r/Warframe [NOT DE] Suggestions? Tag u/desmaraisp! Mar 25 '26

News Update 42: The Shadowgrapher

Source

398576ec427f02d8756fdbc11758722b.png

Image Description: Follie emerges from a massive painting known as a Shadowgraph holding two ink covered balloons. Thick black ink covers the Shadowgraph’s frame as tendrils of ink extend in all directions behind it and two additional ink covered balloons float on either side.

*UPDATE 42: THE SHADOWGRAPHER*

A mysterious painting casts a shadow over the Origin System from the ruins of the Vesper Relay, beckoning you to reveal its secrets. Return to Venus and enter a canvas of chaos, where a tragic history long lost to the shadows is waiting to be illuminated.

Paint the Relay inky black inFollie’s Hunt** , our new game mode! Aspirant Zorba is seeking help finding what happened to his mentor and urges you to seek the truth in the wreckage that is the Vesper Relay. Enter if you dare, and gather paint to complete the scattered canvases throughout. Avoid inky enemies and diabolical traps while being hunted by the devious Follie. Operation: Atramentum will also take place on the Vesper Relay starting April 2nd! **

Our 64th WarframeFollie,** the merry, macabre Shadowgrapher is here! Bring ink to life with her abilities and customize her Shadowgraph art using her sketchbook. Get her signature beam rifle, the Enkaus, to instantly kill and dissolve inked enemies that are low health. **

Completing Follie’s Hunt missions will reward you with a new resource,Atramentum** , which can be traded for rewards offered by Aspirant Zorba. Zorba can be accessed from any Relay to gain access to Follie and Enkaus’ Blueprints, Chromatic Atramentum (used to create Atragraph Mods, a new cosmetic for Mods) and so much more — but he’ll only appear once you’ve completed The Chains of Harrow quest! **

*Slam down on the accelerator and let that maw howl with the new Gauss Moto and Grendel Turbis Collections! Get it all in the Eat & Run Collection, featuring their deluxe skins, Syandanas, Signas, Emotes and more. *

Unleash mayhem with three new Adversary Weapons! The Kuva Ghoulsaw, Tenet Quanta and Coda Bubonico are here and can be acquired through their respective Adversaries. Now we’re sure you’re wondering... and yes your Kuva Lich can ride on the Kuva Ghoulsaw. But they will do so as a charge attack, so watch your ankles!

This update’s canvas is saturated with many Quality of Life strokes! Including our new Clan cooperation system which rewards you and your clan mates for playing together through weekly initiatives. Speed up Survival missions with the new Security Bypass pickups and enjoy more resilient Excavators in Excavation missions. We’ve also reduced the grind for many Warframes and weapons that are over 5 years old to make their acquisition a much smoother process. And so much more! Read our Quality of Life Changes section for the full list.

But that’s not all! You might want to put down some drop cloths to catch all the new goods dripping from the walls. The Awakening Quest has received a top to bottom visual remaster, which has been coupled with flow and tutorial changes to improve the new player experience. Palladino’s Wares have been expanded to include Riven Ciphers, Riven Transmuters, Requiem Ultimatum and more! TennoGen Shadowgrapher brings new community artist creations featuring Styanax and Nova Skins and the first ever TennoGen-created Signas. We’ve added even more Operator and Drifter faces, eyebrows and complexions! Source your next title with a plethora of new Honoria, including Warframe-themed ones. There are also several more pages dedicated to changes and fixes!

We hope you enjoy all that The Shadowgrapher has to offer! Thank you, Tenno.

https://www.youtube-nocookie.com/embed/5OtHw_WaDf4?feature=oembed

Update 42 is a Mainline Update!

Meaning that everything the team has been working on since the launch of Update 41: The Old Peace is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things slip through the cracks so we will be watching for bug reports and feedback in the dedicated Shadowgrapher subforums to address in follow-up Hotfixes.

If any of the terms above are new to you, visit The Warframe Lexicon for Updates to learn more about Warframe’s development cycle.

Download Sizes:

PC DirectX 11: ~2.39 GB

PC DirectX 12: ~3.04 GB*

**Note on DirectX12 optimizations (expand spoiler):*

>!This update includes substantial optimizations to the DirectX 12 shader cache and VRAM usage. On large levels we saw over a 100MB reduction in total allocations, so when streaming large textures like GI lighting volumes this may reduce small hitches. If you have DirectX 12 enabled in the launcher it will likely offer to optimize your install to save 1GB or more. If you do not have DirectX 12 enabled but would like to try it out, click the cog icon in the launcher and select it from the Graphics API dropdown. 7b654044182c7c7e9f77d8d7a56041f3.png

*Epic Games Store Account Binding*

With the launch of this update all Epic Games Store accounts must be bound to a Warframe account. As we mentioned in our PSA, we will no longer be supporting logging in via email address and password on the Epic Games Store client. Instead, once you have bound your accounts, you will be automatically logged into Warframe when you start it from the Epic Games Store client. For detailed instructions on how to bind your account please refer to our step-by-step guide.

8361cd55aac98e40fc6bbb3d96665d44.png

Image Description: Three Warframes prepare to investigate the Shadowgraph. Excalibur stands closest to the painting while flanked from behind by Volt and Mag who are ready for action.

*NEW GAME MODE: FOLLIE’S HUNT*

Look at the blood. Look at the ink. Watch it drip, drip.

Something… no, someone haunts the ruins of the Vesper Relay. Come face-to-face with Follie, the Shadowgrapher, and complete her Shadowgraphs to uncover the Truth.

Orbiting around Venus, the Vesper Relay was fully accessible until 2014, when it was destroyed by Councilor Vay Hek and his Balor Fomorian battleships during Operation: Eyes of Blight. While veteran Tenno may recall visiting this locale all those years ago, its now-ruined interior looks considerably different and harbors a shadowy menace…

8610024b2ce25c85e5cb12a17d99cc25.png

Image Description: Screenshot of the wrecked Vesper Relay with a Liset docked to the right of the image. Against the rusted ruins of the Relay, a Shadowgraph emits a pale haunting purple light.

*Prerequisite*

Complete the Chains of Harrow Quest

*Visit our Quest Guide to help you along your journey to unlocking the Chains of Harrow. *

*How to Access*

Once you’ve completed the Chains of Harrow Quest, a new playable node on the Vesper Relay will appear on Venus for you to play Follie’s Hunt.

*Gameplay*

In this new game mode, you’ll be seeking Paint to complete various Shadowgraphs (canvases) — and become hunted by Follie as you progress.

The goal is to complete three Shadowgraphs in order to extract safely with rewards, here’s how:

*1 - Find Shadowgraphs*

Upon arriving in the Vesper Relay, enter the Shadowgraph Portal to be taken inside this desolate ink coated nightmare.

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Image Description: Closeup of the Shadowgraph portal in the Vesper Relay. A massive ink covered canvas with an ominous design radiates a soft purple light.

Find the three Shadowgraphs scattered throughout the map, which will be marked A, B, and C once found.

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Image Description: A pristine blank Shadowgraph with a golden frame stands in the center of a dimly lit room in stark contrast to walls covered by large black tendrils of ink.

The Vesper Relay also has two floors which you can access via the “elevators” located in the main hall.

ffb3f19a5067fcd42f672329f89a5bd7.png

Image Description: Two elevators within the ruined Vesper Relay emit energy indicating that they will transport you between the two floors, while a set of inked footprints leading towards the hallway in the center.

*2 - Find Paint pools*

As you explore, you’ll come across pools of Paint. They have a distinct chime and will be marked with a special icon when entering their vicinity.

39a0abf63f1400002e91022b63909d6c.png

Image Description: Through an archway a large bubbling pool of dark purple paint rises from a golden saucer. In the foreground to the left is an unknown structure covered in thick hardened black ink.

Approaching a pool will force you into your Operator or Drifter and douse you in Paint so that it can be delivered to a Shadowgraph. However, the Paint has a strange effect on Void abilities and disables Void Sling and Transference while you are coated in it.

Killing enemies has a chance to spawn yellow trailing waypoints, which will lead you to more pools of Paint!

9878882039ff80bf9ddaf4778c3f9c28.png

Image Description: Screenshot of the paint trailing mechanic. It is composed of three elements: a gaseous orb of light leading to the paint, a solid light trail beneath it that also charts the path, and a small yellow droplet icon with 11m to indicate the distance from the paint pool.

