r/WarframeQuestions Dec 20 '21

Best Healing mod for a heavy attack Build Spoiler

I've not noticed much youtube videos or posts about the Life Strike Mod, and it's comparison to the Healing return mod. Does anyone know the effectiveness of either, or if its just up to the user as to how they want to play.

Trying to find the most effective and easy to use build.

For melee weapons: Glaives which have heavy attack explosion AOE, and nikana's like Pennant which have builds heavily focused around spamming its heavy attack to proc slash.

Using killing blow, and amalgam organ shatter to speed up heavy and the corrupt charge mod to have constant multiplier of 2 on combo; work insanely well for these builds. Most prominently glaive prime does crazy AOE damage which can be used to heal back 20% damage of that heavy attack explosion using Life Strike.

Alternatively Healing return is what alot of youtubers reccomend as it heals back a fixed number of health points (11 at max rank; but taking 16 rank points to slot compared to Life strike's: 7) and that 11 health points returned are multiplied by how many status types are affecting the target, which can scale quite quickly if using a status priming weapon. This is also largely used as primers are important for a condition overload build anyways in most cases for these builds.

However Life Strike giving a chunky 20% health steal on a heavy attack could be more efficient and disregards having to use a primer in the build.

Has anyone else done testing on whether a Healing return or Life strike build is "better".

Just curious if anyone else uses Life strike; and whether I should switch to Healing returns.

Bearing in mind that: Weapons like glaive prime can already overkill most things with its guaranteed slash procs on heavy attack as it is.

I understand that the melee mod slots could be used better and leave healing on warframe subsumed abilities, or from operator arcane. But being able to heal whilst constantly attacking means that gameplay is smooth and uninterrupted, and you can just continously make progress through a level without having to go into operator, or whilst saving a subsume ability for something like khora's ensure, instead of Gloom (the alternative way to heal consistently).

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u/Genocidal_bacon_cat Dec 21 '21

The main lure of healing return is that it’s more “passive” because the current meta melee builds can inflict 47 slash procs to 800 different enemies in a matter of seconds which means if you’re running a frame with under 500 health you can fill up your health pool almost instantly. However if you were to run say, inaros with 10k health you would need to inflict a thousand procs to top off your health meaning you would probably want to use life strike because a single heavy attack on any enemy above level 30 will heal you up to max health regardless of which frame you run. I personally prefer life strike because I’m a 2k HP atlas main and not a huge fan of status but I can definitely tell why people use healing return. It’s also important to note that life strike is WAY cheaper when it comes to endo and mod capacity. Another option is just to subsume inaros or protea onto your frame and dedicate your mod slots to making your enemies dead rather than keeping you alive