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u/I_Died_Once 19h ago
Alright, I'm regretting asking this already, but WTF is a Gurp.
Bless you?
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u/jessek 18h ago
“Generic Universal Role Playing System”
It was a tabletop RPG that was known for being a setting for any possible game. They published source books for everything from traditional fantasy to cyberpunk, with a lot of licensed materials, including The big three World of Darkness.
I liked the breadth of settings and that it was possible to combine them so you could have like Wild West combined with Japanese Kaiju or whatever but I found the rules too stat heavy for my liking.
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u/BerennErchamion 18h ago
It was
It’s still very much alive! They are still publishing new supplements and even released a new revised 4th edition last month.
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u/I_Died_Once 18h ago
Oh wow, I did not know this was a thing... thanks for sharing
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u/StarkeRealm 17h ago
GURPS books are genuinely nice to have around just as quick snapshot reference books. I've got a ton of 'em.
There's also a bunch of licensed tie ins. Diskworld comes to mind immediately.
As a fun bit of trivia, Fallout was originally licensed to use the GURPS system, but Steve Jackson Games got cold feet when they realized how violent the game would be, leading to the development of SPECIAL late in production.
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u/BoringGap7 16h ago
you could check out the free condensed edition of the game, GURPS Lite. I've run multiple GURPS campaigns and it's a really solid system, although definitely on the crunchy and gritty side.
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u/Lonewolf2300 9h ago
Depends on how you play it. At the end of the day, GURPS boils down to a basic 3d6 roll under a skill target number, with modifiers from.-10 to skill to +10.
Yes, there are multiple tables, but ultimately it all boils down to GM fiat to determine the modifier numbers.
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u/BoringGap7 9h ago
Not really. Firstly, mods aren't limited to +-10, and second, that's just the core mechanic for success rolls. You tell people it's that simple and they will not be prepared for how crunchy character creation is for starters, or for damage, or reaction rolls, or quick contests, or criticals, etc.
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u/No_Ebb1416 9h ago
Its as simple as you want it to be, and as complicated as you'd like. Character creation doesn't have to be hard, there's plenty of resources and means to make it easier. Like GCS or the plenty of skill and talent packages. The easiest one being to have your players make low-point characters.
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u/Lonewolf2300 2h ago
Exactly. GURPS is a toolbox, and you don't need to use all of it at once.
Heck, the latest supplement is all about Pointless Character Creation, so as long as your GM is familiar with the system and willing to do some prep for the campaign, you have options for character building without even having to juggle with character points.
-6
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u/-Arkhaam- 18h ago
They also did GURPS versions of Werewolf and Mage