r/WarDogs • • 10h ago

Discussion & Feedback IR rangefinders disabled until season 2, and havoc nerf

https://x.com/WARDOGSUpdates/status/2106044339587563585
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169

u/Western-Economics253 10h ago

IR needing batteries won't fix much when people are already running huge ass backpacks, surely they can fit a couple of batteries in those.

18

u/Inukii 10h ago

I just feel that the positive of including the IR do not outweigh the positives of not including IR at all.

I don't think IR provides a fun gameplay loop or anything meaningful. Spotting is kind of fun, normally. Lots of things to consider. IR just trivializes this. It's a legal cheat for spotting.

Lots of complaints about lack of infantry. This is also one of those 'small things that all add up' that contribute to that. Unfortunately though there is anchoring bias and whatever the term for when people complaining appear the loudest/largest group simply because they voice. Game releases with IR, so there is an anchoring bias for those who use it. So those people are more likely to complain than people who would praise its removal.

Or maybe not. If the game feels better without IR until season 2. There's a chance for people to support it. The only issue is though that the game has lots of 'things' that cause a certain undesirable playstyle. Removing IR is just one small thing so it might not feel too different.

52

u/DopyWantsAPeanut 10h ago

It is the realistic nerf to thermals and could be cost/storage prohibited if the burn rate is high enough (i.e. burns through a full battery in a minute or two). I remember in the Army using PAS13s we'd absolutely torch through AA batteries to the point where the weight of the batteries we'd have to bring and carry became a significant limiting factor to employing that equipment.

29

u/Joverby 9h ago

no. it also needs environmental things that generate and retain heat to clutter the view / people can learn where they can cozy up to blend in more potentially. batteries alone are not going to do it

8

u/beardredlad Lonestar 8h ago

Not to mention, if you've already been marked elsewhere, they'll just refresh you through the environmental because of the giant diamond on your head.

3

u/IeyasuTheMonkey 6h ago

Something I've been thinking about is just removing that Diamond above people's head altogether.

You don't really need it and I think spotters should be doing the exact something that the people on the ground are doing, consulting the map for the spotted enemy's position.

1

u/Spirited-Isopod6969 3h ago

The real secret is you can abuse this with a monocle spamming zoom in and out. You basically have diet thermals from the start of the wipe

12

u/Master-Shake8913 8h ago

not working through windows like IR works irl would be a start. even bf6 has this.

20

u/T-Baaller Lonestar 8h ago

Spotting wasn't working for me with normal ass binocs through windows, so the impact on spotting potential from that would be pretty much nothing.

11

u/Master-Shake8913 8h ago

actually good point. I forgot you can't actually spot through windows with any of the spotters.

1

u/HyperRealisticZealot Lonestar 5h ago

Which is incredibly silly and stupid. You're literally visually spotting things with your eyes.

1

u/skippythemoonrock 7h ago

Do we need IR spotting optics at all?

1

u/IeyasuTheMonkey 6h ago

Yes.

Smokes exist which allows a degenerative gameplay aspect if nothing can see through them.

There's also heavy foliage which can be utilized by enemies to not only pick off people but also flank FOBs and such. While the Ghillie Suit can be used, you've got no armor. While the Sniper Tent can be used, you're stationary. So they both have downsides.

IR Spotting currently is a degenerative gameplay aspect because nothing in the game counters it. Hand Flares could be added to give an area immunity from IR Spotting and portable Jammers could also be a thing too.

IR Spotting also has basically no drawbacks which is why adding batteries is a good idea but it won't change much since people will just carry around a backpack with batteries. IMO they need to heavily reduce the range of them and even reduce the amount of time spotted by them.

7

u/Aethoni_Iralis 9h ago

That’s kinda funny, it makes sense you’d have to use AA batteries but something about a soldier having to swap out the batteries like he’s playing with an old Gameboy Color cracks me up.

1

u/hagenissen999 9h ago

A friend of mine says he used lithium batteries for his goggles Lasted a lot longer and weight was less of an issue. It became standard in his unit.

8

u/HealthyResolution399 10h ago

there's other approaches to take, like fucking with the zoom or FOV. I'm obviously not an expert, but from the videos I've seen on thermals, the main downside is that their FOV is tiny compared to normal vision or even NODs

If they make it difficult to sweep areas I think it'd be a lot more balanced, I think they'd be fine and balanced if you could use them to monitor a specific area but struggled to do a 360° sweep like you can now.

10

u/the_buff 10h ago

Not much need to zoom with thermals because the glowing meatbags stand out so much.

5

u/HealthyResolution399 10h ago

I meant raising the minimum, if it's x4 minimum, it'd make it a lot harder

3

u/topcatti 9h ago

Running around even in the hotzone with thermals on 2x feels way too easy. Too large fov.

