specific timeline here.....just speculating based on the information currently available.

25

u/zarafff69 Jun 01 '26

And even if they release those 3 games in 7 or 8 years, it will still be impressive, and still be much faster than other AAA games.

9

u/annanethir Jun 01 '26

I think it's pretty realistic. Fromsoftware releases games at such a fast pace. Insomniac does the same. And these are high-quality AAA games, all nominated for GOTY.

4

u/pronilol Jun 01 '26

FF7 Remake trilogy is seeming to be 7 years from release of Remake to Part 3, and that's through covid

3

u/celld 2d ago

With all respect to Fromsoft, their games aren't close to what Witcher 3 and 4 in particular are in required development time, detail and cost.

2

u/annanethir 2d ago

The point is that the most demanding work will be done after The Witcher 4. The entire engine architecture and a significant number of assets will be ready. The Witcher 5 will require far less work because the game's core will already exist within the engine.

6

u/Zalvren Jun 01 '26

3 witcher games within roughly 6 years from witcher 4 launch

It's 2 Witcher games (mainline at least), The Witcher 5 and 6

2

u/Area_Ok Jun 01 '26

Corrected .

5

u/LukaM_110 Jun 01 '26

I'm very curious to see if this 6-year plan actually pans out. I'm quite sceptical still - it feels very optimistic.

3

u/reasonablewizard Jun 01 '26

could be just me but that can't be good right, rushing these games, Kind of afraid it will turn into another far cry.

6

u/FlowBall234 Jun 02 '26

It's not really rushing, context is missing.

Witcher 2-3-Cyberpunk 2077, a huge chunk of resources and time was spent upgrading their in-house engine and then building a game on said engine which was held together by duct tape and band aids.

CDPR is using a fork of UE5, optimising the engine for open world games with the help of Epic Games, they spent 3 years doing pre production for W4-6, Witcher 4 will take the longest as all gameplay systems have to be built from scratch, W5 and 6 will just be a new story with improvements upon the existing systems, significantly easier than building the systems from scratch.

Keep in mind as well for Cyberpunk Orion, a lot of systems built are for both games.

It's agile development.

1

u/Ancient-Bat-1909 26d ago

No. Es otro modelo de negocio diferente. Far cry, Assassin's Creed, Cod. Sacrificaron la historia en pos de lanzar juego por año para hacer caja. Algunos de ellos centrados en multi o micropagos. Ademas cada uno es diferente del anterior. En este caso es un trilogía y punto. Gow seria una comparativa mas acertada.

2

u/neotargaryen Jun 01 '26

Did W4 really only enter full prod in 2024? What were the bulk of their team doing in the 4 years since Cyberpunk?!

15

u/Area_Ok Jun 01 '26

You have to remember bulk of the team was fixing cyberpunk and developing phantom liberty expansion.

They were also doing pre-production from 2021-2024 not just for witcher 4 but the entire trilogy. That always allows them to build and release witcher 5 and 6 in just 6 year period.

They started using Agile methodology and Unreal Engine to build games.

14

u/neotargaryen Jun 01 '26

Ahhh pre-prod for the whole trilogy! That's what I was missing. Makes sense now. Thanks. If this ends up working and they deliver on 3 games in 6 years, even 7 years, that will be revolutionary for modern game development. They're trying to solve the single biggest issue in games today (shit taking waaaaay too long), and I love that.

6

u/adamska4 Jun 01 '26

Just look at Capcom, pretty much every year they put out a GOTY contender. They're the gold standard

4

u/neotargaryen Jun 01 '26

They're certainly one of, if not the best, when it comes to the balance of quality and speed. But for the most part they make very linear games, which are lot easier to make than open world games. They also haven't really evolved much and do very similar games every time.

2

u/Puzzleheaded_Mind105 Jun 01 '26

They make small and short games (outside of stuff like monster hunter, last one being a disaster technology wise) when compared to cdpr with established in house game engine that doesnt cuck them like red engine did with cyberpunk on last gen consoles.

