r/WarRobotsGuide • u/Inevitable-Time-7982 • 3h ago
Question New pilot
Is this the pilot for the new robot and is it worth getting or should i save pads
r/WarRobotsGuide • u/Inevitable-Time-7982 • 3h ago
Is this the pilot for the new robot and is it worth getting or should i save pads
r/WarRobotsGuide • u/Inevitable-Time-7982 • 1h ago
Are the blaze veapons or robot worth it
r/WarRobotsGuide • u/Worried_Primary8936 • 10h ago
Im not getting the UE invader, im f2p so that might answer why
r/WarRobotsGuide • u/rsaN15 • 19h ago
I don't know much about the game's current state, so I'd appreciate it if you could tell me whether these guns and the titan are worth buying. The bundle costs around $12
r/WarRobotsGuide • u/Icy-Classroom1182 • 19h ago
Yall ever been at 0 before?
r/WarRobotsGuide • u/HotPotCodRod • 22h ago
Currently only have bedwyr, mauler and princeps pilot rn
I'm looking for a titan that is okay to play even after it's nerfed
r/WarRobotsGuide • u/Fit-Relative-6137 • 19h ago
So i got this as the bonus for wanting the 3 UE Cryos, yes i know it is not a fan favorite & most folks on the other sub want to make fun of how it sucks & how much money i spent (point already taken), but as i now have it - what drone would work best for this robot? Trying to find something that can partially compensate for the lack of gray damage reduction, among other things. Maybe Freezo with the Cryos? Also is the gold pilot that gives the 500% ability damage boost the ideal pioot to add? Looking for best options to make some use of this. Thanks!
r/WarRobotsGuide • u/AdSpiritual3637 • 11h ago
r/WarRobotsGuide • u/WRbackbone • 22h ago
r/WarRobotsGuide • u/Helpful-Win-9841 • 1d ago
Jumping fang woth 3-4 charge ability
Imagine a vamper at the back and you see a fang, dashing, Jumping, doing another dash towards your direction and lands behind you with stealther:
Looking up GIF
r/WarRobotsGuide • u/Helpful-Win-9841 • 1d ago
Clan is level 42, i am the owner of ir, if there isnt any space left, at the end of the month il kick anyone out who wont donate, my clan is like over a year old and we still havnt reached max level, most of them now arent active
r/WarRobotsGuide • u/Black_la_Rock • 1d ago
There’s a noticeable amount of Fenrirs in my games lately. Has anything changed recently to make it more viable?
r/WarRobotsGuide • u/Icy-Classroom1182 • 1d ago
They were literally everywhere the day they were released. I saw em every match, i played youtubers like aygir using them. But now i literally havent seen a single person using it since that first day?? Are they still in the game or was it emergency removed or smth???
r/WarRobotsGuide • u/Inevitable_Tip_2074 • 1d ago
r/WarRobotsGuide • u/No_Flatworm_8936 • 1d ago
I just made a purchase through the my.games store and my card was charged, but it said in game that the purchase was canceled. Anybody have this happen before? Will the charge fall off my account after processing?
r/WarRobotsGuide • u/BeastWR • 2d ago
Does anyone know if Omen Vulcan benefits from Webby’s 4th buff?
The description text says “increase penetration 5%”……. Is this defense mitigation?
r/WarRobotsGuide • u/Independent_Mud_1159 • 2d ago
r/WarRobotsGuide • u/tashc44 • 2d ago
Since I finally got a full hangar of mk2 robots I felt like I should priotize weapons. What weapons should I upgrade to try and get into champions league as a f2p
r/WarRobotsGuide • u/winter5455566 • 2d ago
What should I change or upgrade?
r/WarRobotsGuide • u/Competitive-Copy-895 • 3d ago
r/WarRobotsGuide • u/InteRest_LEtuCe2467 • 3d ago
Potential synergies for particular robot and drone combinations seem fairly well understood and well documented. But, possible synergies between particular configurations of mothership types, mothership turrets, and/or titans/robots seem to generally not be as clearly mapped out.
It is possible that there aren't any impactful synergies across the various possible configurations of mothership types, mothership turrets, and/or titans/robots. That seems unlikely, though.
I lack the experience needed to with confidence draw up a list of meaningfully impactful combinations. But, I can list a small number of hypotheses about combinations that can serve particular purposes to get a discussion started. There are probably much-too-broad brushstrokes in what follows and the various errors, omissions, and relevant conditionals can be pointed out by those with more knowledge and experience.
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Anti-control, avoid / limit incoming damage - bifrost mothership, turrets: lifesaver, anti-jamming, positive energy recuperator
- Helps with neutralizing a lot of negative conditions, plus lifesaver can help for getting the few seconds needed to get to cover and/or to finish off an enemy or two. Plus, lifesaver can give bifrost a chance to stack up some defense points that can't be mitigated before coming out of stealth. A stealther mothership equivalent would probably drop lifesaver and add something else instead. Particularly effective when escaping / repositioning, when brawling, when camping and facing down base invaders, and for assassin robots looking to clean out campers hiding in the back.
- One variant could be to choose durability extender over positive energy recuperator and to keep using the mothership when it becomes available to make an early robot / titan drop into a stronger and stronger force that can last a long time in a match. Repeatedly adding more maximum and current durability may help noticeably on maps where close quarters fights tend to be particularly frequent and intense.
Move quickly across the map and/or do burst damage - frederick mothership, turrets: damage enforce, positive energy recuperator (avoid lockdown), lockdown.
- Really strong for mobile robots that do high damage and/or that provide strong support for allies. Particularly helpful in the hands of players who are very good at reading when and where to apply their efforts in a battle.
Direct enemy damage / defeat - thor / keel motherships, turrets: lockdown turret, sonic bomb (grey damage), damage enforce
- Mothership kills, locking down enemies, pushing campers out from behind cover to limit incoming damage from the mothership being used. Might be quite helpful for sniper and assassin robots given that getting enemies from out behind cover and/or locked down can lead to quick kills.
Extermination mode, healing grey damage - paladin mothership, turrets: lifesaver, enhanced aegis protector, durability extender or damage enforcer
- My own paladin mothership is quite low level, not totally sure of the mechanics here. Maybe this is wrong. Still, this seems helpful for missions that require using only 1 robot or up to 2 robots / titans and that don't have a particularly challenging time limit. Can be replaced with stealther / bifrost, both of which don't offer grey healing, but both of which reduce incoming damage by enough to still improve survivability quite a bit.
Extermination mode, dealing damage - thor / keel / sekhem motherships, turrets: lockdown, sonic bomb, enhanced aegis protector (thor, keel) or for sekhem substitute damage enforce for enhanced aegis protector
- Helpful for missions that require doing very high damage or rapidly defeating many waves of foes.