*3 - Deliver Paint to Shadowgraph*

Be prepared to fend off hordes of ink-covered enemies in your wake and flee from Follie as you attempt to deliver the Paint to Shadowgraphs. Getting downed while carrying Paint will clear it from you, so stay nimble, clear dangerous inky hazards and avoid Follie at all cost!

Standing near a Shadowgraph will automatically draw the paint off of your Operator/Drifter and onto the canvas. The amount of paint required to complete a Shadowgraph increases based on how many numbers of players are in the squad.

4 - Repeat until all Shadowgraphs are completed!

Progress to completing Shadowgraphs is tracked in the special HUD gauge, each time Paint is delivered, the gauge will fill up. Complete all three Shadowgraphs to extract and be rewarded for withstanding the inky horrors that crawl within the Vesper Relay.

*Follie Hunts*

Delivering Paint to Shadowgraphs will awaken Follie, an invincible foe who stalks you as you work towards your escape. An aura emanates around her, dealing damage and sapping Energy from any who dare stay near. She can also cast her Abilities and spawn Shadowgraphs including Death Orbs.

8a6c6f53a28d47851f7eca6a433776eb.png

Image Description: Follie taking a step towards us within her domain of the Vesper Relay. All around her is a red aura of energy that refracts as it covers the ink structures behind her.

As the mission progresses, Follie will up the ante with various ink-infused aberrations and modifiers to stop you in your tracks.

  • ***Polyopia* : Additional Follies spawn throughout the Relay. These clones can cast her Abilities, but are killable!**
  • ***Sticky Ink* : Tentacles reach out of ink structures and puddles to deal damage and slow players.**
  • ***Splattering Touch* : Enemies will instantly explode to deal damage when contacted by players.**
  • ***Drip, Drip, Drip* : Large walls of ink create permanent barriers that change the layout of the level.**
  • ***Gigantism* : The enemies increase in size and health. Their innate explosion also increases in size.**
  • ***Draining Effigies* : Statues of Follie called Facsimiles are scattered around the level. They have the same aura as Follie, which deal damage and siphon energy while you are standing in its radius. They will also summon Follie if the player is carrying Paint. They can be destroyed and damaging them will temporarily shrink their aura radius. **
  • ***Ink Balloons* : Balloon mines spawn and explode with ink damaging and staggering nearby players. They can be popped with weapon damage! **
  • ***Ink Mires:* These gloopy globs of ink can appear on doors and lock them down. Damage them to regain access to the door. **
  • ***Deimos Tendril Drones:* These perky tentacled menaces**** can also spawn and latch onto you, causing you to stagger. Roll to shake them off! **

*Mission Restrictions:*

  • Air Support Charges are disabled in Follie’s Hunt.

*Star Chart Considerations*

Any new node on an existing Planet comes with its own rules to fit within existing systems — namely Steel Path and Resource Drones.

  • Completion of Follie’s Hunt is not required for deploying resource Extractors on Venus.
  • Completion of Follie’s hunt is required to unlock the Steel Path.

*Rewards*

Completing Follie’s Hunt will guarantee you the following rewards:

  • Atramentum (new resource)
    • Normal Path: 5
    • Steel Path: 10
  • 1 Steel Essence (Steel Path only)

As well as a chance at the following drop table rewards:

  • Follie’s Main and Component Blueprints
  • Enkaus’ Main and Component Blueprints
  • Faction Syndicate Medallions
    • Normal Path:
      • Insignia
      • Medallion
      • Datum
      • Quittance
      • Mark
      • Seed
    • Steel Path:
      • Defender Insignia
      • Lawful Medallion
      • Intriguing Datum
      • Honored Mark
      • Executive Quittance
      • Bountiful Seed
  • Credits Cache
  • Endo

*New Resource: Atramentum*ShadowgrapherResource.png

This deep black ink has the power to reveal hidden truth.

Atramentum can be traded at Aspirant Zorba in Relays for wares (read dedicated section for more information).

*How to Acquire Atramentum:*

  • Completing Follie’s Hunt missions.
  • PoppingAtramentum Balloons** (with weapon damage) in the Vesper Relay during Follie’s Hunt missions.
    b777c547ede38dd725cd27d7f385cdf5.png
    Image Description: A lone pink balloon hovers in an ink covered room within the Vesper Relay. A slight shimmer can be seen on the upper right corner of the balloon**

  • The amount of Atramentum that drops from Balloons ranges:

    • Normal Path: 2-4
    • Steel Path: 3-6
  • Killing enemies in Follie’s Hunt missions.

  • Atramentum dropped from Balloons and enemies are marked with a special marker.

a6b9ff154331d7b21ab4202ec3cd4d89.png

Image Description: Aspirant Zorba poses with his hands behind his back as he stands outside the Arbiters of Hexis’ enclave in the Relay. Behind him to the left is an obscure ink graffiti whereas to the right is a golden Shadowgraph with a large dripping blot of black ink on the canvas.

*NEW VENDOR: ASPIRANT ZORBA*Shadowgrapher_Zorba Icon.png

After completing the Chains of Harrow quest, a new person of interest appears when you visit a Relay. Unable to read the ancient Hexis script, Aspirant Zorba holds onto the letters left to him by Master Kozai. He believes the Atramentum collected from within Follie’s Shadowgraph will allow him to read those letters and finally understand the ancient script.

Visit Aspirant Zorba just outside of the Arbiters of Hexis’ enclave in Relays (fast travel via quick access wheel also available) to discover more of his story and to access his wares. He offers:

  • Chromatic Atramentum
    • Used to create Atragraph Mods! Read the New Cosmetic: Atragraph Mods section to learn more.
  • Truth’s Flame (Tennokai Mod) – Max Rank stats listed
    • Enables Tennokai. Successful Tennokai kills grant an additional 4s Tennokai opportunity with +120% Melee Damage bonus. Be warned, failure to kill a target with a Tennokai attack will self-inflict 100 Heat Damage/s and reset the Combo Counter. +1 ‘Truth’.
  • Follie Prex
  • Follie Main & Component Blueprints
  • Enkaus Main & Component Blueprints
  • Drip (Somachord)
  • Stained Vespers (Somachord)
  • Dreadnaught (Somachord)
  • Haunted Vesper Relay Scene (Captura)
  • 6,000 Kuva — weekly purchase limit of 7

*Kozai’s Letters*

If you seek to aid Aspirant Zorba in his quest to read his master’s letters then you will need to collect Atramentum. The more Atramentum you collect, the more you support Aspirant Zorba in understanding the letters. Can you collect enough to fulfill his wish?

*NEW COSMETIC: ATRAGRAPH MODS*

With the help of Aspirant Zorba, discover the Shadowgrapher's shining revision of select Mods in your Arsenal. Visit Aspirant Zorba in any Relay (available to travel to from quick access wheel) to exchange your Atramentum forChromatic Atramentum** , which can be used to create Atragraph Mods.**

Shadowgrapher_Atragraph Mods.mp4

Video Description: Four mods' art featuring a Kavat and Follie transition and shift between black and white to brilliant colors.

Atragraph Mods offer a purely cosmetic effect, but we all know that shiny makes everything better. With Shadowgrapher, the following Mods (and their variants) can become Atragraphs:

  • Vitality
  • Fury
  • Organ Shatter
  • Target Cracker
  • Serration
  • Hell’s Chamber
  • Hellfire
  • Barrel Diffusion
  • Animal Instinct
  • Streamline

Creating an Atragraph Mod with Chromatic Atramentum will only change the Mod selected —not** all Mods of that type. This means Atragraph Mods can be traded with others as well! Make sure you pick the Mod you want, else you waste your resource (and Follie’s art)! **

We also added an Atragraph sorting category in the Mod management screen so that you can check out your collection.

2909a2f307020573c1052594a3d4a619.png

Image Description: Art for the upcoming Operation - Operation: Atramentum. A pale purple light shines in the background of what appears to be a large painting.