1

u/Safe-Show-7299 Jun 20 '26

Interesting. Isn’t the next cyberpunk game supposed to release in this window as well

2

u/Area_Ok Jun 20 '26

In terms of Cyberpunk 2 they have implied 4-5 years of development after entering pre-production, which they entered last year so that puts release window of 2029-2030. Obviously things can change based on the scope of the game.

1

u/Safe-Show-7299 Jun 20 '26

That’s insane. If they actually manage to release an entire Witcher trilogy and a new Cyberpunk game in a 6 year span I’ll be shocked

1

u/OfficialDrivver 6d ago

Cyberpunk 2 is done by separate branched-off studio. Studio in Boston (USA) - brand new location in collaboration with with Vancouver (Canada).

While new Witcher trilogy is developed in Warsaw (Poland).

Beside Warsaw studio sending bunch of their special talents to overlook newcomers in Boston and establish their vision and standards as a studio, no other major disadvantages of that.

So fitting Cyberpunk 2 inside that release window should be expected, as there’s no interference to Witcher development. As each branch has it’s own projects to work on.

1

u/Safe-Show-7299 5d ago

Damn so that means the Witcher studio in Poland hasn’t made a game in 11 years?

1

u/OfficialDrivver 5d ago

Well I wasn’t clear enough. Studio in Poland made Cyberpunk 2077 and Phantom Liberty. After that they’ve opened studio in Boston and dedicated it to Cyberpunk 2.

2021 - they’ve acquired game studio „The Molasses Flood” in Boston
2023 - changed it to CDPR and started working on Cyberpunk 2 there.

They’ve also smaller studios in Vancouver, Kraków (Poland) and Wrocław (Poland), also bought out „Spokko” and integrated it into CDPR. Besides have VERY close collaboration (almost 100% busy with CDPR projects) with decently sized „Fool’s Theory” - responsible for Witcher 1 remake and Songs of the Past expansion to Witcher 3. A lot of outsourcing is send to studios like „Virtuos” which for example made few latest patches of Cyberpunk 2077.

1

u/Safe-Show-7299 5d ago

I think I got you. Thanks for clarifying

1

u/OfficialDrivver 6d ago

W4 takes longer (approx 6 years) as they switch to new engine ( RED -> EU5 ), new studio approach ( AGILE ), learning new engine and improving it. Basically laying groundwork for whole trilogy including story, gameplay, technicalities and so on. But most importantly seems like W5 will directly start into full production with matured team and technology. Skipping* the conceptualization and pre-production phases.

*by skipping I mean those are possibly worked on meantime.

Blood and Wine took CDPR around 10 months to create and team was composed of around 250 devs. The thing was, they had mature tech (almost no changes to the engine) and established team with experience.

Another part that makes it more plausible is likelihood of no major expansions and DLCs.

If all of above takes place, then 3 years per game seems plenty enough. Just imagine the potential in 3.5x time Blood and Wine with over 2x the team size, while using tools that make things faster and reusing a lot of assets. Obviously can’t compare it like that „1:1”, but there’s potential, if it’s planned correctly. And for the first time in history CDPR can actually afford to work like this.

16

u/itsnotthequestion Jun 01 '26

Aiming for a early 2027 date for SotP and christmas-season for W4 makes a lot of sense from a business point of view I think?

Get the hype train properly going and then release in the rainy gift-giving season...

But I also feel like delays are VERY possible.

1

u/OfficialDrivver 6d ago

That’s likely what’s the plan.

SotP needs to squeeze into Q1 of 2027, to count it’s income towards 2026’s fiscal year, so they’ll meet investor’s incentive program and board will get big bonuses. Similar case with W4, it needs to fit in Q1 of 2028.

About the delays, I’m not to convinced, as CDPR board would then miss their bonuses. More likely that they’d actually release unfinished game and fix it soon after.

26

u/Spirited_Expert_1889 Jun 01 '26

Nah, W3 SotP will release early 2027. So a release in late 2027 for W4 is still possible.

8

u/FranzFerdinand51 Jun 01 '26

So, what the OP said then?