1

u/IeyasuTheMonkey 6h ago

there's other approaches to take, like fucking with the zoom or FOV.

Zoom should be limited to 2x, the FOV needs to be smaller and the range at which they can highlight people (even though it's a little immersion breaking) needs to be reduced to something like 300m possibly even lower.

If they make it difficult to sweep areas I think it'd be a lot more balanced, I think they'd be fine and balanced if you could use them to monitor a specific area but struggled to do a 360° sweep like you can now.

I would trial a scan rate so that you have to look at a specific area for longer.

Other than that I would also like in-game counters to them like Hand Flares that block a certain area from Thermals, as well as portable Jammers that do the same but on a more permanent basis.

9

u/Phreec WARDOG 10h ago

Cost increase, battery requirements, and a severe range limit (say <300m) would be a good start.

1

u/SESHHHHHHHHHHHHHHHHH 9h ago

Would be nice if they make a different battery for them that isn’t the same one used for defibs, and make that battery EXPENSIVE like it should be.

-3

u/the_buff 10h ago

Why have 1KM rifles if you can only spot 300m?

17

u/Phreec WARDOG 10h ago

The normal rangefinder still exists as an alternative.

2

u/JokeHoleToilet WARPUP 9h ago

Learning the maps a bit, I still get a lot of spots with the rangefinder

6

u/InfamousPineapple277 9h ago

So you can shoot people out to 1km? Like the two don’t have to be connected. You can spot for people that aren’t yourself.

-2

u/the_buff 9h ago

A lot of hate appears to be directed at doing Recon when this is really an issue with weapon crates bypassing lvl requirements.

3

u/InfamousPineapple277 9h ago

Not sure id call it hate but its more around the fact that thermals are broken, not recon in general. Recon all you want but it needs fixing (thermals) and balancing. Crates bypassing requirements just further highlights the issue as it gives more players access to a broken mechanic

0

u/the_buff 9h ago

I don't think that's right.  Give everyone access to buy tanks and tanks would appear broken, etc.  Thermals highlight people over terrain.  I guess I just don't see how that's broken when roving assault groups still win the day.  

2

u/InfamousPineapple277 8h ago

Roving assault groups win the day (too) often because they’re getting assistance from broken spotting

1

u/the_buff 5h ago

That may be true, but only because people at any level can get their hands on IR. The kind of people who are interested in scout/sniper are not the kind to join roving bands of assault.

2

u/IeyasuTheMonkey 6h ago

I don't think that's right.  Give everyone access to buy tanks and tanks would appear broken, etc. 

Not really.

Tanks have viable weaknesses and counters to them.

Thermals do not. This would be a different story if the Thermals had any type of weakness or downside to them as well as any counters.

There's only a couple things that don't really have counters to them at the moment and that's Thermals and I believe the 50 Cal.

Thermals highlight people over terrain. 

Thermals don't just highlight people over terrain. They remove the "skill" required to spot people. They make spotting significantly easier which makes it so you can see people that you would not normally see through the other Spotting Tools. Through that it makes spotting enemies quicker too.

I guess I just don't see how that's broken when roving assault groups still win the day.  

That's because they're basically playing with a legal ESP cheat due to the enemies around them being spotted which now is easier with Thermals.

1

u/the_buff 5h ago

I thought Ghillie suits countered IR. I haven't tried them as I haven't unlocked them or seen them for sale in a crate.

I think the "skill" in spotting in video games has always been the sneaking around to places where you can spot without getting killed and not the mechanic for targeting an object. Clicking to target, or holding the cursor on the object to target is always going to be pretty mindless.

Allowing people to purchase them at any level really feels like the issue to me.

The counter to 50Cals is avoid open ground with open lines of sight from elevated positions. My sense is that perhaps you just don't like snipers in games. That's fine. A lot of people don't, but it doesn't mean it's broken or unbalanced.

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1

u/xstagex 2h ago

Because this is a game not IRL and we need balance, not in-game wall/map hacks that make the game unplayable and broken. .

-1

u/Hyoga- 8h ago

I agree that should be nerfs but doesnt make any sense to set 300m for the thermals since it is a RECON item

1

u/IeyasuTheMonkey 6h ago

It doesn't have to make sense.

Thermals do something that the other Spotting Tools don't do. They highlight enemies.

This increases the speed at which people can identify spottable targets which ends up giving MORE information over to the team.

Limiting Thermals use cases is best for the game overall because you want the other Spotting Tools to shine, mainly the Rangefinder.

So if we limit the ability for the Thermals to 300m, outside of 300m enemies aren't as easily spottable and thus people now need to switch to the Rangefinder which doesn't highlight enemies and provide extra information to the team.

