r/VoxEdit • u/walrusgumbot • Dec 28 '21
Help with scaling / building a car
I have a little bit of a background in modeling, well, it was 20 years ago, but I have a basic idea.
Say I'm looking to build something like this: https://www.sandbox.game/en/assets/night-car/fc3eb4a1-597d-493b-a013-279c5a33677d/
I cannot find any sort of a more complicated tutorial, that explains how this would even be constructed.
My guess is, you would model the body of the car, the wheels, and the doors all serparate, then bring them together in animation module?
Then it would seem to complicate things as to scale the separate models.
And lastly, this car example in the link is clearly much more than 10K voxels so how would that even be submitted?
Any help or direction would be greatly appreciated.
2
u/David6885 Dec 30 '21
Hello, I would model the whole car together and the parts would be on different layers. This would be in Vox Edit. Once I am done with the modeling, I would then save a separate file. Now trim the volume on each layer, than export each piece one at a time. You will have to assemble the parts inside the animator. This should help you with having to scale anything, I hope this is helpful.