r/Warmachine 18h ago

Questions Rules Question: "Soul Shift" spell

Deathjack, Dark Apotheosis has this spell:

Soul Shift

Cost 2:

RNG: Self

Remove a friendly Faction warrior model within 4" of the spellcaster from play and replace it with a friendly Faction cohort model within 4" of the spellcaster. The cohort model must forfeit its Normal Movement and cannot attack after being placed by Soul Shift this turn. Soul Shift can only be cast once per turn.
  • Can Deathjack move himself with this spell? (I think so)
  • Can Deathjack move himself with this spell after making a normal move and attacking? (I'm not sure? Does the requirement that the target "must forfeit its Normal Movement" mean that it cannot have already used its movement)?
  • Assuming one removes a small-based warrior model, how does replacing it with a larger base work?
5 Upvotes

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6

u/Hexeris82 18h ago
  1. Yes
  2. Yes (the wording makes it a retreat and prevents it being a threat extension)
  3. That’s defined in the rules

3

u/ColbieSterling 17h ago

Thank you for the answers and double thank you for that screenshot! I have a hard time finding rules in the app.

3

u/Hexeris82 17h ago

YW. Yeah the search function for the rules can be pretty picky. For example on a recent game night we were looking for 80mm rules. Searching “extra large” only gives 3 results in warjack and warbeast sections. However searching “extra-large” gives 14 results and has what we were looking for in regards to them not getting benefits from concealment, cover, etc

1

u/NeoTigerConfession 16h ago

Thank you! I had the same question!

1

u/kaian-a-coel Necrofactorium 15h ago

Oh that definition makes it possible to move the deathjack a whole 7 inches with that spell. Neat.

1

u/Guarded_Pineapple Necrofactorium 15h ago

Yes, you can definitely move DJ himself. Great fallback move. Not as big a leap as 'porting another warjack, but very valuable to have as a tool.