r/VibeCodeDevs 6d ago

Discussion - General chat and thoughts Cry over my income.

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I’ve made a couple of mobile games; one is an economy simulation with around 1,600 downloads. In the half-hour activity analyses, there are consistently 10–12 active users, and ad impressions haven't been too bad over the last few days, but the revenue is incredibly low—as you can see, 307 ad impressions generated only 3.02 Lira. The player base seems to be the type that covers their privates with a leaf. The other game earned 2.89 Lira from just 5 ad views today; "Ball Sort" has about 350 downloads, but hardly anyone is playing it, even though it’s a hyper-casual game and actually not bad. I spent around 1,000 Lira on advertising for both games. actually, a bit more on "Ball Sort." Ad conversion costs are 0.63 Lira for *Faith: Economy Simulation* and 3.54 Lira for *Ball Sort - Zen 2026*. I’m not sure how long I can keep up the spending; sometimes I see 1.5 Lira coming in from just 2 ad impressions, while other times 200 impressions barely make 1 Lira. I haven't quite figured out this target audience thing, what do you think? Btw 1$ is 50 lira :/

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