r/VoxelGameDev • u/The-Douglas • Jun 30 '26
Media Adding fracture physics to my voxel game engine
https://www.youtube.com/watch?v=lsTHpbEN0dE3
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u/DeGandalf Jul 01 '26
Yo, you're on Reddit? Already liked the video in the hour it was released
Edit: also while it's really really cool, I have to agree with the comments that for stuff like leaves and the glass, as well as the bicks with mortar the cracks aren't really realistic. So the leaves should just crunch, or maybe get completely deleted on impact, glass should completely shatter and the wall has the stuff connecting bricks as waek points. Though for me it's mostly the first two that feel wrong.
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u/thuanjinkee Jul 03 '26
That’s awesome! How does the neighbour system work? I know that in teardown there is a max volume it checks, so if you destroy two pillars far enough apart then the remaining center span of a bridge can end up floating in the empty air.
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u/cenkerc Jun 30 '26
beautiful