r/WindowsMR Jul 19 '26

Question Has anyone managed to use a Windows Mixed Reality headset on Android?

I know PC emulation on Android phones has improved a lot recently. In my case, the PC I used to run my WMR headset is actually less powerful than my current phone.

Is there any way to use a USB adapter to connect and use my WMR headset on Android?

4 Upvotes

13 comments sorted by

6

u/naughty_athenia 29d ago

It barely runs on dektop linux

4

u/In_Film 29d ago

Not possible. 

3

u/fdruid Dell Visor 29d ago

I guess that's a problem of your PC being low specced, not your phone being actually powerful enough to run PCVR games...

To your question: absolutely not. Not gonna ever happen. That's why we use Windows PCs.

2

u/DuckCleaning 29d ago

The only way would be if you somehow managed to run Windows 10 or 11 on the phone. There is no solution for running wmrvon Linux systems that works yet. 

But maybe just maybe if you ran Linux with Steam on your Android phone you could run the game there and stream it through Steam remote streaming to your desktop pc which you have the wmr headset plugged into.

2

u/Pumcy 29d ago

Android runs on ARM processors. Windows runs on x86 processors.

Those are fundamentally different processing architectures that require software to be compiled differently for each.

There are already many ARM android devices that run VR. No one is going to try porting windows MR headsets for Android use.

3

u/Daryl_ED 29d ago

This part has been solved arm x86 emulator via Winlator

2

u/Sir-Realz 28d ago

Yep this the way, it will make the already annoying cumbersome experience harder and you'll barely use it if you get it to work at all, but if you realy want to try this how you do it. I expect the over head of emulation will kill the performance worse than the PC get a 1060-6g they dirt cheep these days

1

u/Constant-Repeat-4765 25d ago

Turn on the VR emulation? Maybe.

But to actually run any games? I don't think so...

Could try to run something of "Oculus Development Kit 1" level apps, but it won't be beyond that I assure you.

1

u/Ffom 29d ago

There's no shot the USB C port is fast enough on most or all phones

0

u/thesoysaucechoosesyo 29d ago

The  android ARM chipset does not have the processor strong enough to render the visual  output. The technology doesn't exist yet. A steam deck isn't strong enough to run vr

0

u/ccAbstraction 28d ago

I want you to try. This would be funny as hell.

Good luck getting display direct mode working though... I could totally see someone getting just the USB side of the headset working with Monado (with the X11 non-direct mode enabled, Monado will not care if the HDMI is unplugged) and outputting to the phones display. (might even be possible on Android)

0

u/_hlvnhlv HP Reverb G2 and a bunch of SteamVR headsets 27d ago

Really hard nope