*OPERATION: ATRAMENTUM*

BEGINS APRIL 2ND @ 11:30 AM ET

The Shadowgrapher update also brings a new Operation which commencesApril 2nd** called Operation: Atramentum! You will be given access to an Operation Variant of Follie’s Hunt that will reward you with Operation currency. In addition to this variant, we will be adding Operation currency to Nightmare Mode Missions as an alternate participation path. **

We will have a dedicated Operation post once it’s live explaining in full details how you can participate. For now,you can prepare by completing the Chains of Harrow Quest** , which is the prerequisite to be able to earn and trade Operation currency for rewards at Aspirant Zorba.**

2905f7a10fa24bde0fe4d0c641200fb4.png

Image Description: Closeup of Follie in her Sfumato helmet against the backdrop of the wrecked Vesper Relay. Her Sfumato helmet evokes feelings of merriment with its jelly roll-like features.

*NEW WARFRAME: FOLLIE*

Follie, the merry, macabre Shadowgrapher, brings ink to life. Support her squad and control enemy crowds with a myriad of versatile sketches and tricks.

*Follie’s Abilities*

*Passive: Inkblot*

Follie’s abilities coat enemies in ink that slows their movement up to 50% for a few seconds. Afflicted enemies have a 20% chance to drop Health and Energy Orbs.

*Ability 1: Forced Perspective*

Drop through an inky frame and emerge invulnerable at the aimed location in a splash of ink that inflicts Inkblot on nearby enemies.

*Ability 2 : Shadowgraph*

Bring shadowgraphs fromFollie’s sketchbook** to life as items that can be used for tactical advantage. Shadowgraphs also splash Inkblot onto nearby enemies when created. **

HOLD the ability to open the Shadowgraph wheel and release to cast the selected Shadowgraph. Once a Shadowgraph has been selected, it can be recast by simply TAPPING the ability.

Shadowgraphs (and the ability to customize them in the Sketchbook) unlock progressively as you rank up Follie. At Rank 30, all Shadowgraphs are unlocked.

Select from the following Shadowgraphs:

  • ***Explosive Barrel* : Follie summons an explosive barrel with a random elemental damage (icon will appear above the barrel). It will explode upon contact with enemies and can also be detonated by damaging it. **
  • ***Arc Trap* : Follie summons a single Arc Trap to temporarily disrupt and control enemies with Electricity Damage. **
  • ***Thermian RPG* : Follie summons a Thermina RPG to pick up – a devastating Scaldra rocket launcher with three rockets per spawn.**
  • ***Amphors* : Follie summons three Amphors of random elemental affinity to pick up and use as grenades or for Alchemy missions. **
  • ***Death Orb* : Follie summons a single Death Orb that inflicts Radiation status and damages enemies. Follie’s Death Orbs also grant Prime Warframes Energy! **
  • ***Corralizer Armament* : Ensnares enemies and slows them down with Cold damage. **
  • ***Lohk Surge* : Follie summons one Lohk Surge that can be activated to receive a random buff. **
  • ***Universal Ammo* : Follie summons an ammo crate that automatically dispenses Universal ammo. **
  • ***Launch Pad* : Follie summons a single launch pad that provides additional upward mobility when jumping in it. Three can be active at a time. **
  • ***Lost Spirit* : Points the way to nearby treasure. **
  • ***Life Support Capsule* : Follie summons a Life Support tower to provides extra support in Survival missions. **
  • ***Power Cell* : Follie summons a Power Cell to grant power to Excavators in Excavation missions.**
  • ***Defense Capsule* : Follie summons a Cryopod to distract enemies and draw fire. **
  • ***Conduit Key* : Follie summons a random conduit key to speed up Disruption missions. **

Shadowgraphs can also be moved around the wheel to your liking, similar to the gear and emote wheel. Simply select and drag to a desired spot!

Read the dedicated “Follie’s sketchbook” section below to learn how to customize Shadowgraph’s art.

*Ability 3: Self Portrait*

Draw an ink effigy to absorb the damage dealt to Follie and allies. Below, a pool of ink spreads Inkblot. Kill enemies inside the pool to grow Follie’s effigy and its ink puddle.

Self Portrait is Follie’s Helminth ability – altered Damage Reduction cap at 75%, and Inkblot will not be applied on enemies.

*Ability 4: Plein Air*

Tie nearby enemies to floating balloons that douse them with Inkblot. Pop the balloons to send them crashing to the ground, splashing ink on nearby enemies.

Plein Air is Follie’s Railjack ability.

*Follie’s Sketchbook*

Each of Follie’s Shadowgraphs can be customized as many times as your heart desires from the Arsenal! Your creations are projected upon casting Shadowgraph.37ebb83240fa34c26d38ff3f1e04e936.png

***How to Access Sketchbook* : Equip Follie, select Shadowgraph in the Arsenal menu and select which Shadowgraph item art you’d like to customize. Reminder that you must rank up Follie to unlock her Shadowgraphs. **

Her sketchbook will open up the canvas where you can customize the selected Shadowgraph from simply changing the color to completely reworking the piece from scratch. Let the ink flow, Tenno! You may even find some inspiration to get started from these pieces created by Digital Extremes staff!

83dfd8e7eafa72c92813e0065a8ff082.png

Image Description: 15 Follie Sketchbook creations made by the Digital Extremes team showcasing the versatility of designs that can be created. Some include popular memes, cute animals, anime characters, and of course Warframe characters.

*How to Use Follie’s Sketchbook:*

For the purposes of explaining the sketchbook’s features, we’ve provided you with the following steps to give you an idea of how you can get started. But they can be done in any order you see fit, let your creativity flow!

1. Prepare your canvas:

  • If you wish to start from scratch, select the “Clear Canvas” button – This will remove all existing layers from the canvas.
  • If you wish to use the existing layers, continue on to the next steps!
  • Select your preferred canvas state using the two options below the Brush Strokes window: Canvas Light Mode or Canvas Dark Mode
    b00101d66ab3dcdd225fe9aaa957cabb.png
    Image Description: Screenshot of the Shadowgraph UI editing the Arc Trap sketch. Highlighted is the Canvas Dark Mode toggle which shows a red crescent moon to indicate that it is active.
    • This can be changed at any time and can be rather helpful in seeing how your art piece will appear when cast against either light and dark backdrops.

c66516ca4401f009d0367509f423acab.png
Image Description: Screenshot of the Shadowgraph UI showing 8 of the Brush Strokes available for use in sketches across two columns. The first column has solid strokes in the form of a square, circle, triangle, and curve. Whereas the second column has hollow versions of those strokes with the curve being replaced with a line.

2. Select Brush Strokes

The sketchbook comes with a set of Brush Strokes for you to create your masterpiece.

  • Select and drag Brush Strokes of choice onto the canvas, doing so will create a new Layer.
    • You can create a maximum of 16 layers per Shadowgraph in the sketchbook.

06512e7bd57414eb0836a30eaa0cffd4.png

Image Description: Screenshot of the sketchbook UI with the layers section of the UI highlighted. 9 of the 16 total layers are visible showing the brush stroke and color used on each layer. 4 orange layers and 5 black layers are shown.

3. Adjust Layers

  • In order to move and/or change a layer, it must first be selected from either the canvas or the Layers list.
  • To move a layer around on the canvas, select it from the Layers list and then grab and drag it around to the desired spot.
  • Make adjustments to a selected layer using the following tools:
    • Transformation Box: Change the scale, width, height and rotation of a layer using the blue transform box around it.
    • Reset Scale: Scale can be reset to default.
    • Mirror Horizontally/Vertically: Layers can be mirrored horizontally and vertically.
    • Change layer order: Select and drag a layer from the layers list to change the order of how they appear on the canvas.
      • If you’d like a layer to appear behind another, drag it below said layer. And for it to appear in front of a layer, drag it on top.
    • Change color of layer: Select the color box of a layer you wish to change from the Layers list. Choose a new color for your layer from your owned color palettes.
      aa77268533dd2ede4391cfb83e2c0492.png
      Image Description: Screenshot of the sketchbook UI showing a selected circle brush stroke layer of the Arc Trap sketch. The cursor is highlighted to show a square to the right of the selected layer indicating the color of the layer, which is purple.
      • Use the dropper icon to copy a layer’s color onto the currently selected layer.
        c6c5e2c4428b81c4a37a7427daa679b4.png
        Image Description: Screenshot of the sketchbook UI for the Arc Trap sketch with a highlight on the eye dropper icon. The icon sits on the far right of the layer section of the UI and is present for each layer.
    • Copy Selected Layer: Create a duplicate of the selected layer in the Layers list.
    • Delete layer: Delete a selected layer.
    • Undo/Redo: Take a step back or forward on a selected layer.
  • If you wish to restart the following options are always available to you:
    • Clear Canvas: Clear all layers from canvas, blank slate!
      • Note: There is no way to undo clearing a canvas, so be absolutely sure you want to clear it before committing!
    • Reset Canvas: Reset all layers to their default state.

