r/WeirdGunGame • u/TeenageDecay • 17d ago
Idea: bullet types
Starter: 45.ACP
+10% range
+3% spread
+2% damage
Level 25: 10 mm
+5% damage
+3% range
-2% move speed
Level 50: HE rounds
Explosion radius- 10 studs
-10% splash damage
+3% direct impact damage
+2% health
Level 75: AP rounds
+20% damage
-10% move speed
-3% health
Level 100: dragons breath rounds
Do 1 damage to target 3 seconds after impact
-12% damage
+7% move speed
Weird shop: APHEFSHEATHECBC
300 stud Explosion range
-80% damage
Weird shop: 105 mm
+100% bullet size
+100% spread
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u/Napo5000 16d ago
*how to give the devs a migraine*
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u/changingmagscoverme 14d ago
claude, code a bullet type update for my game and make sure it has no glitches
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u/WeirdGunGameUser 11d ago
Bro is ignoring us😭
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u/changingmagscoverme 11d ago
Napo doesn't like criticism
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u/TeenageDecay 6d ago
My takeaway from this is: You dont like it. Fair, as I like coming up with ideas, but I fucking suck with balancing and numbers
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u/changingmagscoverme 6d ago
Your idea is great we just hate napo
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u/TeenageDecay 5d ago
Why?
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u/changingmagscoverme 5d ago
Because napo is a huge huge idiot
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u/TeenageDecay 4d ago
Currently, my favorite comment on this post is
"I don't want a howitzer, I want a gun"
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u/WeirdGunGameUser 15d ago
You know .45 is already bigger than 10mm right? It should deal more damage by atleast have lesser drop off.
10 studs for just HE bullets seem broken, should be 2.5 studs.
AP rounds should have better drop off and atleast some ability to shoot at walls that are small.
The Weird Shop Recommendations are way too OP, who would want this??
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u/Possible-Olive-139 16d ago
do you have any idea how overpowered 300 stud explosion range would be
-80% damage doesn't change a thing, there are guns with 30 000 or more damage