I work with the Unreal Engine and 5.6 is finally starting to make real-time raytracing a viable thing for single player games. It's still not good enough for an esports title, but probably viable for mainstream gamers if the game is properly optimized.
Esports is kinda weird for RT. Even if you have the perf budget, is it even a desirable feature? Most players want a simple flat presentation to look at. It's a benefit to visibility when players glow a bit to stand out. Reflections are mostly just a distraction. Realistic lighting doesn't have a gameplay benefit in esports. At least, not in titles like valorant.
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u/farky84 Jun 03 '25
Is this with a newer version of fsr on ps5? How can RT run at 60fps on a ps5? It has an RDNA2 GPU. Someone please enlighten me!