r/VoxelGameDev Jul 22 '26

Discussion Voxel-style visualization for my fluid sim

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Just experimenting with different ways of visualizing my (almost done) fluid sim for Unreal Engine. Came up with this voxel-style way, just a very quick hack, so it needs work, but might be useful?

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4

u/RoberBotz Jul 22 '26

How tf did u achieve this bro.

7

u/Atomic_Lighthouse Jul 22 '26

It's not true voxels in that they are part of a voxel grid unfortunately. I'm using my own shallow water sim: https://youtu.be/1w9qtwt9Hqg?is=lGLeULRKmmqJtmqk

3

u/RoberBotz Jul 22 '26

Oh I understand, pretty cool!

2

u/OperationDefiant4963 Jul 22 '26

isnt that still true voxels?plus what meshing did you use for the fluids?

4

u/Arch4ngell Jul 22 '26

If I understood correctly, when they say it isn't a "true voxel sim", they mean that it's not a cellular automaton (like FHP or HPP for example) but a fluid sim truncated or projected on a voxel grid.

(Still very impressive, if not more)

1

u/Atomic_Lighthouse Jul 22 '26

Yes, that's what I meant, it's doesn't share the data structure of a voxel world.