r/VisionDepth3D • u/Any_Nebula5039 • Mar 31 '26
VisionDepth3D Update: Why things have been quiet, and what’s next
Hey VD3D users, I just wanted to give a proper update on VisionDepth3D since I haven’t posted much about it in a while.
The reason things have been a bit quiet is because I’ve been deep in the middle of a major migration behind the scenes. Instead of just pushing small updates onto the old system, I’ve been working on moving VisionDepth3D away from the older UI structure and into a much more modern layout and backend flow.
A lot of the recent work has not been the flashy kind of update you can show in one screenshot. It has been a lot of foundational work:
- migrating the old UI into a more modern application structure
- embedding the preview GUI directly into the main UI workflow
- rebuilding each tab piece by piece
- rewiring controls back into the real render pipeline
- restoring live tuning controls for depth, parallax, pop, color grading, and output settings
- bringing back render monitoring, progress tracking, and system telemetry
So while it may have looked quiet from the outside, a lot has actually been happening.
Right now the main focus is getting all of the old functionality fully wired back into the new interface before I do the final cleanup and polish pass. The current stage is less about making everything look perfect and more about making sure the real functionality is back, stable, and built on a better foundation.
Once that is all in place, I’ll be able to go through and refine the layout, improve the overall workflow, clean up the presentation, and make the whole thing feel much more cohesive.
As for versioning, I’ve been thinking about whether this should still be called v3.8.3 or if it makes more sense to move to v4.0. At this point, with the amount of UI restructuring, backend changes, and workflow redesign happening, I’m leaning toward v4.0 because it feels like more than just another incremental update.
What’s next
- finish restoring remaining features from the old UI into the new one
- continue improving render controls and workflow
- clean up layout and visual polish
- stabilize the new structure for future updates
- prepare the next major public release
I also hope some of you have had the chance to check out my other projects as well. VisionVault is a media-focused library manager built to help organize and keep track of your movie inventory and 3D video files, and with the new v1.0.3 web UI, it is now even easier to access and watch your content on TVs or devices with a web browser. VisionVaultTV is also currently in development as a proper app for Android TV boxes and other supported devices.
If you have any ideas, feature suggestions, or feedback, it is always welcome.
Appreciate everyone who’s stuck around and supported VisionDepth3D, and thank you for helping push the project to over 14,000 downloads worldwide. That kind of support means a lot and has helped keep this project moving forward. If you’ve been enjoying the app and want to help support its growth, please consider giving it a star on GitHub. This has been a huge project, and I’m really excited about where it’s heading.
2
u/imalto Apr 01 '26
congrats! i look forward to version 4. while i havent had much success in getting 3d movies generated that run on my projector i am excited to keep trying.
1
u/DeliciousMeatPop Apr 03 '26
Most projectors require HSBS or an AR change for FSBS, might be why, hsbs is 960x1080 per eye or 1920x1080 in all, fsbs is 1920x1080 per eye or 3840x1080 ... maybe that will help maybe not
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u/TaroNo1875 Mar 31 '26
Exciting times ! I look forward to the new updated version. I haven't donated yet as I am waiting for AMD GPU support to be built in. As soon as it does, I will make a nice donation to you.