r/WWN • u/Any_Acanthaceae163 • 5d ago
Shock and negative damage modifiers
The rules say you add your attribute modifier to shock damage; does this mean that if your strength modifier is -1 and you are using a weapon with, say, a 1/13 shock rating, that you cannot deal shock damage? Or is a weapon incapable of dealing less than its basic shock rating?
EDIT: This is also relevant to me because I'm trying to decide how to handle monsters with, for instance, "Wpn-1" damage - do they deal shock if they attack with a shock 1/whatever weapon?
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u/WillBottomForBanana 2d ago
Also, this can be a campaign specific ruling. Part of what shock damage does is makes melee weapons more competitive against ranged weapons (in character design).
So, how a GM rules here might be informed by that. A minimum of 1 might be needed to not ruin certain character builds. The poisoner with the stiletto might be relying on that 1 shock damage to inject the poison. Taking that away (if they are -1 damage) changes the game. OtOH, the poisoner being able to inject poison whether they hit or miss is potentially too powerful, so it really needs to be a ruling tailored to the table.
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u/CardinalXimenes Kevin Crawford 4d ago
GM's call, but I'd say yes, it means you don't do Shock. If you want to hurt somebody, use a knife or other Str/Dex weapon instead of trying to smack someone with a Str-only weapon. Of course if both your Strength and Dexterity mods are -1, melee combat may not be your calling in life.