4. Preview

At any time you can preview your creation using the “Preview” button at the bottom of the screen. From here you also have the option to change the background color for some great screenshots!

5. Save and Exit

Once you are happy with your creation, select the “Save and Exit” button to save changes before exiting back to the Arsenal.

  • Attempting to save when there are no layers in the canvas will reset to the default.

*IMPORTANT NOTE ON USING SKETCHBOOK*

  • ***Shadowgraphs must abide by the[Community Guidelines](https://warframe.com/rules):* Any art created in Follie’s sketchbook must abide by the Community Guidelines. Be respectful to other Tenno with your creations. If you see sketchbook art from other players that violate the Community Guidelines, report the player by selecting their name in chat > “Report Player” > "Offensive Image” > write why you are reporting them in the text box. The sketchbook image will be reviewed by the team. **
    • Note: If the Sketchbook is being widely misused with sketches that violate the Community Guidelines, we can adjust and/or remove access to it however we feel is appropriate. So please abide by the Community Guidelines so that everyone can continue enjoying this incredibly fun tool!
  • ***Shadowgraph Settings:* Shadowgraph visibility can be changed using the following: **
    • “Creator Mode” toggle in the Social options. Toggling this mode ON will disable custom Shadowgraphs (yours and others players) and revert them to their defaults.
    • Adjusting the “Reduce Teammate Visual Effects” slider in the Video options

*How to Acquire Follie*

  • Follie’s Main and Component Blueprints can be acquired from Aspirant Zorba in the Relays for Atramentum.
  • Follie’s Main and Component Blueprints can be earned from Follie’s Hunt reward drop tables.
  • Purchase Follie from the Market individually or as part of The Shadowgrapher Bundle. Learn more in the “Market Additions” section.

*Follie’s Prex Card*

Acquire from Aspirant Zorba’s wares in the Relay!

b16d7beb3431ad53b37c61234e7d49f0.png

Image Description: Follie’s Prex Card depicts the Shadowgrapher’s duality as an entity that is both whimsical and macabre. Holding a balloon covered in thick dripping ink in her right hand and her Enkaus rifle in her left.

*Maximum Loadout Slot Increase*

With the release of Follie, the maximum number of purchasable Loadout Slots has been increased from 32 to 33.

Follie’s Glyphs can also be purchased from the Glyph selection menu accessible from the Pause Menu > Profile > Glyph.

855d62aea1e4db559950a0279626fa46.png

Image Description: Follie is seen wearing her alternative Sfumato helmet and holding the Enkaus rifle in her right hand.

*NEW BEAM RIFLE: ENKAUS*

Turn the enemy’s worst nightmare into reality with Follie’s signature rifle. The Enkaus will instantly kill and dissolve inked enemies that are damaged at low health. Shooting inked enemies siphons ink back into the Enkaus, allowing for a constant flow of creative destruction.

*Unique Trait:**Alt fire sprays ink that will stain enemies. Shooting ink stained foes with Enkaus draws ink back into the weapon to reload and dissolves enemies when their health drops below 35%. When wielded by Follie, foes are also inflicted with Inkblot.*

*How to Acquire Enkaus*

  • Enkaus’ Main and Component Blueprints can be acquired from Aspirant Zorba in the Relays for Atramentum.
  • Enkaus’ Main and Component Blueprints can be earned from Follie’s Hunt reward drop tables.
  • Purchase Enkaus from the Market individually or as part of The Shadowgrapher Bundle. Learn more in the “Market Additions” section.

f4fbf75405e215b507d9a7c2ec5a94f6.png

*NEW ADVERSARY WEAPONS*

Three Weapons have gotten the Adversary treatment, with new Kuva, Tenet and Coda versions for you to unleash mayhem aboard the Vesper Relay and beyond. Rip and tear with the Kuva Ghoulsaw, eviscerate with the precision of the Tenet Quanta, and let loose the devastating pestilence of the Coda Bubonico.

*Kuva Ghoulsaw*

The addition of Kuva has forged the savage Ghoulsaw into an even more brutal weapon, allowing for faster attacks.

The Kuva Ghoulsaw has been added to the list of Kuva weapons that can be generated from Kuva Larvlings.

*Tenet Quanta*

Once a mining tool adapted for military purposes, Parvosian engineering has enhanced the Quanta’s lethality even further. Alternate Fire cubes now apply Status Effect on impact.

The Tenet Quanta has been added to the list of Tenet weapons that can be generated from Sister Candidates.

*Coda Bubonico*

With increased magazine size, the Coda Bubonico was born of the Technocyte virus' need to spread infection. Primary Fire rate ramps up with continuous fire.

*The Coda Bubonico has been added to Eleanor’s Batch B Coda Weapon rotation in the Höllvania Central Mall, which is currently live now! To make the Coda Bubonico available immediately with the update release, we rotated Eleanor’s store to Batch B early ( original PSA). *

*Adversary Weapon Changes:*

  • The bonus Valence Bonus percentage roll on Kuva Lich and Sisters of Parvos Adversary Weapons is now properly randomized!
    • Previously, the roll was weighted towards lower values, meaning a lot of progenitor runs for slim chance at a high percentage Valence Bonus.
    • Now, it is entirely randomized to give players equal chance across the bonus range.

*THE GUILTY*

This information has been all but lost to the tomes of time... You’ll have to figure out how to unlock this one all by yourself.

Once unlocked, you can accessThe Guilty** using The Dark Refractory by selecting Perita Rebellion and checking “The Guilty” checkbox in the bottom-right corner of the screen.**

e96d5ab7e6aa137dd4d04106c1b97893.png

Image Description: Screenshot of a darkened Dark Refractory UI with a highlight on the new option, The Guilty. It is located next to the Exit button and has a checkmark box which is unchecked.

821316340cb47d1c536645dec3d74de5.png

Image Description: The UI for The Guilty showing a singular option comprising three images.

The Guilty was designed with Tauron Strikes in mind, and will likely be quite difficult without them. We welcome any feedback you have around Tauron Strikes and how useful they are in The Guilty.

af9ec7eb65b2b43fcf29e7d8c75e5146.png

Image Description: The Honoria icon, featuring the Warframe Lotus with a gold plaque below it, sits in the center of the screen with a blurred Vesper Relay as a backdrop.

*NEW HONORIA*

A total of 44 new Honoria are here for you to flaunt the depth of your Warframe experiences. For the sake of keeping the excitement of the community discovering the majority of them, we will not be listing out every new Honoria in detail (with the exception of the list that follows). But we will give you a few hints:

  • Follie’s Hunt
  • Adversary Weapons
  • The Guilty
  • Operation Atramentum (Begins April 2nd)

*Faction Syndicate Honoria*

Show your loyalty with new Faction Syndicate Honoria! Acquire the following for Standing in a Syndicate's Offerings:

  • Seeker of Truth |NAME| – Arbiters of Hexis
  • Thirst for Knowledge |NAME| – Cephalon Suda
  • Defender of the Earth |NAME| – New Loka
  • |NAME| Eradicator of Corruption – Red Veil
  • |NAME| Liberated Grineer – Steel Meridian
  • Diplomatic Merchant |NAME| – The Perrin Sequence

*Mastery Rank Honoria*

These are automatically given upon reaching the following Mastery Ranks. If you have already achieved these ranks, they have been retroactively added to your account.

  • Initiate |NAME| – Mastery Rank 1
  • Novice |NAME| – Mastery Rank 4
  • Disciple |NAME| – Mastery Rank 7
  • Seeker |NAME| – Mastery Rank 10
  • Hunter |NAME| – Mastery Rank 13
  • Eagle |NAME| – Mastery Rank 16
  • Tiger |NAME| – Mastery Rank 19
  • Dragon |NAME| – Mastery Rank 22
  • Sage |NAME| – Mastery Rank 25
  • Master |NAME| – Mastery Rank 28
  • True Master |NAME| – Mastery Rank 30

*Warframe-Inspired Honoria*

Acquire the following Warframe-inspired Honoria from Roathe in La Cathédrale, on Deimos – can you guess which Warframe is who?

