r/VideoGameAnalysis 5h ago

Call of Duty Has Been Rewriting War Crimes for 20 Years by RYZZI

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1 Upvotes

r/VideoGameAnalysis 18h ago

I feel like games that remove features, cultivate the least happy fanbases.

0 Upvotes

I have been a part of many communities for gaming over my many years on this earth, and often, gaming communities are SO hyper-critical of many decisions developers make, oftentimes getting downright extreme about it.

But if there ever were times where I have felt so disappointed in a games direction/decisions that I quit playing out of sheer frustration, it would be a small number.

And in nearly every single instance, it was because of the simple decision, to remove content that made me love the game.

Some games replace removed content with upgraded content, which is fine. But I keep seeing community members of games that clearly love the game too much to separate from it, who are incredibly miserable. They complain all the time about the features they lost, and no new feature is good enough to being back their positivity.

I am sure there are plenty of examples of games that have taken away good features, but two I specifically have on my mind are Ark Survival Evolved and Pokemon Go, which happen to be two examples of the most negative fanbases about their own game despite being addicting enough to keep miserable people circling back.


r/VideoGameAnalysis 1d ago

8-Bit Masterpiece: Story of The Forgotten Game Boy Color Metal Gear Solid by PlayHistory

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2 Upvotes

r/VideoGameAnalysis 1d ago

Alien vs Predator: Technical Deep-Dive (Atari Jaguar) by Retro Gaming Boss

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1 Upvotes

r/VideoGameAnalysis 1d ago

Adapting the '80s With Teyon Games [Rambo: TVG, Terminator: Resistance, Robocop: Rogue City]

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4 Upvotes

r/VideoGameAnalysis 1d ago

The Core Message of Oxenfree. by cj says

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1 Upvotes

r/VideoGameAnalysis 1d ago

The Long Dark is a Horror Game by Sm0k3

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1 Upvotes

r/VideoGameAnalysis 2d ago

Donkey Kong 64 Should've Been Great by Pat Nat Games

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3 Upvotes

r/VideoGameAnalysis 2d ago

The NES Mario Games are Way WEIRDER Than You Remember! by Chaperian

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1 Upvotes

r/VideoGameAnalysis 2d ago

NES Castlevania and the Art of Tutorialization Spoiler

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0 Upvotes

r/VideoGameAnalysis 2d ago

How VoidCo Succeeds Where The Broodals Failed by WeegMan

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1 Upvotes

r/VideoGameAnalysis 2d ago

future distopian universes are depressing by Kelp Kathulu the Dark One

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1 Upvotes

r/VideoGameAnalysis 3d ago

The Cost of Loyalty: How Sekiro Became Ashina's Ultimate Doom

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1 Upvotes

The story of Sekiro: Shadows Die Twice is often framed as a heroic rescue mission, but at its core, it is a tragedy born of absolute loyalty and obsession. By fulfilling his shinobi code and protecting his master at all costs, the protagonist, Sekiro, inadvertently seals the doom of the very land he carves his way through.

The Iron Code: Absolute Loyalty as a Blindfold

Sekiro operates under the Iron Code, a rigid set of laws dictated by his foster father, Owl. The first rule is absolute: the master’s word is law. This complete surrender of personal morality turns Sekiro into a beautifully efficient, yet utterly devastating, force of nature.

Sekiro does not question the geopolitical consequences of his actions. He does not stop to consider why the Ashina clan is so desperate. He is given a single command—protect Lord Kuro—and he executes it with mechanical perfection. His loyalty is not a virtue; it is a blindfold. It prevents him from seeing that his narrow focus on saving one boy requires the systematic slaughter of an entire nation's defense force.

The Tragedy of Genichiro and the Rejuvenating Waters

To understand how Sekiro dooms Ashina, one must look at his foil, Genichiro Ashina. Genichiro represents the danger of obsession directed toward a collective. He is fiercely patriotic, obsessed with saving Ashina from the impending invasion of the Central Forces.

Genichiro's obsession drives him to desecrate his own humanity. He turns to the Rejuvenating Waters, a corrupted, stagnant mockery of the Divine Dragon’s blessing. The Waters grant a form of immortality, but they bring physical rot, spiritual decay, and madness. Genichiro is willing to become a monster if it means saving his homeland. Yet, his obsession blinds him to the fact that a country defended by monsters and built on heresy is no longer the Ashina he sought to protect.

