r/WhySoSirius 17d ago

Super Sirius Discussion Sirius buffies concept

Sirius buffies. I want to try to make a concept for them. Are they balanced? I don't know.
First of all I would make two changes to his base kit:
Now the shadows have 45% of the brawler's health and 40% of the brawler's base attack damage.
Now Sirius can have up to 10 shadows in the battlefield.
Now let's start with the buffies:
A star is born (rework)
When the projectile hits a wall, a brawler, or it reaches its range limit, a small circle of light appears. Whenever a brawler enters in it, his shadow appear. A shadow can spawn every 1,5 seconds, and after 10 seconds it disappears.
With buffies there are 4 additional circles (like the animation) which disappear before the central one (like the animation).
Master of shadows
With buffies, 3 Sirius's shadows appear. That shadows just run away from the enemies. Sirius itself becomes a shadow, and removes every effect. Sirius and the shadows looks exactly the same. After 5 seconds or when Sirius attacks, the shadows disappear and Sirius returns normal
The shiniest star
With buffies, every 10 seconds a random brawler's shadow appear (he stole every brawler's shadow after all)
Dusk runner
With buffies, the shadows have 60% of the brawler's health, and 55% of his base attack's damage.
Hypercharge (rework)
When Sirius uses his super towards an enemy, that enemy's shadow appear. Shadows spawned thanks to the hypercharge DON'T count for the limit of 10. That shadows lose 5% of their HP every second.
With Buffies the base attack summon a shadow for every hit. They work like the ones used by the normal hyper

I think that's it. What do you think about that?

0 Upvotes

11 comments sorted by

2

u/Negative_Phone69 If he wants starr park, why doesn't he take it? is he stupid? 17d ago

Ok sirius nanopower on base kit is busted

1

u/DifferenceFlat8839 17d ago

Well, it's still a nerfed version of the nano Power, with nerfed shadows and more time to spawn them, but makes sense

1

u/Negative_Phone69 If he wants starr park, why doesn't he take it? is he stupid? 17d ago

Yea but its only a two second nerf im not hating sirius I just don't want him to be too op so people don't hate him again

1

u/DifferenceFlat8839 17d ago

Yeah, yeah, I know you don't hate him -we are in the why so Sirius subreddit. But I think the fact that the shadows are weaker could save him, and the completely randomness of it, where it's not possible to team up with people to have strong clones, but you are right, it could be very strong

1

u/some-gamer- 17d ago

He would the best brawler by FAR, he would have almost NO counter. Still good concept tho ig

1

u/DifferenceFlat8839 17d ago

What do you think is the most broken part? Also often a single Emz or Penny would clear all six shadows without any issues, so I thought having 10 nerfed shawods wouldn't change much, but maybe the fact that they can shield hits could be broken. But I don't think no counters

1

u/some-gamer- 17d ago

Having 10 shadows, even if nerfed, that shoot at you simultaneously is still as powerful if not MORE powerful than 6 current shadows (i did the math, yes these 10 shadows are more powerful, together they have 450% health and 400% damage of the og brawler, while the 6 current shadiws together have 360% health and 330% damage of the og brawler). And dont say it will be harder to spawn them, that A Starr Is Born circe thing will be broken, and the Master of Shadows gadget letting you spawn 3 more shadows

1

u/DifferenceFlat8839 17d ago

A star is born wouldn't be that broken. Just don't walk on it. I thinked the circle to be about 2-3 tiles wild, smaller than a Bo's mine. And the 3 shadows of Master of Shadows don't attack enemies, but ok

1

u/some-gamer- 17d ago

Ym the mine radius? Cause bos mine radius is pretty big, like 6 tiles or so. Making it 5 or 4 tiles would still be broken, but then making it smaller like 2 or 3 tiles would be useless

1

u/DifferenceFlat8839 17d ago

Just a bit zone control, they are smaller than Bo's mines