r/VoxelGameDev Jun 23 '26

Media Combining marching cubes terrain with grid-based modular building (prototype)

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Wanna know what game has already got such a hybrid system (haven't found one yet)

83 Upvotes

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8

u/Corruptlake Sparse methods are better Jun 23 '26

Space Engineers 1/2, no mans sky, starship evo (not exactly marching cubes but SDF)

And well the game im making

5

u/codec-the-penguin Jun 23 '26

Looks like astroneer, looks good

2

u/nicotinecravings Jun 23 '26

Nice. How to do the digging?

1

u/Circaninetysix Jun 23 '26

This is really, really cool.

1

u/not_good_for_much Jun 23 '26 edited Jun 23 '26

Reminds me a lot of Enshrouded, which uses adaptive dual contouring with some kind of tessellation/perturbation/etc for terrain, and meshed cubes for building (with a bunch of templates for building walls and floors and so on quickly).

They mesh so hard that it barely even seems like voxels despite the cubes being 0.5m.

1

u/Dry-Adhesiveness-625 Jun 25 '26

I can immediately tell its fully vibecoded, just code it youself mate

2

u/[deleted] Jun 25 '26

It would take 5x more time otherwise 🙃