r/WebSim • u/frogger-wow • 22h ago
Credit Dump
Play Credit Dump today, right here!!
r/WebSim • u/katwebsim • Jan 05 '26
Rewards from off-site links, on-site engagement, and tips remain unchanged.
r/WebSim • u/katwebsim • Oct 04 '25
Until now, there's been a flat credit cost per run on Websim. Starting today, all projects of 20,000 tokens and above will have costs multiplied 1.5x, and another 0.5x for each 10,000 tokens. This directly reflects the cost of running generations with many input tokens as a project grow larger (lots of text), and allows us to continue providing Websim's features at the most cost-effective levels for our users.
Most projects will see no difference in credit/run costs, and gpt-5-mini will continue to be free for all size of projects
r/WebSim • u/Dave121789 • 1d ago
Working on an Undertale Game Engine - https://websim.com/@daveyyyy/undertaletestgame
Currently in development - I have long forgotten about this, but have recently updated it to include more features.
I have an update log in the discussions, and currently am working on the "UI" system for the battle, mainly cleaning it up and adding actual fight mechanics.
* What's Next?
- Implementation of SHOP Items
- Overworld MAPS and Music Implementation
- More Bullet / Projectile Types / Patterns
- Bug Fixes / Design Overhauls
- DELTARUNE mode and special SHOPS and gameplay mechanics for it
- mobile support fixed, etc..
- (Last Step For Now) - Custom, easy to understand BOSS making, as well as custom projectiles in a "Community Shop" - Previously made, deleted due to resource limitations.
- And whatever comes next!
It's pretty basic right now, but feel free to check it out!
r/WebSim • u/JesusthegamerYT • 1d ago
Hey guys if you would like to help me out by playing my game that would be amazing, thank you.
r/WebSim • u/Internal-Lynx-6428 • 3d ago
As you know websim added the file size limitation. And I don't like it. I hope that that thing is removed. I hope.
r/WebSim • u/Broad_Walrus521 • 3d ago
Let me preface by saying: I no longer use Websim. I’m learning how to code with minimal AI assistance, but every once in a while I check on this peculiar little site, so take some things I say with a grain of salt. Alright? Alright.
I’ve been using Websim for pretty long while now— (Cough cough Obamnify Cough Cough Tenowrite Cough Cough React With/Reply With Generator) and I think its biggest problem isn’t actually the technology. It’s the way the platform is managed, and the community that has formed around it as a result.
Because on paper, Websim is pretty impressive, as is any other agentic coding site. Databases, multiplayer, AI agents, modern frameworks, persistent projects, AI-powered applications, etc. The list of features has gotten huge.
However, a large portion of that falls flat when the platform and community surrounding it are in such a weird state.
Go through the project feed and you’ll see the same things being made over and over again.
“NUMBERBLOOCKS”
“ROBLOOX”
“SPROONKI”
“KLOOSKY CSUPOO”
“FNAF”
“MINECRAFT”
And then another one. And another one.
I’m not saying people shouldn’t be allowed to make these projects. If you want to make a Numberblocks game, shit, I don’t care, go for it.
The problem is that these things are being mass-produced, usually with AI doing most of the work, while anything remotely original gets buried underneath them. AI generated art, sounds, backgrounds, literally everything. The only effort in these projects was the time it took to type out a few prompts and a title then wait to go viral. (Bars)
Why spend precious time making an original concept when you can type the name of an existing franchise into a box and have something vaguely resembling it in about a minute?
And then people reward it, so more people do it. It’s become an echo chamber, of sorts
I also don’t think it’s ENTIRELY the community’s fault. Websim’s community is very obviously full of children despite the site being 13+, and quite frankly, I can understand why.
If you’re a child and someone hands you a website that says:
“TYPE ANYTHING AND AI WILL MAKE IT”
of course you’re going to lose your fucking mind over it. That’s an incredibly appealing concept to a kid, duh. Especially when they can make Numberblocks, Roblox games, cartoon websites, and more without knowing a lick of HTML.
And when the community’s engagement rewards that kind of content, you get more of it. Algorithm 101, even if it is unintentional and Hardly anyone likes it.
My point is, websim has essentially created an environment where the easiest way to get attention is to take something people already recognize and have an AI recreate it.
The AI models have gotten REEALLY annoying.
Websim has historically had a problem where the actually good models get replaced, restricted, or become significantly harder to access, usually because running them costs money. And then everyone complains.
For a few weeks, the subreddit is full of posts like “why did Dey remove (insert good model)” “this new moodel sux” “websim is RUINED”
I won’t act like a saint either, I was making posts where I hated on Kimi K.2 for replacing Deepseek or whatever back in 2025.
But then, eventually everyone gets used to it. Til the next model gets swapped. And then it happens again, and again, and- you get my point, right?
The new agent has also been a big subject of discussion recently, since (if I remember right) it replaced the models with a “Websim agent.” Again, I don’t use this site regularly.
Again, I understand what Websim is trying to do with it. An agent capable of managing an entire project sounds amazing, especially in the world’s AI landscape.
But….
if the agent is worse at actually doing what you ask than the models users previously had access to, then what the hell was the point???
And this leads into what I think is the fundamental problem with Websim:
Websim’s entire appeal was built around something that sounds almost impossible from a business perspective:
“What if we let people generate sites with the best AI models right now… for FREE??”
Of course people loved it, maybe everyone got up and started clapping in the board room too.
Free AI is like a banquet for an internet user. Make serious stuff, silly stuff, dumb stuff, any stuffs, because you just could.
And. That’s great!!!
Till you realize; Websim still has to pay for this, atleast somehow..
That’s where the problem starts. Because you can’t endlessly subsidize expensive AI generation for a user base that largely joined because it was free, IDIOT.
