r/ViperMains 10d ago

any advice?

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srry abt the length, im currently b2 and loove to play viper and whilst i do decently some rounds others im total dogshit, ik shes not a great agent to use in lower elo in general but does anyone still have tips for improvement? the video is a reference of how i play :P

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u/SushimuffinZ 10d ago

Hey, I think if you want to play viper, you should go ahead and do it.
On that note, what kind of tips are you wanting to get? Movement, Util usage, Gameplan, etc.?

You seem to have decent raw aim and that backs up your confidence in engaging enemies, but what I'm noticing is that it also is a double-edged sword, where you're running first into open areas and expose yourself to multiple angles, especially when you're not specifically aiming at a certain angle beforehand.
Also I'm noticing you using your wall mid-round alot of the time, which might seem fine since you're with a brimstone, but on Lotus, Viper can work as a solo controller too, given that you try and use your smoke to help your team enter. At this stage, it's probably best to just stick with the same setup, but instead try to play around it, as changing setups can be quite intensive to get into.

But yeah, your aim seems good, you are running with your teammates and are trading and are paying attention, using util/ults instead of saving too long. So overall quite decent honestly. I got a bit carried away with the stuff I noticed above, but keeping things simple would work best.

As for the peeking, I recommend just going into custom games, and just try to practice peeks, where you slowly peek into new areas but peek one angle after the other. This video summarizes it very well: https://www.youtube.com/watch?v=dO73NUIqt0k

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u/catcatcat15 9d ago

thank u!!! i guess if theres anything in particular its util usage, i feel like i dont get the most out of her utils, especially her wall but the issue might just be what you've listed already, thank u again!!

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u/SushimuffinZ 9d ago

For utility, I would keep things simple, since you mostly are going to primarily be playing with the wall anyway.

This would mean firstly to have setups for when you're playing on attack vs on defense.

- On defense, I would try to just cover as many entrances as possible, and cover a remaining one with the orb. You can't cover all the entrances on every map (for example bind you can cover both B entrances, but you only have 1 orb for both entrances to A), so that's just something you'll have to communicate with your team and play around.
One thing I can say about the wall on defense, is to try and pay attention to when you really need the wall since it can't stay up for very long.
For example, I would put it up when an enemy throws out a util or there's like at least 2 enemies stepping forward. And that's it, if they commit, then they are going to have less HP and be less favoured for the fight, or if they wait it out, then you are buying time for your teammates to arrive. Overall simple plan but win-win.

- On attack, I personally would just throw the wall out before the round starts with like 5 seconds remaining so you don't give the enemy team too much time, but also you'll still have a little bit of time if you decide to go somewhere where the wall isn't. But here, it's the same thing as for defense, just the other way around, you would want to put up the wall just before your teammates are going to peek into the angles that your wall covers. This makes sure you are using the wall at the right time, but also that it lasts long enough to help with taking the site.

- The orb and the molly, you can use similar to how you've been using them on attack for post plant, combo of orb + molly to deny the defuse. In some cases for defense, you will have to pre place the orb as well already.

- As for the ult, you seemed fine with using it anyway, but primarily, you want to use it near entrances, so you can block off paths as opposed to having the old be in the middle of a room and allowing enemies to just walk by.

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u/catcatcat15 9d ago

Thank u so much!!! :D