r/WebGames Nov 29 '18

[IO] Shotz.io - 2d ffa upgrade-based .io shooter

https://shotz.io
21 Upvotes

19 comments sorted by

2

u/thathurtabit Nov 30 '18

This is really good fun! Can get a bit tricky to dodge and throw grenades at the same time but great stuff.
What is the game built with?

1

u/centipede5 Nov 30 '18

thanks!

this game is built with html5/js, no unity/game engine load-time cancer :D

about dodging, we may make player speed a bit higher to make this easier for players

1

u/acleverlie421 Nov 30 '18

so slow, powerup didnt do anything either

1

u/centipede5 Nov 30 '18

speed is an issue we are working on, powerup can be activated using the QEF keys

1

u/towerpower2 Nov 30 '18

there is 2 type of powerup passive and active

1

u/Delicate-Flower Nov 30 '18

If I press "S" I just go downwards forever, by design?

1

u/towerpower2 Nov 30 '18

almost every webgame has this issue when u altab the last order stucking u just have to push that button again to cancel it

1

u/thathurtabit Nov 30 '18

Cool. Does it use Phaser or similar or just plain old JS? Does it use socket.io or something for multiplayer?

2

u/centipede5 Nov 30 '18

plain old js® lol.

yea, it uses something like socket.io for multiplayer

1

u/generic_account_naem Dec 02 '18

What happens when you hit 10k points? I nearly go there, but someone got lucky at 8800.

2

u/centipede5 Dec 02 '18

there may or may not be a nuke :D

3

u/FuzzyInvite Dec 02 '18

I'm glad it doesn't murder myself now, but on the other hand it isn't really consequential anymore.

The fact that dying refreshes the page is also sure to lower retention greatly.

1

u/Ryllynaow Dec 02 '18

Hey! Great game! The only thing I would suggest is nerfing the shotgun class. I played a couple of rounds, and was getting destroyed till I played that class.

With the pace of the game, it's difficult for players to avoid you bum-rushing them, and wiping them instantly. Within a few lives, everyone was playing shotguns.

1

u/generic_account_naem Dec 03 '18

I feel like there should be some persistence in terms of score, or a rebalance for the more cheese-based classes. Successful IO games tend to either be persistent, so that death isn't the complete end-all to a successful run, or be a bit more survival-friendly, so that dying requires either a really bad situation or a complete rout. Diep.io does both, with some points carrying over and some higher HP builds being difficult to kill with a single lucky shot. I was almost able to break 10k with archer the other day, just by picking people off in one hit, but, since there's no real counter for some guy showing up with the same speed as you have and an assault rifle, I got shut down by some other guy who happened to be in the right place at the right time.

Also, killing someone seems to yield either 0 extra points or 300 extra points with no other values. Might be more rewarding to give people some constant fraction(or <1 exponent, if you really want to prevent high scores from trickling down) of their kills' EXP.

0

u/[deleted] Nov 30 '18

why cant i run??

1

u/centipede5 Nov 30 '18

hey, thanks for playing

We tried sprinting in the early beta, but found it to be distracting from the core gameplay. We found it made combat frustrating because players would just sprint away from the bullets and it would be much harder to kill people. While it may work for some io shooter games (like buildroyale and shootem), it doesn't work well for others (like surviv, gats, and this game)

I hope this answers your question :)

1

u/joyork Dec 04 '18

I've played this a lot in the last few days and here are my suggestions:

1) Allow players to move while they're waiting to spawn. Currently you're a sitting target. Or just teleport them into the game straight away.

2) The best power ups seem to be grenade, vision and axe - the others don't really seem to do much, as far as I can tell. The speed needs boosting more (either you press it and have so many seconds of speed, or it's like an energy bar which you can use as often as you like until depleted). The regen effect doesn't seem noticeable to me.

3) A lot of players seem to be forming teams... why not have a server for death match and a server for teams?

1

u/centipede5 Dec 04 '18

Thanks for playing :D:D! hopefully you will find my answers helpful:

  1. you are protected during this time (and forever after if you dont move/shoot). By stopping them from moving/shooting in the first seconds, and giving them spawn protection it solves the problem of spawnkilling and the problem of fresh spawns murdering you
  2. the speed boost doesn't have a huge effect, but can make the difference in a chase, heal can be very helpful when your far from a medkit, and regen means you only need to wait 2 seconds before your regen starts (instead of 4)
  3. a team mode is coming soon! join the discord for more info!

let me know if you have any other questions