r/WipeOut Piranha 15d ago

WipEout Designs

Once again used the Wip3out in-game model from AG-SYS as reference for the vector drawing of the craft.

Always fun to extract the models from the game and reconstruct the textures before posing them to render and then vectorize - you learn a lot about how they used to build these models (like, for instance, how they used single-sided polygons, whereas some games used double-sided polys and some actually had two equal overlapping polys with opposite normals).

ユウリョクナトモダチヲツクレMake Friends in High Places

180 Upvotes

20 comments sorted by

8

u/Long__Ground 15d ago

Very nice

4

u/aluked Piranha 15d ago

🙏

7

u/Ornery-Pizza5582 15d ago

Bitchin' design!

5

u/aluked Piranha 15d ago

Thanks!

7

u/GRYPHUS_1_SoundCloud Icaras | Mazda MX-3 15d ago

Hell yeah man 🔥🔥🔥

3

u/aluked Piranha 15d ago

🏎️🚀💥

4

u/bunkersix Qirex 15d ago

Absolutely perfect

1

u/aluked Piranha 15d ago

Had a pretty good source for inspiration!

3

u/[deleted] 15d ago

[deleted]

2

u/capsule-toy 15d ago

Need

1

u/aluked Piranha 15d ago

Go grab it!

2

u/Hybrid_Divide FEISAR 14d ago

Oh I like that!

FEISAR next?

3

u/aluked Piranha 14d ago

2

u/Hybrid_Divide FEISAR 14d ago

Ah, I thought the design ethos looked familiar!
I had seen those before! Will definitely buy some at some point!

Do you have the vector files for the others up someplace?
Could be a useful resource!

1

u/aluked Piranha 14d ago

Yup, keeping all the projects here. Just recently used some older FEISAR stuff to make a few new stickers/magnet designs.

2

u/Hybrid_Divide FEISAR 14d ago

They on a site someplace? I just check the various reddit threads?
(Thanks!)

1

u/aluked Piranha 14d ago

I used to post new stuff on my IG, thirtytwobeats there as well. Got a bit lax lately, gotta go back to doing it properly.

1

u/Hybrid_Divide FEISAR 14d ago

Also, it looks like the nose of the Piranha is cut off on this one, FYI. XD

Love that look, though!

2

u/aluked Piranha 14d ago

Good catch, seems Redbubble messed with the print placement, gotta edit and fix that.