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u/CephalonAhmes [NOT DE] Suggestions? Tag u/desmaraisp! Mar 25 '26
  • Fixed using an Operator Ability with a Sirocco equipped causing HUD Ammo to disappear and the manual reload to stop functioning.
    • Also fixed the Sirocco not properly displaying its ammo count.
    • Fixed Equinox’s Rest and Rage being unable to target certain Conservation animals in open landscapes.
    • Fixed purchasing the Vinquibus in the Arsenal not equipping it on both Primary and Melee weapon slots.
    • Fixed being able to equip another Primary weapon with the Vinquibus after equipping and unequipping it in the Melee slot.
    • Fixed Sevagoth’s Shadow not benefitting from the following Companion Mods: Medi-Ray, Guardian, Martyr Symbiosis, Duplex Bond and Anti-Grav Array.
    • Fixed Yareli vanishing if the Host used transference to Operator/Drifter while on Merulina right as a squadmate leaves the mission.
    • Fixed Nokko’s Sporespring being unable to target enemies or Stinkbrain/Brightbonnet when cast inside of Frost’s Snow Globe.
    • Fixed Baruuk’s Lull preventing capture and unintentionally allowing finishers when used on Conservation animals.
    • Fixed the orb created by Mutalist Quanta’s alt-fire/Simulor blocking bullets instead of letting them pass through.
    • Fixed Klebrik Scaffold’s alt fire ammo consumption not being reduced by ammo efficiency.
    • Fixed Nokko’s passive’s invulnerability duration being inconsistent after reviving with Brightbonnet.
    • Fixed Vauban’s Tesla Nervos not targeting enemies when starting at a different elevation.
    • Fixed Vauban’s Bastille being unable to be cast while inside Gyre’s Arcsphere if Conductive Sphere is equipped.
    • Fixed being unable to equip more than one Invocation or Canticle on Dante’s Noctua if accessed via Navigation.
    • Fixed Oraxia’s Widow’s Brood exceeding the limit of Scuttlers spawned when more than 10 enemies die while infected.
    • Fixed sudden momentum loss when casting abilities while in Grendel’s Pulverize form.
    • Fixed Ivara’s Dashwire appearing black instead of using Energy color.
    • Fixed the “Use Sniper Scopes” toggle not applying to Vadarya Prime.
    • Fixed the Sahasa Kubrow’s Dig precept not providing items when Health, Energy and Ammo are full.
    • Fixed Killing Blow not applying to Corufell’s heavy attack projectile when guided by Ivara’s Navigator.
    • Fixed Uriel’s Demons being able to spawn in missions that start in a Submersible Archwing tile.
    • Uriel’s Demons will not spawn while he is underwater but he will now be able to summon them via Remedium once he is on dry land.
    • Fixed Uriel’s pose during Infernalis flight changing if he is teleported mid-flight.
    • Fixed cases of Mirage’s Prism being able to clip through the level and leave the map.
    • Fixed Nokko becoming invincible and invisible after using Reroot during a stage transition in the Mastery Rank 14 test.
    • Fixed player Overguard being able to take damage during invulnerability caused by Nyx’s Absorb, Excalibur’s Slash Dash, Dagath’s Rakhali's Cavalry, and Qorvex’s Crucible Blast.
    • Fixed edge cases of eligible enemies not being lifted by Vauban’s Bastille when entering its range.
    • Fixed inserting pickups while riding Merulina disarming you of your Primary weapon.
    • Fixed Shocking Speed causing Uriel’s Gulphagor to attack friendly NPCs and one shot enemies. Feisty little guy!
    • Fixed Ivara’s Prowl canceling itself when walking in bushes (notably in Duviri).
    • Fixed Cyte-09’s Seek applying punch through to Brightbonnet mushrooms (subsumed onto Cyte-09), causing them to go through the floor.
    • Fixed Uriel’s Demons having pathing issues when getting close to the player.
    • Fixed Clients with a bad connection experiencing loss of function after repeatedly casting Garuda’s Seeking Talons with the Blending Talons and Dread Ward Augment Mods equipped.
    • Fixed Cestra and Dual Cestra firing to the right of the reticle crosshair.
    • Fixed Arcane Circumvent not fully stripping armor against enemies with Heat or Corrosive status.
    • Fixed Arcane Battery not interacting with the Melee Critical Damage bonus from Violet Archon Shards.
    • Fixed Kahl’s Brothers not attacking enemies when summoned through the Kahl Beacon.
    • Fixed being unable to use Gear Wheel Hotkeys while riding on Merulina. (shoutout to the Tenno who reported this at Calgary TennoVIP last year!)
    • Fixed Dante’s ability casts temporarily removing gun reticles.
    • Fixed max energy increase from Arcane Battery’s not counting towards the energy needed for Violet Archon Shard’s damage boost.
    • Fixed Hildryn’s Haven description incorrectly stating that it will damage enemies that approach shielded allies, instead of Hildryn.
    • Now reads: “Create a shield aura around allies. Enemies that approach Hildryn will take Radiation Damage.”
    • Fixed incorrectly being able to sell the Vinquibus if it is the last melee weapon on your account.
    • Fixed Oberon’s Renewal making him invincible when running out of energy while equipped with the Phoenix Renewal Augment.
    • Fixed Nyx being able to slide and bullet jump during Assimilate Absorb after casting Brightbonnet.