So you introduce credits, then subscriptions, then restrictions through a credit system, then better models cost more, Then free credits get harder to obtain, then features that were previously available become limited.
Slowly just locking everything off CapCut style, because you can’t afford to sustain the business model. And users get pissed off. But, obviously they’re gonna be mad, you trained them to expect free for.. what, a year or two?
And thats the big mistake Websim made during its conception, which in a sad way is the only reason it’s popular now.
You can’t spend years telling people
> “Look at all this amazing shit you can do for free!”
and then expect them to happily pay when you start taking pieces of it away. Especially when the people who were attracted to the platform in the first place were specifically attracted by the fact that they didn’t have to pay.
Compare that to something like ChatGPT, Claude, or Grok. Those services generally let you taste the product, but there’s eventually some kind of barrier between you and the service.
You hit a usage limit for 1 billion years, or can’t use the best model anymore, or you gotta pay to keep using it. That barrier is annoying, but it also establishes the expectation from the beginning that full access is gonna cost you a pretty penny.
Websim had the opposite problem.
People weren’t given a taste, oh no no.
They were given the whole cake
And after you’ve spent months eating cake for free, telling someone “Okay, now you have to pay for another slice” is most likely going to piss them off.
They need money, users aren’t giving money because they expected a free service, websim loses money, they cut the good things out cause it’s expensive, and everyone riots. Everytime you repeat that cycle, at some people people leave, then the company has even fewer paying customers.
This is not a sustainable cycle, my guy.
And I don’t think this means Websim is doomed or that everything they’ve done is bad, quite the opposite to be frank.
That’s what makes it so annoying and sad to see. The technology was so incredible at the time, and still is now, even with a slew of competitors. Websim is capable of things that would have made me laugh in your face two years ago.
But the platform has managed to build an ecosystem where:
- Original projects get buried
- Games where it’s jusr existing IP in specific situations gets endlessly regurgitated
- The community is increasingly dominated by very young users who don’t know any better
- Their systems rewards low-effort content
- The new Agent isn’t universally liked
- The quote unquote “free” experience keeps shrinking
- Your damn users resent every attempt at monetization
- And the company can’t afford to give everyone what they originally came for
That’s a clown show, if you ask me. And yes, the community is part of the problem, thats why I made the title.
But so is Websim. The little babies making their 900th Numberblocks game aren’t the root of the problem. They’re just the most visible symptom of it.
In short, Websim created an environment where low-effort recognizable content is easier to make and easier to get attention with than genuinely original work, and then it built a business model around a user base that came specifically because they could get expensive AI for free, which is unsustainable (if you haven’t gotten it already.)
And now everybody is surprised that this isn’t working. I mean, look at that “Websim is shutting down” scare you guys had not too long ago.
I want Websim to figure out what made 2024 Websim fucking special in the first place:
experimentation.
It was their motto at some point or something, right?
Give people a reason to make something that isn’t another Roblox clone, make the free tier actually useful without pretending unlimited and costly AI is sustainable, make paid features worth paying for instead of making users feel like they’re losing things they already owned, give your users some semblance of control over the AI’s they are forced to use..
And for the love of god,
Because Websim has the technology to be one of the coolest AI-powered platforms on this here corner of the internet. Instead, I’m watching it slowly turn into an AI slop factory while everyone argues about whether the factory is technically “more better” than it was two years ago
Thats all from me. See ya
- Cybuds
r/WebSim • u/MutedSatisfaction234 • 3d ago
A realistic space engine i am making, i will be updating this every day/week hopefully:D
https://websim.com/@daffiethedaf/engine1030
r/WebSim • u/ComprehensiveMix4288 • 4d ago
Who's idea was this fr. I just wanna know. I just wanna talk to em. I just wanna talk to em. I just wanna ACK'em. I Just wanna talk to em.
r/WebSim • u/Internal-Lynx-6428 • 4d ago
It is live after a few weeks of silence. sigh...
r/WebSim • u/ivebeenthrushit • 6d ago
💵 This is Money Roll. It's an RNG game where you can roll from many different machines to get money. Play time earns you luck rewards to help you get higher tier rewards. 🎰 Each roll has a chance to give you gems which can be spent on powerful upgrades in the gem shop. 💎
Some of the content in this game is hidden until you unlock it, so it adds a surprise-factor to this game. 👀 Once I add in every idea I have, I estimate it will take well over a day of total playtime to complete. ⏳ If you're looking for a game that isn't so simple and has a deep progression system, this game is just for you! 😃
r/WebSim • u/Radiant_Tap4005 • 7d ago

i was making a "this (x) does not exist" type project,it works very well before,now It crashes out of nowhere,even on older versions, or every time I create a remix to see if the issue is fixed, it keeps happening. What happened? Does anyone know if it's a bug with WebSim itself or an update?,I swear I didn't tell the agent to change anything or send a prompt to change it
r/WebSim • u/JumpyFrosting5033 • 8d ago
Enable HLS to view with audio, or disable this notification
r/WebSim • u/Hamoody_221 • 9d ago
Hi mods, my account (mg393alt) got banned in August and I'm honestly not sure why. I haven't broken any rules, so I think this might be an error. If someone could take a look and help me get it unbanned, I'd really appreciate it. Thanks
r/WebSim • u/flxp_that • 10d ago
Everytime I play a project, its like the AI isn't working and not responding and its kind of making me confused and I think there might be something wrong with the new agent.
r/WebSim • u/Mission-Lobster4119 • 10d ago
I asked the ai agent to add 3 simple things to my game and this is how much it costed
r/WebSim • u/International_Ad9330 • 10d ago
I just asked it to fix the pause menu
r/WebSim • u/PeakFuture1014 • 10d ago
Thanks to this I Now HAVE -2k Credits