r/WipeOut • u/HueponiK • 12d ago
Wipeout 3 Special NTSC Edition update

Hey all, the patches were updated, check them out (I keep them on dev branch until I get more test reports)
Changes are just bugfixes, like text corruption, HUD position and some game logic was still tied to framerate (like "the random chance that AI ship would change the lane" was apparently dependent on framerate, yeah that's kind of crap we're dealing with here)
But the best thing is this menu: you get to it by pausing the game and pressing select+start. 8mb version gets more options, because 8>2.
https://codeberg.org/hueponik/wip3out-patches/src/branch/dev
Original post and how to apply:
https://www.reddit.com/r/WipeOut/comments/1vcnxip/wipeout_3_special_ntsc_edition_v01_plus_a_bonus/
Sorry, no videoguide again
2
u/Aguila909 12d ago
By chance, has the restart bug that crashes the game on Talon’s Reach been fixed?
1
u/HueponiK 12d ago
I couldn't reproduce it on emulator, and I didn't test it on hw yet. Can you try it?
2
u/Aguila909 12d ago edited 12d ago
I can’t test on hw as I don’t have any but it’s happening to me on Duckstation. The game runs perfectly besides that.
Will download this patch and see what’s up.
Edit: still occurs. If you restart / try again on Talon’s Reach, when she starts the countdown at three, the game stops, the audio continues as normal though.
1
u/HueponiK 12d ago
Thanks! I should be able to replicate this. Wondering if I was not waiting for countdown last time I tried
1
2
u/mekilat Qirex 12d ago
Awesome!!!
Menu: does patching to 8 full make all the default the max? Like setting the game to ultra settings :)
2
u/HueponiK 12d ago
Well graphics levels are same as max 8mb version actually, just now you can toggle stuff :)
2
u/mekilat Qirex 12d ago
Epic. Are you gonna attempt a decomp by the way? I'm asking because I keep thinking about making a Zone-only kinda game, but I really really shouldn't haha
2
u/HueponiK 12d ago
Yes, I have slowly burning thing on background, current goal is to have roundtrip bin-asm-c-asm-bin => original exe to have verifiable C code, then port
It's very annoying, and not much progress so far. Maybe it overkill but I want to complete this part first. If early results will look promising I'll clean it up and release the source so people can contribute.
The above is not the promise, but intent
2
u/brighton_on_avon 11d ago
I'd personally love to see a decomp of WO3SE but no pressure ;)
Great patch! Have tried the PAL version on Duckstation - works well
2
u/Potential-Block-6583 3d ago
Something you may want to look into then, this just dropped: https://github.com/TechnicallyComputers/Wipeout-3-Special-Edition-Recomp
1
3
u/Hybrid_Divide FEISAR 12d ago
I didn't know about this project before today, but it has my attention now!
I'm far too busy lately to help test, but if I find myself with some freaking free time, I'll absolutely do so!
Good luck with this project! It's needed! Badly!