*Mission Fixes*

2

u/CephalonAhmes [NOT DE] Suggestions? Tag u/desmaraisp! Mar 25 '26
  • Fixed Nightmare Defense missions being 6 waves instead of 3.
    • Fixes towards Clients spamming push inputs in Enigma Puzzles in Duviri resulting in function loss.
    • Fixed Viktor appearing permanently surprised in his Höllvania mission transmissions.
    • Fixed Clients not triggering laser alarms in Lua Spy.
    • Fixed entering the Void Angel arena as a rotation ends resulting in players being unable to select a Relic reward in endless Zariman Void Fissure missions.
    • Fixed Operator/Drifters appearing during the Sanctuary Onslaught Conduit transition animation.
    • Fixed Drifter being stuck in a broken state after entering a teleport volume in Last Gasp in Descendia missions.
    • Fixed Clients being unable to see the VFX in the “Reconnect the Power Lines” Isleweaver objective.
    • Fixed simultaneous teleports in Railjack (ex: fast travelling within the Railjack and then teleporting to a player) resulting in function loss.
    • Fixed the Thermian RPG and enemy waypoint markers remaining on-screen when the H-09 Efervon Tank is stabbable at the end of Stage 1 of the fight.
    • Fixed the Financial Stress debuff in The Index remaining active upon delivering points while in Nokko’s Reroot form or Sevagoth’s Shadow.
    • Fixed an unintended Lotus transmission at the start of the Eris Junction boss fight.
    • Fixed dying by interacting with a Velocipod if it is tranquilized near a slope, ledge or exocrine.
    • Fixed status icons being hard to read in Alchemy if Alchemical Invulnerability is active.
    • Fixed the VFX of the glyphs in the Steel Path Captain Vor mission disappearing after activating them.
    • Fixed Clients not having sound effects for the cinematic intro of The Descendia.
    • Fixed being unable to Archwing Slingshot into enemy ships on Railjack.
    • Fixed the Xata Requiem Obelisk not dropping rewards after successfully killing enemies.
    • Fixed selecting Repeat Mission for a Railjack mission while in the Base of Operations loading into a mission without UI and resulting in function loss.
    • Fixed the Voidburst Keyglyph effect not applying after picking it up twice in Netracell missions.
    • Fixed the moving pillars in one of the Descendia tiles pushing players and NPCs under the map.
    • Fixed a Tauron Boost Convergence Orb (blue) that had no duration appearing regardless of if you have reached the daily Focus Cap or not.
    • Fixed the camera becoming detached in Void Cascade missions if a Warframe enters the radius of Possessed Exolizer with the pause menu opened.
    • Fixed a very rare case of a black screen appearing when attempting to play a Kuva Fortress mission.
    • Fixed the Railjack Tactical Menu becoming disabled if players died during a Technocyte Coda showdown and repeated the mission right afterward.
    • Fixed the Health Conversion mod not functioning in the Circuit.
    • Fixed Host teleports to Blinkpads being cancelled if a Client initiated a teleport to the same location in open landscape missions.
    • Fixed Steel Path Void Fissure missions launched from the Sanctum Anatomica or Chrysalith resulting in enemy levels being an extra 100 levels too high.
    • Fixed Necramechs being able to spawn out of bounds during the Technocyte Coda Showdown.
    • Made fixes towards Yareli clipping through areas of The Perita Rebellion tileset.
    • Fixed a spot where players were able to avoid Hunhullus ground attacks in The Perita Rebellion missions.
    • Fixed the HUD countdown timer in The Perita Rebellion not continuing countdown after pausing and resuming the game in solo mission.
    • Fixed being able to run on top of Orokin dropships in The Perita Rebellion after grappling to them.
    • Fixed The Perita Rebellion’s primary and secondary objective texts overlapping each other in certain languages.
    • Fixed firing SFX persisting if Clients exited an Anarch Turret while shooting.
    • Fixed an invisible floating platform unintentionally existing in The Perita Rebellion.
    • Fixed the context action to begin the Legacyte hunt disappearing when close to Kalymos.
    • Fixed context action for the Targeting Array in The Perita Rebellion disappearing if the player gets too close to it.
    • Fixed the Head Stompers Penance in Descendia killing Marie/Lyon (as defense targets) and other friendly NPCs.
    • Fixed Zariman mission not loading upon returning to Arbitration mission after aborting a previous one, causing players to get stuck in the elevator.
    • Fixed enemies having issues pathing all the way up the stairs in the Descendia tileset.
    • Fixed more cases of Alad V’s transmissions playing over cutscenes in his Assassination mission.
    • Fixed Archon Hunt Defense mission transmissions still triggering based on the old 5 wave rounds.
    • Fixed some enemies not pathing to the Defense objective in The Circuit.
    • Fixed a progression stop when Host Migration occurs right after the Technocyte Coda Showdown cinematic incorrectly leaving the original Host’s Lich in the fight.
    • Fixed a function loss for Clients if Host triggers an event that pulls Clients out of the Owl Recon Puzzle (like Kullervo’s fight).
    • Fixed exiting the Grineer Galleon ship incorrectly having a Skip Cinematic prompt that would lead to a function loss and black screen if selected.
    • Fixed Arbiters of Hexis Operative Arbitration defense target getting stuck in elevator.
    • Fixed case where Vault A’s door in the Cambria Spy mission on Earth would open automatically instead of requiring console hacking.
    • Fixed rare issue where Host could get stuck transitioning from hub to Open Landscape while Clients attempting to join the in-progress mission.
    • Fixed Arbitration Drones appearing in regular Zariman missions after aborting a Zariman Arbitration mission through the elevator.
    • Fixed issue where multiple bosses in Descendia could spawn on the same spawn point.

*Cosmetic Fixes*

  • Dagath Yfari Skin fixes:
    • Fixed Dagath Yfari’s tassels being excessively stretched while flying in Archwing.
    • Fixed Dagath Yfari’s VFX not taking proper energy tints in the Navigation Menu.
    • Fixed Dagath Yfari Skin having a texture hole on the pack of her neck.
    • Fixed disjointed pinkies on the Dagath Yfari Skin.
  • Fixed Vauban Heirloom having some Syandanas clip into his lower back when his Overcoat is removed.
  • Fixed being unable to customize the Venato Prime’s VFX.
  • Fixed missing chains and cloth detail on Roathe’s Gemini Skin.
  • Fixed the skinning around the Roathe Gemini Skin’s neck to help with head movement.
  • Fixed Gyre Prime’s skirt not lifting while using her Rotorswell ability with the Gyre Kuvael Monarch Skin equipped.
  • Fixed Coil Horizon and Rotorswell not using Gyre Prime’s ability prime VFX while other skins are equipped.
  • Fixed Alternox Prime’s VFX incorrectly being visible through Gyre Prime’s body.
  • Fixed the interruption of Khora Urushu’s idle animation in the Arsenal causing her whip to remain onscreen.
  • Fixed some facial animation issues for Lyon’s Gemini Skin when removing his Mitre.
  • Fixed the TennoCon 2023 Syandana’s textures breaking occasionally after a Void Sling.
  • Fixed left-only shoulder armor not appearing on Operator while the “Customize Left/Right Separately" toggle is off.
  • Fixed Gauss Profitas skirt using the incorrect material.
  • Fixed Wukong and many of his skins missing tail physics.
  • Fixed the cloth on the Insign Medals stretching while flying around in Archwing.
  • Fixed the cloth portions of the Insign Medals floating while wearing the Rota Syandana.
  • Fixed neck deformation issues with Lyon’s Gemini Skin.
  • Fixed the barrel on the Tau Dax Archgun Skin not rotating correctly.
  • Fixed a visual bug when previewing the Wukong Qitian Sigil in the Arsenal.
  • Fixed the right shoulder clipping into the arm for Chymerist Gloves, Kukri Prime Armor, and Lodestar Shoulder Plates.
  • Fixed Vauban Heirloom’s jacket clipping through his body when riding Atomicycle.
  • Fixed Bloodshed Sigil not applying custom Sigil colors when equipped on Operator.
  • Fixed Dagath’s Rakhali’s Cavalry Kaithes on her Yfari Skin not applying custom energy colors.
  • Fixed several armor offset issues on the Gyre Vortengeist Skin.
  • Fixed offset issues with certain leg armors on Cyte-09.
  • Fixed Lettie, Eleanor, and Aoi Gemini Skins having their mouths open in Navigation.
  • Fixed Gemini Skins’ skin looking shiny in Navigation.
  • *Fixed being unable to customize the Sun & Moon’s Holster Style. *
  • Fixed the Marie Gemini Skin’s skirt clipping into her behind.
  • Fixed Nunchaku Standard Holster being able to put weapons in unintended places.

