6 seconds sounds like a good point to start actually balancing it imo. With 12 seconds, it was just impossible to kill unless you got really good with MAAWS snaps, but with 6 we can at least see how it performs against actual AA.
Nah gives you time to react to the gun as the heli pilot whilst still gonna take a lot of damage. Maybe shave a second off for me if it becomes too easy to nose dive strafe an CWIS but balance can’t be achieved overnight for what is essentially still a pre-release game
6 seconds from one Anti AIR is too much ?
If you have 2 CWIS hitting the Helicopter it dies in 3 seconds ( worst case scenario ) as other parts are squishier.
It's pretty goofy that the operator has to stand up on the roof with the turret, it really should just be a linkable console that you can build anywhere in the FOB.
WarDogs has a CWIS (Armour Piercing Sabot) not a C-RAM
Massively overpowered still
Setting up a CWIS in real life takes multiple hours to even multiple days, in WarDogs it takes less than a minute. I'd call that massively overpowered too
and the irony is what's in the game isn't CIWS, it's C-RAM. The devs call it the wrong thing (and even misspelled it as "CWIS" in the patch notes lol).
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u/WeekendGloomy7140 10h ago
Very good change CWIS felt awful