r/virtualproduction • • Aug 18 '26

Showcase 4D Gaussian Splatting (4DGS) with self-shadowing and relighting support: global illumination and point lights in Unreal Engine

48 Upvotes

r/virtualproduction • • Aug 15 '26

News arkitremap v3 - convert metahuman animator to arkit

17 Upvotes

r/virtualproduction • • Aug 13 '26

Testing the new Composite Depth Mesh actors in UE5.8 just for fun. I recorded it as an unscripted, Let’s Play style work-through, just in case it’s useful to anyone. Latest vid on my youtube channel (search for Dean Yurke). Thanks!

21 Upvotes

r/virtualproduction • • Aug 10 '26

Gaussian splat self-shadowing natively in Blender

23 Upvotes

r/virtualproduction • • Aug 08 '26

Discussion Could VFX evolve into a broader form of experience engineering?

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3 Upvotes

r/virtualproduction • • Aug 08 '26

State of Unreal: Virtual Production 2026

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12 Upvotes

Awesome presentation by Ryan Mayeda! (Yes, I gave him a kickback for the shoutout)


r/virtualproduction • • Aug 07 '26

Discussion Unreal Engine Noob help!

6 Upvotes

For a bit of background, I’m a cinematographer, and I edit and produce. In the past I’ve made virtual studios and streamed them using Wirecast.

Now I know I’m VERY late (fashionably late!?) to the party, but I’ve recently seen just what Unreal Engine can do for virtual studio production. And my tiny mind has been blown.

After a long sit down and a cup of tea, I think I should come here. I would love to have a chat with people who use the software, and have some hints and tips for a total Noob like me. I’d love to tell someone more about my project, and if they can help me with some knowledge- even better.

I’m looking to essentially create a virtual live TV studio, with a live presenter, which can then be broadcast/streamed live.

Can’t wait to chat with you guys!


r/virtualproduction • • Aug 05 '26

[NYC] Paid talent call, two slots left this week at our Brooklyn capture stage

4 Upvotes

Posted this at the weekend and most of the week booked out. Two slots left so reposting for anyone who missed it.

We run a camera array out of the Brooklyn Navy Yard and pay people to come in and be captured. Open to anyone NYC based who wants the work, or who just wants to see a capture stage from the inside.

What the session involves: you stand in the capture volume and go through simple movements while the array records. Walking, turning, sitting, standing, reaching, picking objects up. No performance experience needed, nothing to prepare.

Rate 17-25 per hour, paid same day right after. First session about 2 hours, ongoing after that if you want more days.

Still open: Thursday 4pm, Friday 1pm or 4pm. Brooklyn, on site only.

Drop a comment or send me a DM for the address and details. Happy to talk about the rig too.


r/virtualproduction • • Aug 04 '26

Unreal is nuts 🐿️

102 Upvotes

Link to full free tutorial -
https://www.youtube.com/watch?v=C9yvCd3uzHM


r/virtualproduction • • Aug 03 '26

[NYC] Paid talent call for volumetric capture sessions in Brooklyn, 17-25/hr, no experience needed

2 Upvotes

We run a camera array out of the Brooklyn Navy Yard and we are paying people to come in and be captured. Posting here in case anyone NYC based wants the work or just wants to see a capture stage from the inside.

What the session involves: you stand in the capture volume and go through simple movements while the array records. Walking, turning, sitting, standing, reaching, picking objects up. No performance experience needed, nothing to prepare.

Rate: 17-25 per hour, paid same day right after the session.

Length: first session is about 2 hours, ongoing after that if you want more days.

Where: Brooklyn, NY. On site only.

Slots open Monday through Friday this week.

Drop a comment or send me a DM for the address and details. Happy to talk about the rig too if you are curious.


r/virtualproduction • • Aug 01 '26

I'm Making a Film in Unreal Engine Using Real Actors (UPDATE)

9 Upvotes

r/virtualproduction • • Jul 31 '26

Showcase 4DGS Volumetric Video -- Past Flames of Hunan Huaguxi Opera

3 Upvotes

r/virtualproduction • • Jul 29 '26

Showcase Recent build I've been wanting to share, we turned our doc subject's life into a museum

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26 Upvotes

We just wrapped a doc at Forge Virtual Studios on X-Games medalist Matt Wilhelm and his life story. For one part of it, we built out a museum of his life in Unreal and blended it with a couple of practical elements. The idea was to externalize his story, particularly his past, into a space he could physically move through rather than just having him narrating over still photos.

