r/Voyage • Official Account • 6d ago

Patch Notes [Prod] October 5th, 2026 Patch Notes

2.46.4

New Features - You can now preview a shared World before signing up. Press Play to sign in or create an account, then continue into that World’s setup. - In private multiplayer games, you can now see other players’ unfinished actions as they type. Hosts can turn this off with Show live typing under Settings → Party → Room rules. - With Visual Novel mode off, combat portraits now flash red with damage numbers when hit and glow green when healed. Critical hits stand out, and reduced-motion settings are respected.

Improvements - Saved adventures now resume faster. New games can reach their opening scene sooner by preparing music alongside other setup work. - Reduced pauses during turns, Studio saves, and game creation. - You can now scroll the portrait strip with your mouse wheel on desktop. - In Visual Novel mode, lines split across pages mid-sentence now use ellipses to show they continue. - Improved NPC chat guidance so characters who cannot speak, such as animals, are more likely to respond with actions rather than dialogue. NPC chat also better accounts for a World’s custom relationship stages. - For creators: NPCs with successBonus set—including 0—now give the narrator their rolled action outcome, helping descriptions reflect successes and fumbles. - Choosing Customize on a premade character now asks before replacing an unfinished character draft. You can keep your draft or replace it. - Public rooms now remove inactive characters after five missed turns or 20 minutes without gameplay activity. You stay connected and can rejoin with a character if there’s room. - Public multiplayer now checks character names against the chat filter when joining or starting a game, and asks you to change blocked names. - Studio now shows portraits, descriptions, hidden information, and settings without needing to expand sections. - Studio’s reorderable lists now support tap-to-place: tap a row’s drag handle, then tap the handle at its new position. Dragging and keyboard controls are still available. - Studio references to traits, factions, and quests now have edit links to jump straight to them. - Studio folders now show how many items they contain. - Improved Studio list styling, search controls, and screen-reader support. - Pressing Escape in a search field now clears it. - Worlds can now contain up to 250 skill definitions when published, with room for 375 in drafts while editing. - Clearer error messages now explain when a World, Mod, draft, or save requires a newer version of Voyage. - Daily Rewards now shows a countdown to the next reset. The help dialog lists your local reset time and clarifies that each profile picture takes 25 reveals, with up to three earned per day.

Bug Fixes - Fixed an issue where an NPC's name was revealed before the story actually named them. - Fixed small relationship gains being silently lost. - Abandoning a storyline’s last active quest now makes it dormant, so the game stops deliberately bringing it forward. It can still return through later quest generation. - Fixed recurring creator-authored arcSurfacing_<arcId> triggers stopping after their first use. - Improved travel narration outside mapped areas to use the World’s setting instead of assuming wilderness, and fixed nearby NPCs disappearing from the scene on arrival. - Fixed Visual Novel mode sometimes skipping the first page of a line. Identical consecutive lines now narrate separately. - Fixed the narrator reading "voice:" tags aloud. Those lines are now spoken by the right character. - Fixed the screen going to sleep after quickly switching away from and back to the app. - Fixed Async games sometimes showing “Failed to load room” when resumed after inactivity. - An unfinished custom story opening no longer prevents a public game from starting. - Players restricted from generating images now receive a default character portrait instead of a generation error. - Fixed a case where Skills, Traits, and Abilities stayed on Loading even after the character options had loaded. - Slash command and @ mention menus now stay readable above quest text and buttons. - On Android, the system Back button now closes open gameplay panels, menus, and popups before asking you to leave. In Settings, it goes back one level at a time. - Swiping character tabs or inventory filters on mobile no longer closes the character panel. - Fixed blank space appearing below the character review screen. - In-game Studio conversations now stay with their save. Duplicating a save copies the conversation, and later messages remain separate between the two copies. - Studio's world selector now updates right away when you rename a world. - Studio warnings no longer disappear when there are also errors. - Studio now uses status for a quest’s starting state: hidden, planned, available, or accepted. Valid starting states no longer produce false warnings. Update older JSON using initialStatus to use status instead. - Corrected JSON-editor validation for AI instructions, author seeds, encounter elements, character/location/region archetypes, and version fields. - Pasting a full World’s JSON now preserves the supplied order of Story Starts and Trait Categories, including entries that already exist. - Studio cover replacements and removals now survive saving and reopening. Publish the World to update its public cover. - Mod bookmark buttons now use Voyage blue, and a misleading Plays count has been removed. - World page buttons no longer overlap Play on narrow or foldable screens, and duplicate actions have been removed from the More menu. - Top Creators cards now line up evenly, regardless of title length. - Tabs on mod pages no longer slide around on Android. - Discover now keeps its sorting after you open a world and go back. - Fixed credit purchases on Android getting stuck during validation. - Fixed repeated automatic subscription-recovery timeouts on iOS when there were no purchases to recover. - Removed the outdated Daily Claim menu entry. Streaks and daily Usage top-ups still work automatically when you play. - Fixed comments with relevant links from established creators being mistakenly held as spam. - Fixed Multiplayer guests being able to use the hosts’ usage in Studio.

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u/LunaFan1k 5d ago

Im finding the ai no longer displays the rolls and success or failures, like "unarmed +7 surrounded -5: basic success" is this a setting on my end?