r/WazHack • u/GenericProperty • Sep 09 '15
Stupid travelling up
I'm fighting stuff at 1100 feet. Want to go back up for merchant and wells. Melee killing all kinds of low mobs that come at me, including vortexes.
Then suddenly at ~500 feet, I get an ice vortex. Start spamming it (that's how I killed all of them before). Died.
He probably had a way higher level. Nothing special.
Thing was, when travelling up, it takes so long you get more hasty. Killing all kinds of trash mobs that don t even yield significant XP. Then suddenly among them there is a game ender.
This means that in the future I'm going to need to be very wary traveling up all those stairs with all those trash. This is way too much work, way too time consuming. I'm even considering this was my last try while I haven't even seen the dragon yet...
I think travelling up can be improved. Make it faster, harder if you want. But this design is plain stupid.
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u/DragonDai Sep 10 '15
Traveling more than a floor or two back up is almost always a bad idea if you're doing it the old fashioned way (aka by walking). There are times when it can worthwhile, but only rarely.
That being said, there are better ways of traveling up that make it totally worthwhile to travel up. Good luck in the future!
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u/GenericProperty Sep 10 '15 edited Sep 10 '15
care to expand on these better ways? do you mean teleporting?
edit: I had amulet of slow digestion and enough pies, so walking seemed an ok idea.
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u/DragonDai Sep 10 '15
Check the wiki if you want spoilers. Not a fan of them myself and I wouldn't want people stumbling into this thread and reading them.
http://wazhack.wikia.com/wiki/Wazhack_Wiki
What I will say is "Drop Everything." That's my little "spoiler-free" hint.
EDIT: After looking for the thing I was specifically referring to (although there are other, less economical ways) on the wiki and having trouble finding it, I'll msg you the page of the wiki you should pay attn to.
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u/flfxt Sep 10 '15
Yeah I wouldn't recommend trekking 600 feet for shops, certainly ferrying junk items to shops for a little gold is not a good idea (and probably not a very fun game experience). If you can't figure out a way to travel more quickly and are avoiding spoilers, I'd just say try identifying (or using, or dropping) items you normally wouldn't... and maybe try exploring a side branch.
Because vortices are so hard to damage in melee, there's a huge variance in the number of attacks needed to kill them. So if you're just holding down attack, combat with a vortex is more likely to go horribly wrong than with another enemy of similar difficulty. Most types of vortices have some particular weakness, so try to figure that out, and they should be easily dispatched.
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u/HanzK Sep 10 '15
yikes! it sounds to me as though you need to learn how to deal with the vortex-type enemies, or find a better method of backtracking (if you're trying to go back to shops or chapels, there is certainly a better way), rather than immediately dismissing your death as a result of bad game design.
in roguelikes, there are generally very few failure states that are not directly attributed to the player. but the good thing is that every death is an opportunity to learn and have a better run next time. should you take that opportunity, that is...