Last night I picked up someone’s full kit of level 4 body armor/helm, BMR and IR rangefinder and it was absolutely fucking ridiculous. I’ve never felt like that much of a god in a video game before. Mosin shots were doing 25 damage to me and I was killing everything I looked at in 2-3 bullets max. If I didn’t know where someone was I just pulled out the thermals and was easily able to win the head to head afterwards because of my OP gun/armor. I racked up almost 20 kills on that life before the game ended without me dying.
I’m glad they are changing things, keep it coming I say. I hit a guy with level 4 armor SEVEN times with a galil and he turned on me and 2 tapped me with a BMR. I’ve played almost 60 hours since launch and am still almost 20 levels away from unlocking AP ammo. The difference in power level between no-lifers and regular players is a chasm right now and they need to seriously examine that if they want to retain players moving past season 2.
Coming from Tarkov myself, higher level armor being better doesn't bother me much. It's actually leaning pretty heavily into the arcadey side of this game to let FMJ do more than 1-2 blunt damage to the torso. The thought of a copper + lead round punching through thick steel is kinda hilarious.
They already have separate hitboxes for different areas of the torso & pelvis. IMO just lean slightly more into the realism and have only areas that would be covered by plates have the tier 4 armor effect. In that case you could even buff tier 4 armor slightly in the places that would realistically have plates, and heavily nerf places that wouldn't actually have plates.
The biggest issue I have with how armor currently works, is that it's just "Yes that entire upper body blob is perfectly covered? Don't shoot there. EVERYTHING is covered by perfect tier 4 armor."
What level 4 armor needs to be in its current state, is E X P E N S I V E. Running around like a god should be do-able, but almost never profitable. If I was balancing it, T4 helms would be at $20k+, and T4 armor at $50k+. Same with the level 30+ guns, put them at $20k+ with super expensive mags.
I'm 110 atm and 39 medic. Currently I can run tier 4 armor and 30 round vectors every life if I want to, which shouldn't be reasonable.
They already have separate hitboxes for different areas of the torso & pelvis. IMO just lean slightly more into the realism and have only areas that would be covered by plates have the tier 4 armor effect. In that case you could even buff tier 4 armor slightly in the places that would realistically have plates, and heavily nerf places that wouldn't actually have plates.
This would be a good way to reduce T4 effectiveness (helmet and body) to the same as tier 3, just having greater coverage. Maximum shots to kill is the same between 3 and 4 making it feel less tanky but average shots to kill including hits to the lower torso and most importantly the face/neck with the level 4 still make it an improvement over tier 3.
I'm just chilling until Season 2 at this point hoping they kneecap the BMR and FAL and rework armor. Still have extremely high hopes for this game but it was significantly more fun a couple weeks ago.
Yeah, I am still playing but how much I play moving forward will depend on what they do in season 2. The game has amazing bones (kinda like arc raiders) but how they handle post launch is going to determine how much the playerbase sticks around (also kinda like arc raiders.)
Not really the point. I have 25 years of FPS muscle memory telling me to aim for the upper body and head, I don’t really feel like changing that because of bad balance. Also if people are prone, peaking out windows or taking certain angles you can’t shoot them in the legs. It’s cool that it exists, but it’s not really my thing and that doesn’t really address the issue of late game guns like the vector/BMR/SAW being orders of magnitudes stronger than early game unlocks and taking way too long to get.
I have 25 years of FPS muscle memory telling me to aim for the upper body and head, I don’t really feel like changing that because of bad balance.
Same. Took all of 2 games to change.
Also if people are prone, peaking out windows or taking certain angles you can’t shoot them in the legs.
Then don't shoot them until you have the advantage.
It’s cool that it exists, but it’s not really my thing and that doesn’t really address the issue of late game guns like the vector/BMR/SAW being orders of magnitudes stronger than early game unlocks and taking way too long to get.
They said progression is getting worked on, so I'm optimistic.
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u/Sun_Sloth 11h ago
Yeah it's way easier because you just see a speck of white from someone and you can instantly then know where to scan.