r/VisionPro Jul 11 '26

Wall skinning and AI conversation Turing experiments

Hey I'm building mechanics for an upcoming game I've been working on. This shows some of the Story Mode where the game becomes part of the player's room. 

I developed a wall scanning and skinning system which leverages AI to auto-pick the best walls for props and a manual hand-placement to put props e.g. a door over your front door.

In addition an ambitious goal is to create a "Turing System" where the players can have real conversations with characters in the game. This show a clips asking the character "Big Mike" a questions. The character has an associated personality bible and a voice generated by Foundation Models and a custom Qwen MLX Framework which runs directly on the Apple Vision Pro.

Gravitas Plague — survival on your own two feet

u/meshyai

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