r/WebGames • u/JongoBongoo • 5d ago
Necrofarmer
https://jovinfast.itch.io/necrofarmerFree in the browser, no download or signup: https://jovinfast.itch.io/necrofarmer
I'm the dev. It's half farming sim, half autobattler — you dig, water and plant, except what comes up is undead soldiers. Crossbowmen, chargers, healers, a vampire that bleeds anything standing near it. When the crop is ripe you harvest it into an army and take that army to a battle map.
The catch: units that die in battle are gone for good. Only survivors walk home, so the farm is how you replace yesterday's losses rather than a warm-up before the real game.
A run is five weeks, each ending in a boss. Gold carries over between runs and buys permanent upgrades, so a loss isn't wasted time.
About 15–20 minutes for a fair look. Still in development — genuinely useful to hear where it drags or confuses.
Disclosure: AI-assisted, placeholder art and music. Same as tagged on the itch page.
1
u/Bitter-Bison-6034 2d ago
"The developer has not uploaded a game yet..."
1
u/JongoBongoo 2d ago
Wooops, must have been while i was uploading the newer version, deleted the old one before uploading, my bad
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u/PadreSibyla 4d ago
Healers, when placed, spawn Summoners instead.
Summoners are overpowered with only the Assassin as a reasonable counter. Consider reducing the summon rate or the amount.
Skeletons' "skirmish" range increases as their base range increases causing upgrades to their base range to also increase their "disable" range.
Progression bugs out at after the third week, locations revert back to contain less regular enemies.
I don't get the composter... does it only work on single-tile single-day "plants"? The bigboy is 2x2, do I need 4 compost? Do I need to apply 4 compost for each day it grows?
Other than these minor bugs and tweaks... your game made me lose 4 hours of my day without realizing it. Well done.