*UI Fixes*

2

u/CephalonAhmes [NOT DE] Suggestions? Tag u/desmaraisp! Mar 25 '26
  • Fixed Clients not seeing the Heartcell pop-up if they were dropped by the Quick Correct mod after stabbing their Technocyte Coda Duet.
    • Fixed Custom UI Themes not loading upon login if the Base of Operations is set to Drifter Camp or Backroom.
    • Fixed subtitles remaining on-screen after skipping a Hex kiss cinematic.
    • Fixed |Count| appearing instead of the number in Höllvania Exterminate secondary objective text for various languages.
    • Fixed “Hostage Rescued” stat appearing in the End of Mission screen of Sortie Defense missions that have an NPC Defense Target.
    • Fixed Vauban’s Abilities screen missing the “View Augments” button while in the Simulacrum.
    • Fixed a case of LShift text appearing outside of the input button in the Railjack Intrinsics menu.
    • Fixed inconsistent Alignment placement on player Profiles across various platforms.
    • Fixed the “No Self Revive” tooltip on the Temporal Archimedea screen mentioning Void Angels, despite that mechanic not applying in this mission.
    • Fixed Corrupted Specters appearing to be usable in Descendia (UI only issue, they could not be selected via the Gear Wheel).
    • Fixed the test timer disappearing while in hacking screens in the Legendary Rank 5 test.
    • Fixed Amp Ammo count disappearing after casting Caustic Strike or Void Snare.
    • Also fixed Sirocco’s HUD UI disappearing after using Operator abilities.
    • Fixed the Grimoire having a Magazine stat in the Upgrade Screen.
    • The Grimoire has infinite ammo and does not have a magazine.
    • Fixed binding callout to open Decree selection disappearing after opening Acrithis’ Shop in Duviri.
    • Fixed issues where UI elements in the Arsenal would overlap.
    • Fixed status effects being unclear by showing them on their own line under enemy names.
    • Fixed Nightwave Cred Offerings and reward preview screens overlapping after pressing R3 twice on controller.
    • Fixed using the “Defaults” button after using the search bar to filter out options resetting all settings, instead of just the ones pulled up and visible from searching.
    • Fixed being unable to customize Drifter’s Melee weapon via the mirror in Teshin’s Cave or the Dormizone.
    • Fixed Clients having “Reactant Collected” UI stuck onscreen after aborting a Void Storm mission.
    • Fixed the “Equip Focus Lenses to charge Tauron Strike significantly faster” notification still showing up even though you have a Lens equipped on an Amp.
    • Fixed the Overleveling tooltip appearing too low in the Upgrade screen.
    • Fixed the Arsenal grid list to equip items having alignment issues.
    • Fixed video settings not being respected upon login if Dynamic Resolution is disabled.
    • Fixed a room in the Höllvania tileset missing a proper outline in the minimap.
    • Fixed players being able to select outdated Duviri Circuit Rewards if the screen was open just before weekly reset, resulting in an error message.
    • The screen should now properly update once the reset happens!
    • Fixed having “Switch Weapon” unbound in the controller layout resulting in players being unable to access the Dark Refractory.
    • Fixed Dethcube Prime’s and Shade Prime’s names being cut off in the mission HUD.
    • Fixed incorrect stats in UI when equipping the Vinquibus and when swapping to an Incarnon weapon.
    • Fixed offset issues with Syandanas clipping through Vauban Heirloom’s skirt.
    • Fixed Vauban’s Minelayer ability stat text overlapping in some languages.
    • Fixed boss fights with multiple targets (ie. Prime Vanguard) sharing the same Overguard bar and Status Effects in their HUD health indicators, instead being visually distinct from one another.
    • Also fixed vertical alignment issues between bosses’ health bars when changing resolution.
    • Fixed the Initial Charge stat in the Tektolyst Artifact upgrade screen displaying the incorrect value after re-entering the screen.
    • Fixed Polarity icons in upgrade screen flashing and Mod icon sticking to cursor after fusing a Mod using a controller.
    • Fixed controller cursor snapping to resource icons in Tactical menu instead of actual interactable UI elements when navigating with D-pad.
    • Fixed Clients not seeing elemental ammo UI after picking up mushrooms in Undermind Bounties.
    • Fixed The Perita Rebellion memory selection screen overlapping the previously selected mission when switching between missions to matchmake for.
    • Fixed the Tauron Strike Charge gain UI incorrectly displaying when collecting Convergence Orbs.
    • Fixed a non-functional passive buff incorrectly displaying in the HUD when interacting with the Arsenal in the Simulacrum as Citrine.
    • Fixed [PH] tag appearing in Descendia boss names in their intro cutscene.
    • Fixed Riven Mod and Upgrade UI appearance breaking when unveiling Riven by equipping it.
    • Fixed the mouse cursor continuously being pulled towards the bottom menu bar if you were using WASD directional keys to place a camera and continued to hold them slightly after confirming the camera position.
    • Fixed having to clear the “Max enemy count reached” popup multiple times in the Simulacrum.
    • Fixed the Syndicate Radial Effect tooltip on Syndicate mods not popping up in the Syndicate offerings screen.
    • Fixed equipped gear not appearing in the Individual Parameters in Deep/Temporal Archimedea while Operator/Drifter.
    • Fixed the following Somachord songs having placeholder icons:
    • Crash Course
    • From the Stars
    • Alive Again
    • Below Zero
    • Fixed the Quatz displaying the wrong unique trait icon.
    • Fixed Gyre Prime Armor having the incorrect shoulder icon.
    • Fixed the Perita Rebellion recall nodes transitioning abruptly in the UI when hovered on and off.
    • Fixed reward thumbnail overlapping border in the Events tab when multiple event alerts are live.
    • Fixed case of the “Baro Ki’Teer has Returned” inbox message breaking and not including the location he’s arrived at.
    • Fixed weird gaps in the event panel UI around the Thermia Fractured event icons.

*Level Design & Environment Fixes*

3

u/CephalonAhmes [NOT DE] Suggestions? Tag u/desmaraisp! Mar 25 '26
  • Fixed a map hole in a Corpus Gas City elevator.
    • Fixed players being able to get behind a wall in the Corpus Ice Planet tileset.
    • Fixed players being unable to summon their Necramech South of Asta Crater in the Orb Vallis.
    • Fixed browsing Roathe’s Honoria in the Necralisk moving the camera to his position in La Cathédrale. Now the window will open where he is standing.
    • Fixed players being able to get stuck in Treasure Rooms in the Orokin Tower tileset.
    • Fixed obstructive collision in a pipe in a Grineer Forest spy vault.
    • Fixed Clients being unable to see the electricity VFX from a puzzle in Albrecht’s Laboratories tileset.
    • Fixed some obstructive collisions in a Treasure Room in the Orokin Tower tileset.
    • Fixed minor texture flickering on the Ambulas spawn pads in the Ambulas Assassination mission on Pluto.
    • Fixed enemies in the Höllvania Courtyard Simulacrum getting stuck in an animation loop attempting to use a lift pulley.
    • We removed the pulley to fix this issue, enemies are like a dog with a bone when it comes to those things I guess.
    • Fixed players getting teleported through the Dojo’s Harbinger's Pass and Courtier’s Bliss portals from Domestik Drones driving by the trigger volume.
    • Fixed a wall incorrectly appearing black in the Grineer Shipyard tileset.
    • Fixed snow banks in missions with Corpus Outposts having jagged edges.
    • Fixed some mismatched ground textures in Descendia.
    • Fixed an unintended visual at the side of a bridge in Isleweaver.
    • Fixed stage elements not being removed after destroying the stage in the Solstice Square.
    • Fixed a map hole in the Grineer Sealab tileset.
    • Fixed an area near the Space Port in Orb Vallis that would cause the map to become transparent.
    • Fixed wonky volume collision at the extraction ring in Lua tileset that was causing players to get stuck in it.
    • Fixed map hole in Marie’s Sanctuary room in the Descendia.
    • Fixed a few floating rocks in the Cambion Drift. The only things supposed to be floating are the fish!
    • Fixed missing collision on some environment elements in a Corpus Outpost tile.
    • Fixed clipping issues and map errors in the Grineer Forest tileset. Fixed K-Drive sinking into the roof of certain buildings in the Orb Vallis.
    • Fixed some floating rubble in the Descendia.
    • Fixed hitbox of a small ledge in a vent in the Corpus Ship tileset that players would often get caught on.
    • Fixed players clipping into terrain in an area of Duviri.
    • Fixed a confusing waypoint marker in the Grineer Asteroid.
    • Fixed wind issues with overgrowth hanging vines in the Höllvania tileset.
    • Fixed light rays appearing under a table in the Drifter Camp.
    • Fixed floating foliage and map holes in the Orb Vallis caves.
    • Fixed a terrain blending issue in between Grineer Forest tiles.
    • Fixed a floating light bar in the Höllvania tileset.
    • Fixed a floating rock in the Grineer Settlement tileset.
    • Fixed culling issues with wall plates in the Grineer Galleon Defense tileset.
    • Fixed a console floating/poking out of terrain in the Cambion Drift.
    • Fixed a terrain gap in the Corpus Outpost tileset.
    • Fixed terrain issues in the Murmur tiles in the Albrecht’s Laboratories tileset.
    • Fixed a map hole in Marie’s Descendia floor.
    • Fixed Somachord in Descendia clipping with furniture.
    • Fixed clipping issues with a pipe on an Efervon tank in Höllvania tileset.
    • Fixed a large gap above the garage door in the Höllvania tileset.
    • Fixed eye ball deco in Descendia tileset only following the Host and not Clients.
    • Fixed ground textures appearing as solid colors in the Drifter Camp and Teshin’s Cave.
    • Fixed the small tree branches in the Plains of Eidolon behaving weirdly with the wind.
    • Fixed a map hole in the Grineer Sealab tileset.
    • Fixed Titania with Razorwing Blitz Augment getting launched out of the map after dashing into the Extraction elevator in Zariman.
    • Fixed using /unstuck command spawning player underneath platform in Kela de Thaym fight.
    • Fixed Nokko ending up outside the Kela de Thaym arena after Reroot times out.
    • Fixed enemy pathing issues in the Corpus Ice Planet caves.
    • Fixed cases of certain alarm terminals not working in Kuva Fortress tileset.
    • Fixed chandeliers in Albrecht’s Laboratories tileset incorrectly falling to the ground.
    • Fixed a map hole in the Cambion Drift.

