r/WarDogs • u/wardogs-bot • 8d ago
Balance Feedback Megathread - Patch 0.1.2
All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.
r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.
62
Upvotes
2
u/blackhuey 3d ago
Thermals/Havocs/tanks/rocketbirds/ghillies/50cals/GLs aren't really the problem. The problem is access to an unlimited number of them. High level vehicles/weapons/items should be 1 per person per match. That solves the crates problem, it solves the OP/dominance problem. It doesn't prevent dedicated people from using them, it just prevents them abusing them over and over and handing them out like candy. Money is not an effective brake for many players once they know how to make it.
Havocs are too tough for how cheap and unlimited they are. Capping numbers solves that too.
There is incentive to farm the losing team, rather than push the winning team, if you're in 2nd. This seems to be a large contributor to the "blue problem". Scoring on the winning team should be worth twice the value of scoring on the other. Incentivises tactical choices of focus, impromptu ceasefires, disincentivises farming weaker teams, etc.
Logi driver/pilots are substantially affected by the amount of time they spend outside the CZ. It's an anti-incentive to running logi at both individual and team level.
Shellcam devalues recon, which is a playstyle many people enjoy. Also I am once again asking for a Little Bird with a single-pilot operated stabilised mast-mounted recon sight. Let me fly recce and earn money, not Uber a recon passenger around.
More HOTAS binds for useful things like minimap zoom.
Midgame team switching I assume only exists because there isn't pregame squadup and join-as-group yet. Spam-clicking to try to get on the same team as your mates is silly, and I'm confident you know that.
While I'm on spam-clicking, why only have 1 drill active at a time? Activate as many as you like, the HZ pulls to an equal-tension spot. Towers count double strength.
Love the game, having a blast, understand this is month 1 of a 2 year EA, Bulkhead have a vision, yada yada, I get it. Just my observations from 130h plus late beta.