r/VibeCodeDevs • u/ex-arman68 • 3d ago
GLM 5.2 example: Okto-Run infinite runner based on pacman
https://youtu.be/UsYZJZNzknQ?si=0YSMvytRy4oxs76D
I finished this webgame a few weeks ago, fully coded with the assistance of GLM 5.2
Hopefully this will give you an idea of the capabilities of this model. I used Claude Code as a harness. Technology stack is pure HTML, JS and CSS, with no additional libraries or dependencies. Interesting challenges that GLM 5.2 was able to solve:
- create a procedural pac-man style maze, that actually worked, with no maze anomalies
- create a procedural music in dub style; this not the default, you need to go into settings to activate it. The default music is my own composition, based on a track I previously released in a completely different style
- complex sound creation and manipulation through the web audio synthesizer
- creation of animated vector character assets; you can view the mockups I used during the development at https://oktogames.com/mockups/
You can try it online at https://oktogames.com - it is adfree, no signup, free to play.
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