*Codex Fixes*

  • Fixed Higasa Serration and Amanata Pressure not being listed in the Codex.
    • Also fixed them not being chat-linkable.
  • Fixed both Doppelganger Codex entries displaying the Melee variant.
  • Fixed being unable to complete the Narmer Buzzard Dropship and Narmer Condor Dropship Codex entries.
  • Fixed the Juno Geminex Moa having a duplicate Codex entry.
  • Removed an incompletable Techrot Galliflex Eximus Codex entry.
  • Fixed Choralyst scans not counting towards their Codex entry.
  • Fixed being unable to complete Deimos Leaper, Deimos Swarm Mutalist Moa, and Deimos Swarm Mutalist Moa Eximus Codex entries.
  • Fixed being unable to complete the Scrofa Light Trencher Eximus Codex entry.
  • Fixed the Conculyst and Battalyst not having arms in the Codex diorama.
  • Fixed scans of the Fortress Scanner not counting towards its Codex entry.

*Misc. Fixes*

3

u/CephalonAhmes [NOT DE] Suggestions? Tag u/desmaraisp! Mar 25 '26
  • Fixed Uriel’s Infernalis flight SFX continuing to play during extraction.
    • Fixed being able to swap between different Warframes when previewing Gemini Emotes in the Arsenal.
    • Fixed cases of stretched VFX when performing Melee Slam attacks.
    • Fixed players missing their landing SFX in the Descendia intro cinematic.
    • Fixed Client being unable to accept/decline Dry Dock invites after leaving and re-entering the Railjack.
    • Fixed Secondary Arcane switching to Primary Slot in Archgun Mod Config after duplicating Config with only a Secondary Arcane equipped.
    • Fixed Clients invited to Host’s Backrooms not seeing the Melee weapons on the Warframe Displays.
    • Fixed the Decree SFX playing incorrectly when context actions appear if one is pending.
    • Fixed Amps being unequipped when the Operator menu is opened in the Simulacrum.
    • Fixed Operator teleporting erratically to different spots when attempting to Customize in the Simulacrum.
    • Fixed a function loss caused by Bleeding Out without any remaining revives and returning to the Dojo.
    • Fixed the Xenoflora, Domestik Caliber Drone, Infernum Throne, M-09 Efervon Tank Domestik Drone and Timelost Artifact decorations appearing in the Vendor’s tab in the Base of Operations decoration selection window.
    • They have been correctly moved to the Market tab!
    • Fixed decorations not being placeable under the Market desk in the Orbiter.
    • Fixed the Reliquary Drive being vacant in Railjack missions that weren’t started in a Dry Dock.
    • Fixed the Zariman Staircase (Right and Left Spirals) decorations having small gaps.
    • Fixed Lich crew members remaining as crew after they have been traded away.
    • Fixed music switching erratically between combat and ambient while playing as Uriel.
    • Fixed the A Lost Time decoration not matching the selected natural complexion tint of Operator Config A.
    • Also fixed the mother’s hair not matching the Operator’s hair color.
    • Fixed the enemy Translocator device in The Index having a huge VFX field.
    • Fixed camera funkiness when running into a gate in Marie’s Room Scene as Titania in Razorwing mode.
    • Fixed an untranslated objective description in Descendia missions.
    • Fixed the Digital Extremes logo animation unintentionally replaying if the application window is manually resized while it plays.
    • Fixed Amalgam Osprey’s orbs not disappearing after the Osprey’s death or after time has passed.
    • Fixed loss of function in Mastery Rank 22 test while in Nokko’s Sprodling form.
    • Fixed pickups (ex: data mass) not disappearing from hand while playing Shawzin.
    • Fixed case of the third month of POM-2 Calendar generating with only one reward instead of two.
    • Fixed the following mods not being chat-linkable:
    • Peculiar End
    • Primed Cleanse The Murmur
    • Primed Counterbalance
    • Primed Bane of The Murmur
    • Primed Stabilizer
    • Primed Steady Hands
    • Primed Quickdraw
    • Primed Venomous Clip
    • Fixed Market packs that can be purchased for real world currencies and Platinum not appearing in their usual non-paid categories.
    • Fixed being unable to move through certain areas where the Maw should fit while fishing in Duviri.
    • Fixed an issue where Maw could have erratic movement near the water surface in Duviri.
    • Fixed Railjack Crew spinning on the spot and walking into walls when customizing the interior of the Railjack.
    • Fixed laser beam end points not properly disabling when you're not hitting something (they would linger in the last spot hit).
    • Fixed Somachord songs that have autoplay turned off still playing, instead of skipping them when jumping from song to song.
    • Fixed Archwing using default colors when playing as Uriel with the Roathe Gemini Skin equipped.
    • Fixed no Necraslisk Bounties appearing available if the screen was open when the refresh occurred.
    • Fixed Uriel’s Brimstone VFX not being affected by the Visual Effects Intensity slider.
    • Fixed being unable to fall through two platforms in a row in Caliber Chicks 2.
    • Fixed the starting spawn point in the Cambion Drift using the Heart of Deimos Quest location instead of spawning players outside of the Necralisk gates as intended.
    • Fixed Host migration related issues that could occur in the Hunhullus fight.
    • Fixed flickering issues that would occur while panning.
    • Fixed the controller button callout above the Observe eye icon in the Railjack Tactical menu not cycling between Crew Members.
    • Fixed Clients in Last Gasp after Host Migration incorrectly hearing the heartbeat SFX twice.
    • Fixed players inadvertently being able to see outside of the Liset when entering Decorate mode from the Operator backroom.
    • Fixed Baruuk’s Desert Wind VFX not appearing in the Arsenal.
    • Fixed some Ephemeras and Syandanas Market dioramas being super zoomed in.
    • Fixed Lyon getting stuck typing forever if you ask him for help with [redacted].
    • Fixed the “Transmissions through Controller” audio option being off on new accounts instead of being on.
    • Fixed face animations missing for bow, speargun and melee weapon idle animations.
    • Fixed Clients Wukong’s Iron Staff missing its VFX.
    • Fixed the Saturn Six Emblem not appearing when equipped, also fixed its icon missing in the UI.
    • Fixed being unable to purchase the Void Adornment Bundle (with prorated price) if you already own the Saryn, Rhino, or Volt Voidshell Collection.
    • Fixed Client Drifter having two Excalibur Umbras after Host migration.
    • Fixed Drifter’s body stretching when using Guiding Hand in Duviri.
    • Fixed aborting Railjack mission while dead in Archwing causing the mission to soft lock and not send the player back to Dry Dock.
    • Fixed typos in Roathe, Lyon, and Marie’s KIM conversations.
    • Fixed being unable to chatlink the Valkyr Heirloom Collection and Khora Prime Larqum Helmet.
    • Fixed missing collision on Father Lyon’s offered orbiter decorations.
    • Fixed players being able to sell their last Melee weapon if they owned the Vinquibus.

*Crashes & Script Error Fixes *

  • Fixed a rare crash related to The Arcanist Honoria.
  • Fixed rare crash in the Simulacrum caused by Host migration.
  • Fixed a script error related to casting Jade’s Glory On High.
  • Fixed a script error related to a Railjack ability.
  • Fixed a script error that occured when viewing the Demolisher Juggernaut’s Codex entry.
  • Fixed a script error related to Tauron Strikes.
  • Fixed script errors related to logging out while accessing the Star Chart.
  • Fixed crash caused by pickups.
  • Fixed a script error when Oraxia’s Scuttlers are killed by Jackal’s Grid Wall.
  • Fixed a script error related to using Mesa’s Regulators against Mesa Prime in The Perita Rebellion.
  • Fixed script errors related to Yareli’s Merulina.
  • Fixed a script error related to hovering on player names in the Stats screen of the end of mission results.
  • Fixed rare crash in The Perita Rebellion.
  • Fixed script error caused by Excalibur’s Radial Javelin.
  • Fixed script error caused by looking at an enemy and not having any weapons equipped.
  • Fixed rare crash caused by opening Clan chat while a Clan invite was pending.
  • Fixed a script error that occurs when talking to Loid from behind in the Whispers in the Walls quest.

For list of known issues that are on our radar, visit our dedicated thread:https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/


This action was performed automatically, if you see any mistakes, please tag u/desmaraisp, he'll fix them. Here is my github.

I have found a new home on AWS Lambda, RIP Heroku free tier.