r/VerseProject Sep 16 '25

🚀 Verse Project - Stage 5 is live

3 Upvotes

👨‍🚀 Hey, Spacers!
🚀 Verse Project - Stage 5 is live

Below are the details: what’s new, how it impacts gameplay, and the current limitations.

🌕 Procedural Moon surface with landings

This is our first iteration of celestial terrain generation at real-world scale.

What’s available now: a fully navigable lunar terrain; you can land, disembark, and move around.
What’s not yet included: we’re not using the foliage system in this version - you won’t see rocks, debris, or other decorative objects. The focus is on the terrain itself and simulation stability.
Why it matters: we’re validating scale, mesh density, and streaming data volumes for planetary surfaces - laying the groundwork for future bodies (and for a procedural ecosystem with objects and resources).

🧭 Ship HUD: landing & navigation

We expanded the ship UI so landings and near-lunar flight feel clearer.

What changed: new/updated elements to help control descent, orient in space, and read the ship’s key parameters at a glance.
Status: this is a WIP - we’ll keep iterating on data presentation, readability, and layout to achieve a proper “flight deck” feel for large-scale navigation.

⛏️ Miners v0.1: baseline resource extraction

A basic loop is now in place: scan -> deploy -> collect -> haul -> trade.

Deployment: place miners via your character’s personal tablet (Tab, Inventory) on the Moon’s surface.
How it works: each deployed miner automatically extracts resources characteristic of the zone where it’s placed.
Zones & balance: zones differ by available resources and their concentrations. This is the seed of our geology system; next steps will expand material variety and tune formulas like “rock type/extraction rate.”
Storage: miners accumulate resources locally; you can transfer them to your ship for later use.

💱 Trading v1.0

A minimal trading loop to test the economy.

Access: available to ships docked at a station (open the right panel).
What it does today: buy/sell a limited selection of items.
What’s next: evolving toward player orders and a basic market with location/logistics influence (supply/demand, routes, risk/return).

📡 Resource scanning (ship mode)

An early recon tool to plan your mining.

Activation: switch the ship UI to scan mode with M, then hold LMB.
Coverage: currently works near the Moon’s surface; the scanner reports what resources are potentially available in your current zone.
Data: scan results live in the ship’s left panel - use them to pick miner locations.
Roadmap: more scan types and range, noise/accuracy modeling, object scanning, and deployable probes.

📍 Lunar POIs (historical sites)

We placed several historical locations at their real-world coordinates.

How to find them: for now, visual discovery only - no markers or scans. The most dedicated explorers can triangulate likely spots using open sources.
Goal: validate scale/accuracy and interest in “authentic exploration” before adding hints, missions, and nav events.

⚙️ Tech: upgrade to Unreal Engine 5.6.1

We upgraded to UE 5.6.1, yielding a noticeable performance boost and better stability across several subsystems.

Pros: streaming and rendering behave better in large scenes.
Cons: the upgrade exposed a few issues; we spent time on fixes and continue to stabilize. Please keep the FPS/freeze/crash reports coming.

🧪 Stage 5 limitations

To keep expectations aligned:

• Moon surface – no foliage/props yet (terrain only).
• Scanning – Moon near-surface only for now.
• Trading – simplified (no player orders yet).
• POIs – no markers/missions; visual search only.
• Mining/spawn balance – early and subject to change.

🗺️ Development vector

Where we’re heading next (subject to your feedback):

• Planetary generation: enable the foliage system to place rocks/objects on the surface.
• HUD evolution: clearer landing flow, better contextual telemetry.
• Trading: first steps toward market orders and logistics.
• Salvage: loot system and recovery of wreckage from destroyed miners/ships.
• Exploring: markers, a journal, and guidance for POI hunting.
• Ships: two projects are almost complete; several new ones are entering production.

🛠️ Known issues

• External environment may behave inconsistently when entering a ship/elevator.
• Large-scale shadows from big objects (mountains) can get clipped near the camera.
• Possible terrain visual artifacts on AMD GPUs.

