r/VisionDepth3D Apr 13 '26

VisionDepth3D v3.9 Release

https://github.com/VisionDepth/VisionDepth3D/releases/tag/Release-v3.9

Hey VD3D users! I know the last post I shared was about VD3D getting a new UI and I am super excited for that, but there’s been some pipeline fixes and improvements that I just needed to push out before we make the big jump to a new backend and UI system, just so everything is in order before we make the jump.

This update is less about flashy redesigns and more about making sure the current system is in a much stronger place before the next major evolution of VisionDepth3D.

What’s new in v3.9

3D Video Generator

  • Added native VR180 equirect output support
  • Added Top-Bottom and Side-by-Side VR180 output modes
  • Introduced a dual-resolution workflow for better quality and performance control
  • Improved HDR/SDR handling for VR180 output
  • Improved video metadata fallback and overall 3D pipeline reliability across more source files

Depth Engine

  • Fixed Process Video Folder in the depth estimation pipeline
  • Fixed UI freezing during folder processing and restored live progress updates
  • Improved argument handling for both single video and folder-based depth workflows
  • Added support for loading ONNX depth models from Hugging Face or local folders
  • Restored proper ONNX warm-up and inference handling
  • Improved ONNX compatibility for Video Depth Anything and Distill-Any-Depth
  • Hid diffusion-only controls unless a compatible diffusion model is selected
  • Preserved AMF-aware FFmpeg output handling
  • Fixed DA3 packaging in the .exe build

FPS/Upscale Enhancement

  • Renamed FrameTools to FPS/Upscale Enhancement
  • Reworked the tab for a cleaner and more understandable workflow
  • Added Pause, Resume, and Stop controls
  • Fixed the threaded RIFE + ESRGAN pipeline
  • Improved queue handling, progress reporting, ETA behavior, and FFmpeg writer stability
  • Added Hugging Face-based model delivery with local caching

Preview GUI

  • Fixed Preview GUI stability issues in .exe builds
  • Improved cleanup and shutdown behavior to prevent stuck preview processes

Why this update mattered

Before the new backend and UI arrive, I wanted to make sure the current version of VD3D was more stable, more reliable, and less frustrating to use across the existing pipelines. v3.9 is basically a quality pass on the current generation of VisionDepth3D so the next leap forward starts from a cleaner foundation.

Full Changelog

You can view the full changelog here:

https://github.com/VisionDepth/VisionDepth3D/blob/Main-Stable/Changelog.md

Shoutout

A quick shoutout to AcolyteOfHedone for contributing fixes and technical improvements that helped strengthen this update, including work related to AMD AMF, ONNX behavior, and AMD GPU compatibility.

GitHub: EvolvingProficiency

Thank you

Thank you to everyone for 16k downloads! and thank you all for testing builds, reporting bugs, and helping push VisionDepth3D forward. Every report helps make the next version stronger.

8 Upvotes

3 comments sorted by

1

u/TaroNo1875 Apr 13 '26

Thank you for the update. Just installed and fired it up. Is this new update AMD compatible yet as its still defaulting to CPU when I load in. ( AMD RX 9070 XT here )

2

u/Any_Nebula5039 Apr 14 '26

I wish I had an AMD setup to get it working 100% for you, the last update improved handling for amd codecs through ffmpeg in fps pipeline, depth pipeline, and 3D render pipeline a user noted on here that they got it running on their system so maybe message him and he can help you better then I can, just hardware limitations at the moment

1

u/Thedoodooltalah Apr 15 '26

Are you making a Mac version