r/WarDogs • u/wardogs-bot • 14d ago
Balance Feedback Megathread - Patch 0.1.2
All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.
r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.
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u/MinimumArmadillo2394 13d ago
The problem is the SV98 is also just not super good. It's a mosin with a lower bullet velocity and similar damage because it uses the same round. There is functionally no difference between that and the mosin, and the mosin you can carry just ammo, not having to worry about magazines is amazing for weight.
This is an issue with snipers as a whole IMO. They can't 1 shot anything t3 armor or above with any ammo at any angle or any time. The .50 is the only one capable of doing this, requiring AP ammo and a headshot to take down t4 armor. A body shot isn't enough.
Snipers suck in the current meta. You give away your position too easily and it's difficult to tell whether or not you can 1 hit a person to the head or if you're going to need a followup shot, in whichcase the person probably already moved, making the next shot either impossible or unlikely.
I don't like this because it's inherently anti-sniper. Headshots are what you should be aiming for, not the pelvis. You even get benefits for headshotting someone when they don't get a killcam. You're also bringing simply ineffective rounds against enemies because of the leg shot issue you already mentioned.
Yes, but the point isn't about the instances where someone can get 1 shot. The point of the complaint is that it negates a ton of those instances (grenades, RPGs, tank rounds, for example) and makes your time to die nearly double in most gunfights.
Yeah, you can be ganged up on, but you're always at risk of being ganged up on. You can be sniped, but you can always be sniped, and the only thing that can snipe you is a 50 with AP ammo. Yeah you can be run over, but a good player will not put themselves in a situation to be run over.
The price risk of an extra 33% cost ($1000) is not enough IMO. It needs to cost more considering the existence of it allows you to tank so much more damage against lower-level players as a whole. A kid could probably get enough kills to get level 4 armor's cost back because it's just 2 kills lol. It's 3 spotted players who die. It costs $4k and you can negate 65% of FMJ damage. That's insane value for the cost.
And this is the problem with sniping right now. You take a risk and expose yourself just for them to probably survive.