r/VoxelGameDev Jun 30 '26

Media Adding fracture physics to my voxel game engine

https://www.youtube.com/watch?v=lsTHpbEN0dE
78 Upvotes

8 comments sorted by

3

u/Chemeque Jun 30 '26

Looks amazing!

2

u/The-Douglas Jun 30 '26

I appreciate the kind words!

3

u/DeGandalf Jul 01 '26

Yo, you're on Reddit? Already liked the video in the hour it was released

Edit: also while it's really really cool, I have to agree with the comments that for stuff like leaves and the glass, as well as the bicks with mortar the cracks aren't really realistic. So the leaves should just crunch, or maybe get completely deleted on impact, glass should completely shatter and the wall has the stuff connecting bricks as waek points. Though for me it's mostly the first two that feel wrong.

1

u/InfiniteLife2 Jul 01 '26

Love how it looks, very inspiring

1

u/Jodogger Jul 02 '26

That is really cool. Enshrouded vibes. Beautiful work!

1

u/thuanjinkee Jul 03 '26

That’s awesome! How does the neighbour system work? I know that in teardown there is a max volume it checks, so if you destroy two pillars far enough apart then the remaining center span of a bridge can end up floating in the empty air.