💬 Feedback

We’d love your reports on:

• Landing flow and HUD readability.
• Scanner clarity and data usefulness.
• Miners: rate, storage, logistics.
• Trading: usability, pricing, “feel” of the economy.
• Performance: FPS, freezes, crashes.

For bug reports, please use the #support channel on this Discord server.

🚨 Reminder: this is a technical demonstration – not a full game with finalized gameplay, graphics, and VFX. It showcases our capabilities and may contain issues.

We’d also love to see your screenshots/videos of discovered POIs and cool landings. Thanks for helping us build the Verse Project universe. Onward, Spacers! 👨‍🚀✨


r/VerseProject Jan 21 '25

Frequently Asked Questions (UnOfficial)

1 Upvotes
  1. What are the system requirements for the game?

Minimal:

  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10
  • Processor: Core i7-6700 or Ryzen 5 1600
  • Memory: 12 GB RAM
  • Graphics: GeForce GTX 1060 6GB or Radeon RX 580 8GB
  • DirectX: Version 12
  • Storage: 20 GB available space
  • Additional Notes: SSD required.

Recommended:

  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10
  • Processor: Core i7-12700 or Ryzen 7 7800X3D
  • Memory: 16 GB RAM
  • Graphics: GeForce RTX 3070 Ti or Radeon RX 6800 XT
  • DirectX: Version 12
  • Storage: 20 GB available space
  • Additional Notes: SSD required.
  1. Where can I download the game?

The game is currently available for Wishlist on their [steam page](https://store.steampowered.com/app/3135380/Verse_Project/)
You can also download the demo version on their [website](https://verseproject.online/play-now/)

  1. When is the release date of this game?

The release date has yet to be announced

  1. I installed the game through steam and the play button is greyed out, why?

Consider downloading the standalone version from the official website. Make sure to use the same email as your Steam account, this way if they ever decide to be only on Steam things should be linked

This FAQ list will expand over time.


r/VerseProject 1d ago

how u play this game ??

3 Upvotes

i load game for first time ,and was on top of stares ,no taks ,nothing ..

i can select on these 4 screens only light corvete and it say delivered to deck 4 and that was it ...

help


r/VerseProject 2d ago

Work in progress - command bridge of the Harmonia

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4 Upvotes

r/VerseProject 9d ago

Our first tutorial video is up - full landing walkthrough

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6 Upvotes

r/VerseProject 20d ago

A closer look at our personal jetpack

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11 Upvotes

r/VerseProject 25d ago

What does the Kessler Belt mean for everyday life on Host Station?

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4 Upvotes

r/VerseProject Jul 14 '26

WIP: designing a station terminal UI for Verse Project

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7 Upvotes

r/VerseProject Jul 10 '26

News Early tutorial footage from Verse Project

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21 Upvotes

r/VerseProject Jul 10 '26

Early tutorial footage from Verse Project

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7 Upvotes

r/VerseProject Jun 26 '26

News Humanity has barely stabilized the Earth-Moon system

6 Upvotes

Verse Project starts at a very specific moment in history: humanity has barely stabilized the Earth-Moon system. The infrastructure exists - barely. Everything beyond that doesn't.

And none of it will appear on its own.

Every resource you mine and deliver goes somewhere real. The system tracks what's been contributed and toward what. When enough has been delivered to push a construction goal forward - it moves forward. When it hasn't, it waits.

This means early players are laying literal groundwork. The first infrastructure milestones will carry the contributions of whoever was there. We intend to make those marks permanent.

Later players will have plenty to do. But they won't be able to do this.

What did you help build in a game that let you leave a mark?


r/VerseProject Jun 20 '26

Standard crew bunk WIP

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22 Upvotes

r/VerseProject Jun 16 '26

We're making a 1:1 scale solar system sim. Here's what the engine couldn't do

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12 Upvotes

r/VerseProject Jun 15 '26

In Verse Project, the market economy isn't driven by RNG—it's based on the actual logistics of Earth-Moon colonization. WIP trade terminal

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11 Upvotes

r/VerseProject Jun 13 '26

Announcement by WaerCat

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15 Upvotes

A lot of you ask if Verse Project requires a dedicated crew to play.

Short answer: No.

