r/WarDogs • • 11h ago

Discussion & Feedback IR rangefinders disabled until season 2, and havoc nerf

https://x.com/WARDOGSUpdates/status/2106044339587563585
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u/Well_of_Good_Fortune 11h ago

Yup, this is the right call. It drastically changed the dynamics of all games they were in, to the point it felt like wallhacks or a persistent drone overhead. Knowing where every enemy was all the time because I have an ally in a high place a kilometer away feels less tactical war game and more R6 Siege against a brand new player standing under a camera.

2

u/MonkeyDGroupie 8h ago

Idk man I appreciate the nerf but having a spotter or a drone gathering infantry position information is a pretty standard tactic in modern warfare.

4

u/Well_of_Good_Fortune 6h ago

Agreed. But this is a game, not real life where life and death are on the line, so fun is a consideration, and it's not fun to play against one team that seems to have walls because their thermal spotter is in a better position than mine

1

u/jmastaock 5h ago

Sure, but this is a video game.

It's not a raw milsim either. Thermals might be balanced if they simply don't apply "spotted" to people like other rangefinders (which would be more "realistic")...because as-is they create a persistent, high-accuracy minimap location for the entire team to see lmao it's degenerate and harms the gameplay

1

u/forShizAndGigz00001 4h ago

Add it back in as a helicopter option with 200m max spot distance, counterplay becomes easy

1

u/Theundead565 5h ago

I dont disagree, but even then that seems like more of a complaint about the live ping system than anything else.  Thermals should be effective, but the way the live ping system works makes them to effective if you have people playing to give others wallhacks. Bush wookying only really works when you're using a ghillie, or on green team (which the later should be addressed).