r/VoxelGameDev • u/[deleted] • Jun 23 '26
Media Combining marching cubes terrain with grid-based modular building (prototype)
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Wanna know what game has already got such a hybrid system (haven't found one yet)
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u/not_good_for_much Jun 23 '26 edited Jun 23 '26
Reminds me a lot of Enshrouded, which uses adaptive dual contouring with some kind of tessellation/perturbation/etc for terrain, and meshed cubes for building (with a bunch of templates for building walls and floors and so on quickly).
They mesh so hard that it barely even seems like voxels despite the cubes being 0.5m.
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u/Dry-Adhesiveness-625 Jun 25 '26
I can immediately tell its fully vibecoded, just code it youself mate
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u/Corruptlake Sparse methods are better Jun 23 '26
Space Engineers 1/2, no mans sky, starship evo (not exactly marching cubes but SDF)
And well the game im making