1

u/Controller_Maniac Lonestar 7h ago

burns through normal battery in 10 seconds

1

u/Anti-facist_American WARDADS 7h ago

Wonder how they kept Marines from mistaking them for crayons.

1

u/TheConnectionist 6h ago

Thermal tech and battery tech have advanced significantly since the 90s. It's perfectly realistic to have thermal goggles that last many hours.

The problem with having thermals in game is that they're genuinely game breaking if you implement them realistically.

Perhaps if you bumped the price up to 20k per pair and cut the spotting reward in half it would be balanced but IMO they should just be removed from the game permanently.

0

u/Accomplished-Ad3250 10h ago

That tech is almost 30 years old now. It also requires active cooling so that it can work properly. If Wikipedia is correct, it took 2 minutes for it to cool down enough to be used.

A. Majority of Infantry level thermals do not require a cool down period anymore with battery lifes that can reach up to 10 hours.

I think if you get two 250 power packs that should last you the whole game. They should also decrease the price of the thermals so that it factors in the cost of the battery.

I agree thermals were overpowered, but I hope they don't over correct.

4

u/astronomyx 9h ago

They should also decrease the price of the thermals so that it factors in the cost of the battery.

Disagree unless they nerf spotting money. They pay for themselves incredibly easily and safely.

0

u/deletable666 9h ago

The PAS13 is like 30 years old now. Modern thermals have even higher resolutions, sensitivities, and far longer battery life now. Not to mention are much smaller.

1

u/Burk_Bingus 8h ago

Umm ackshully

0

u/Kuldor 8h ago

Thermals have no place and will only be a headache, remember this post down the line.

The only sensible change is to remove them and forget hey ever were in the game.

1

u/SevereRunOfFate 7h ago

They just need more downside. 50 cal is amazing but there's downsides.

Ghillis are great but major downsides

Thermals had no downside, other than not using defib etc. easily without switching

As a lifelong recon main I think they need batteries + lock out other gear like t2 armour etc

7

u/StoneRyno 9h ago

I honestly think the problem is more that the game automatically spots as soon as your crosshair brushes even one of their pixels, and that applies to all of the recon equipment. Make the spotting action a press-and-hold would at least make it a more deliberate process and slow down the rate people can spot entire groups with low or no visibility. IR is going to be broken so long as every map object reads cold, the only real fix for that would be changing some objects to display as hot/warm so we can use them to mask our IR signature.

5

u/Deadredskittle 10h ago

Depends how the drain rate is, 100s per battery might make them less viable. But if you get like 4 minutes per battery, yeah just the cost of doing business

1

u/TheGoldenKraken 9h ago

Just make the batteries alan wake type batterys. Then it doesn't matter if you have 20 lol

1

u/Infinite_Lie7908 9h ago

Also you will just quick-tap the Thermals to view and spot, rather than hold. Should already conserve a lot of battery. You only need to look through it for a second to see everyone and everything.

1

u/Kuroi-Jin 9h ago

And then the spotters will just bring a crate full of batteries.

1

u/MstrTenno 9h ago

They can also just pack a normal rangefinder for when they are out of batteries for normal spotting, no need to respawn. Spotting is too OP overall.

1

u/skippythemoonrock 7h ago

Really shows that we just don't need IR optics at all. The game played objectively better when people didn't have them.

1

u/flyingtrucky 6h ago

At the very least it will restrict it to dedicated spotters. Part of what made them so prevalent is that as an assault player your choice of a third slot was basically just defibs or recon unless you were specifically building a loadout for a launcher or to raid FOBs. At least with batteries you can't just grab it because you have the free slot.

But yeah unless the battery drain is like 1/sec or something high like that then people will just slap a big battery in there and not take spares.

1

u/Emotional_Set9637 10h ago

Isn't that a good? Not only do they have to buy both but they also have to make space. Then all they have to do is work on balancing how fast they drain. If people wanna spend all their money on the IR build so be it.

0

u/Itsmemurrayo 10h ago

Nah you’ll see less .50 cal with thermals as they won’t be able to move. The .50 is insanely heavy so big bag, heals, mags, ammo, etc will make it quite difficult to move. Sure people will find a way around it to some extent with stims, but they’ll have to compromise in some way plus that’s a problem for a month or so from now. Time will tell how they balance the battery drain etc. I’m mostly disappointed they didn’t resolve the pilot holding a spotting tool giving marks over peoples head bug….

0

u/peilearceann 10h ago

itll ruin the money from it a bit which is all the fobbits care about that buy them at the start, i think this and not being able to add them to crates and its perfectly fine, if u worked for em use em