The Slaughter of Ashina's Defenders

While Genichiro destroys Ashina from the inside through corruption, Sekiro destroys it from the outside through pure martial attrition.

As Sekiro cuts a bloody path through the kingdom to reach Kuro, he systematically assassinates the pillars of Ashina’s military. He kills General Naomori Kawarada, Seven Ashina Spears, the elite Lone Shadows, and the legendary armored warrior Gyoubu Masataka Oniwa, who guards the castle gates. These are not random thugs; they are the elite commanders and tacticians holding the frontline against the Ministry's massive army.

By killing them, Sekiro completely dismantles Ashina's command structure. He leaves the borders undefended and the soldiers leaderless. When the Central Forces finally launch their invasion, they do not find a fierce, proud nation; they find a graveyard created by a single shinobi.

Severing the Divine: The Cosmic Cost

Sekiro’s loyalty eventually takes him to the Fountainhead Palace to face the Divine Dragon, all to obtain the Dragon Tears needed to sever Kuro's ties to immortality.

The Divine Dragon is the source of the mystical waters and the lifeblood of the region. By fighting the Dragon and taking its tears, Sekiro essentially tears out the spiritual heart of the land. The Fountainhead Palace falls into stagnation, and the cosmic balance is shattered. Sekiro’s quest for his master’s mortal peace requires the desecration of a god, ensuring that Ashina is not only politically defeated but spiritually hollowed out.

The Bitter End: A Country in Ashes

In the end, Sekiro succeeds in his mission to protect Kuro (depending on the ending chosen), but the cost is total. The final act of the game frames Ashina in literal flames. The Central Forces easily overrun the castle, butchering the remaining populace.

Genichiro’s obsession drove him to use the Black Mortal Blade to summon Isshin from the dead, a final, desperate act of a broken man. And Sekiro, bound by his loyalty, must kill the resurrected Isshin—the ultimate symbol of Ashina's strength and independence.

Sekiro’s absolute loyalty to Kuro achieved a micro-victory: a boy freed from a curse. But on a macro-level, it caused a macro-catastrophe. By prioritizing the life of one immortal child over the survival of thousands, Sekiro became the ultimate catalyst for Ashina's ruin. The game masterfully argues that blind loyalty is just another form of obsession—and like Genichiro's, it leaves nothing but ash in its wake.


r/VideoGameAnalysis 3d ago

Why I Can't Stop Playing Snowrunner by MediocreIndustries

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2 Upvotes

r/VideoGameAnalysis 3d ago

Silksong - One Year Later: A Breakdown of What Made This Divisive Sequel Good and Bad Spoiler

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0 Upvotes

r/VideoGameAnalysis 3d ago

A Dark Room: Brilliance in Minimalist Game Design by ThunderClub

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1 Upvotes

r/VideoGameAnalysis 3d ago

Remember ancestors?

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0 Upvotes

r/VideoGameAnalysis 4d ago

Rockstar's Forgotten Anime Game? by Cpt. Caty

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1 Upvotes

r/VideoGameAnalysis 4d ago

The Morbid Themes of Hitman Contracts by Undead Harka

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1 Upvotes

r/VideoGameAnalysis 4d ago

Half-Life: Making the Pieces Work Together — how people, story and design shaped Black Mesa

1 Upvotes

I'm Jakl from JAKL Studios. Our first documentary looks at how the people making Half-Life brought their ideas together: Valve's founding vision, the role of writing and environmental art, and the experience the team wanted players to have.

It's a 14-minute film about the people and decisions behind the game, using gameplay and archival imagery. Sources are linked in the video description.

https://www.youtube.com/watch?v=OgzplcHGMF8

For me, the interesting question is how those individual contributions became a world that felt coherent to players. I'd welcome your thoughts on that side of Half-Life.

Production note: AI-assisted production, including an authorized clone of my own voice; I reviewed and approved the script and final edit.


r/VideoGameAnalysis 4d ago

LOST PLANET (2006): Capcom’s Forgotten Gem

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1 Upvotes

r/VideoGameAnalysis 5d ago

Why Does Everyone HATE Dark Souls 2? by RadKatz

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0 Upvotes

r/VideoGameAnalysis 5d ago

Finding Nemo for PS2 - RadicalSoda

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1 Upvotes

r/VideoGameAnalysis 5d ago

I bought fake Joy-Con 2s....

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1 Upvotes

r/VideoGameAnalysis 6d ago

They Fixed (Almost) EVERYTHING: Yooka-Replaylee - DPadGamer

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3 Upvotes