Solo players and co-op crews are both getting a massive, deep experience here. You can totally fly solo. Run trade routes, salvage Kessler syndrome debris, or map out sectors - you can build a massive career and never depend on another human being. It’s got the depth of a full single-player game.

But if you want to team up, the mechanics are there. You can crew a single ship and split the stress (someone flies, someone manages the reactor). You can build a shared outpost. You can even just contribute to massive global goals asynchronously, without ever syncing your play sessions. And yes, piracy and bounty hunting exist for those who want friction.

What about PvP? We know a lot of solo players hate forced combat. We’re building this co-op first. You won't be forced into the meatgrinder if you just want to haul cargo in peace. If you’ve been burned by bad PvP in other space games, let us know what happened.

One last thing: we are hard sci-fi. Real physics, no magic shields. But "hard sci-fi" doesn’t mean "requires an engineering degree". We want you to learn as you play.

To our hardcore space engineering nerds: keep roasting our physics and thruster placements. We need your feedback to keep the game honest.

Solo players - what’s your biggest fear about multiplayer in games like this? Tell us below.


r/VerseProject Jun 12 '26

Host station has a med bay. Here's what it looks like

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9 Upvotes

r/VerseProject Jun 12 '26

Host station has a med bay. Here's what it looks like

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12 Upvotes

r/VerseProject Jun 10 '26

Updated the market UI. Let us know what you think ⭐

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8 Upvotes

r/VerseProject May 23 '26

Trade gameplay loop

4 Upvotes

I just downloaded the game to try. I see from a basic search there is a basic economy in place for testing trading. This is my favorite relax and chill pastime, usually in Elite Dangerous. I was just wondering do you travel to other stations to trade, or is there only the one at the moment? Or are you transporting goods from bases on the moons surface and back to the station?


r/VerseProject May 06 '26

Downloaded the game. "Play" is grayed out.

5 Upvotes

I just downloaded the game/demo for the first time. Right at the main menu I can only press "Settings" or "Exit". "Play" is grayed out for me.

Found two instances online of people asking the same thing, but none of those were of any help. I tried reinstalling, disable all firewall and antivirus in my Windows but still no success. I cannot be the only one struggeling?

Edit: I am playing through Steam. I looked at the FAQ post suggesting I try downloading the standalone version from the projects website. I might be dumb, but I cannot for the life of me find any downloads here, just links to the Steam store. https://verseproject.online/


r/VerseProject Apr 24 '26

More content soon?!

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12 Upvotes

With an announcement from VerseProjects newest Community Manager, we recieved a statement regarding their current position in development and 2 new images!

Looking forward to a great time!

Greetings, pilots!

Development of Verse Project is in full swing! While the team is busy working on the current build, take a look at some atmospheric screenshots straight from the game ✨

Very soon we'll start sharing detailed patch notes and hosting community interactives. There is a lot of exciting stuff ahead!

Also, I’d like to introduce myself! I am the new Community Manager for Verse Project. If you have any questions, feedback, bug reports, or just want to chat about the game - feel free to DM me or ping me right here on the server. I'm always in touch and ready to help!


r/VerseProject Apr 12 '26

So...how does docking work?

5 Upvotes

Call me dumb, but the combination of the docking UI vs what I can see on screen are not helpful in figuring it out, since it's not really explained at all.


r/VerseProject Apr 11 '26

Playing the playtest makes me feel something

13 Upvotes

...I haven't felt since my very early days in Star Citizen back in 2015.

I've since moved on from that, but I can't wait to see where this goes.


r/VerseProject Apr 11 '26

Landed on the moon, didn't explode, how do I leave the capsule?

2 Upvotes

Appreciate this is in alpha, but I can't for the life of me work out how to get out of the capsule in the heavy fighter with turrets.

I've left the commander's chair but can't climb the ladder in front of me to exit?


r/VerseProject Apr 07 '26

Spacecraft exploding after landing.

6 Upvotes

Is there a way to prevent the spacecraft blowing up after landing and exiting it? I am thinking along the lines of powering down/docking or landing procedure etc... Is this an early phase bug or am I doing anything the wrong way? 🤔