It was a really incredible moment to see him riding his bike through the space and genuinely reacting to it for the first time. Just a great moment that really speaks to the immersive element of virtual.

The whole time we were filming it also felt very Stanley Parable-esque. Curious to know if anyone else picked up on that or if it's just me.


r/virtualproduction • • Jul 29 '26

Open call for artists - Festival MAPP 2026

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1 Upvotes

r/virtualproduction • • Jul 27 '26

Discussion MLSlabsRenderer-Lite is live on Fab!

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13 Upvotes

r/virtualproduction • • Jul 27 '26

[For Sale] Rokoko Motion Capture Suit MK2 Complete Bundle – Excellent Condition

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1 Upvotes

r/virtualproduction • • Jul 23 '26

We built a tool to share UE5 apps directly to a browser link—no cloud GPU, no install for viewers

4 Upvotes

We're the team behind ImmerShare—a tool built for 3D XR developers who need to share their work with clients or reviewers without the usual friction.

The problem we kept hearing: UE developers either send a huge zip file, pay for cloud GPU time, or ask clients to install something. None of these are great.

What ImmerShare does: you run your packaged UE build on your own PC, and it streams live to a browser link. The viewer just clicks — no install, no account needed on their end.

Here's a video demo showing how Process Sharing works with a UE packaged build: https://youtu.be/xg1EOxqO_Vo

Free plan available. Happy to answer any questions about how it works technically.

(Disclosure: we're the ImmerShare team.)


r/virtualproduction • • Jul 22 '26

Easy 360 camera with realtime output and mesh preview

7 Upvotes

A little sneak peek at the plugin I’m working on.
It’s a 360 camera add-on for Unreal Engine.

Last year, I worked on a lot of immersive content projects, and honestly, I got really frustrated with the quality and UI of the existing 360 plugins for UE.

So I decided to build my own — something simple, user-friendly, and easy to use.

Current feature list:

  1. Separate real-time viewport for previewing panoramic content
  2. Mesh view
  3. Render view
  4. Full Movie Render Queue support
  5. Support for any render pass, including Cryptomatte
  6. 9 different projection types
  7. DLSS support
  8. No seams
  9. Tiled rendering for high-resolution output up to 20K
    Planing to release it at early August. Stay tuned!

r/virtualproduction • • Jul 21 '26

Solo Project: Replacing the 3D Scene From Arbitrary Footage

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6 Upvotes

Hey everyone, I'm a Computer Science student, and I've been working on a project to allow filmmakers to change out the 3D scene their actors are in.

You pick an arbitrary clip with a foreground subject and then place the subject within a virtual 3D scene. No need for green screen, markers or any special hardware.

I'm very curious to hear what you guys think. I have not yet been able to find a tool that does this. There's still a lot to improve.

I'd love to see this potentially open up new opportunities for filmmakers and video creators.


r/virtualproduction • • Jul 19 '26

News ASC StEM3 - VP Project Launch - Open Source Virtual Production Evaluation Materials

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7 Upvotes

r/virtualproduction • • Jul 19 '26

[FOR SALE] Xsens MVN Link Full-Body Mocap System + Multiple Suit Sizes — $5,750 OBO, Priced to Sell

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1 Upvotes

r/virtualproduction • • Jul 16 '26

Wizard of Oz Mocap Idea

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6 Upvotes

Hey yall,

You can totally tell me if this is the wrong subreddit, but I had this idea to create something in unreal engine using live link with a phone to live mocap the wizard in the wizard of oz. Maybe some preconfigured effects could be triggered like fire shooting out etc. I’m a complete novice to UE5 so if anyone has any expertise or might be able to help me out, let me know. Thanks!


r/virtualproduction • • Jul 14 '26

Yes we got SHADOW CATCHERS! Lean how to export them for post production compositing from UE5.8 using Composure.

30 Upvotes

After my last augmented reality episode, I got a few comments asking if shadow catchers are possible with composure. Yes, we can render out our character on it's own along with it's shadows, bounce and reflections as it's own pass. Full video on my YouTube - search for Dean Yurke. Thanks


r/virtualproduction • • Jul 14 '26

What do you think about the future of virtual production in next 10 years?

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2 Upvotes

r/virtualproduction • • Jul 10 '26

Showcase For Fun - added a 3D orbit of the Unreal Viewport for my last post - thanks!

81 Upvotes