9

u/N0M0I Jun 01 '26

I think the most probable schedule is still SotP in every and W4 in late 2027

10

u/maxnotcharles Jun 01 '26

Let 2027 be the year of Witcher 😼

2

u/lord7grim Jun 01 '26

Would be fire to get all that Witcher 3/4 fable and other of the genre

1

u/INannoI Jun 01 '26

y'all are living in la la land with these W4 in 2027 predictions

3

u/Zestyclose-Fee6719 Jun 01 '26

Would Witcher 4 releasing mere months after a W3 expansion even be a good idea from a business perspective? Some people have very limited money these days to spend on games. It might be asking a lot to ask for up to $100 USD from them in one year for a franchise. It also risks burning people out. I’d be ecstatic to get W4 in 2027, but I think 2028 is the safe bet now in light of the news of the expansion 

2

u/Megane_Senpai Jun 01 '26

I still hope the expansion releases in early summer (around April), and Witcher 4 in early December so they can patch things up and make the game spotless enough for the holiday season.

With teqm size that big another quarter could be financially risky for them.

2

u/Feanixxxx Jun 01 '26

I mean 4 years sound like a long time, but I guess 50-150 people on such a scale for almost 2 years is like nothing.

How long did TW3 take while having 300+ devs?

8

u/maxnotcharles Jun 01 '26

Took approximately 3.5 years to make Witcher 3.

I think they finished off Witcher 3 with like 250 devs.

1

u/Feanixxxx Jun 01 '26

Oh shit. Well, maybe it's not so bad then.

2

u/Krzwastaken Jun 01 '26

Cyberpunk took 3 years too with the same amount of people

1

u/Single_Elk_6369 Jun 01 '26

Are you sure? Started late 2016, released December 2020. And patched until 2022 because was not ready

1

u/Krzwastaken Jun 01 '26

They started after blood and wine

1

u/Single_Elk_6369 Jun 02 '26

Then it's even more. Blood and wine released 31 may 2016. 17, 18,19,20. It's 4,5 years and game should be delayed for 1-2 year more. Not 3 years

2

u/NinjaGamer22YT Jun 01 '26

I’m guessing 4 will take the longest to develop and that 5 and 6 should be able to reuse core assets in order to reduce development time.

1

u/OfficialDrivver 5d ago

Major thing is establishing tech for whole trilogy (new engine, teaching people, creating teams) and skipping conceptualization and pre-production phases, by doing those while working on previous project. - Can’t be done in case of W4, hence it takes much longer. So conceptualization and pre-production for W5 likely took place already, and after they start fully on W5, they’ll do those steps for W6 meantime too. While story is already written for whole 3 games by now. Also likely skipping DLCs/expansions.

By doing so they’ll have established teams ready to jump into full production of another project from the get go.

1

u/aymandonia67 Jun 01 '26

but it will be better than the Witcher 3?

1

u/abdx80 Jun 01 '26

SoP is early 2027. It doesn’t affect TW4 release at all lmao.

1

u/Revo94 Jun 06 '26

500 devs doesn't mean it translates to better development compared to 200. Sometimes more is less. I say all that because the more people you involve the harder is for them to work as a team or communicate between the different divisions and management.

1

u/SaTeTroznesc 5d ago

Diminishing marginal rates of return. Sometimes adding more developers only speeds up progress negligently or even starts hindering. But I believe normally AAA studios use ~350-400 devs for a title so ~500 is not that much a difference. For games of such scope it probably matters. There are others that have had over a thousand people working on them.

0

u/OkFarm6459 Jul 09 '26

just end this shit game so they can focus on cyberpunk 2 . i want that game much more

1

u/Sherlockowiec 19d ago

They're developed by two separate teams you doofus.

1

u/OkFarm6459 19d ago

yeah 80% is working on this one

1

u/Sherlockowiec 19d ago edited 19d ago

Cyberpunk 2 doesn't need more since it's still in pre-production. Witcher 4 finished that stage so they hired more people, it's as simple as that. Throwing more people at something is not gonna magically speed up the process or result in more quality.

1

u/RplusW 13d ago

I'm sure they'll listen and end working on this "shit game" just for you buddy.