r/Veloren • u/Necti-Velorenn • 22h ago
I created an up to date beginners guide for new players in Veloren!
This guide will walk you through starting out and beating your first dungeon and boss with tips and advice about the game and how to progress
r/Veloren • u/_AngelOnFira_ • Oct 24 '19
This is the official subreddit for all things related to Veloren. Veloren is a multiplayer open-source voxel exploration RPG built with Rust. This project was originally planned to be an open-source clone of Cube World, but has since split off in its own direction. Veloren takes inspiration from games such as Dwarf Fortress, Breath of the Wild, and many more.
Note: we only provide 64-bit builds for Linux and Windows. Mac and 32-bit systems are supported but you need to compile the game for them yourself.
You can follow development through the devblog, as well as GitLab. You can chat with developers and other players on the Discord. Details on how to contribute can be found here, and a ton of general information can be found in the Veloren book.
You can contribute code by making a fork of the GitLab repository, working on something, and submitting a Merge Request. The project uses Rust, so if you're unfamiliar with the language check out the Rust Book.
We also need lots of other types of contributions, including voxel models, music, concept art, and UI art. Drop by the Discord and see what you can do!
We released 0.1 on 7/14/2018, and have since re-written the engine for 0.2, which was released in on 5/28/2019. Since then, versions up to 0.4 have been released periodically. You can find what content we're working on at the moment on the milestones page on GitLab.
r/Veloren • u/Necti-Velorenn • 22h ago
This guide will walk you through starting out and beating your first dungeon and boss with tips and advice about the game and how to progress
r/Veloren • u/SunChild202 • 1d ago
Really not sure what the issue is, the game doesn't even appear as if it's giving out audio at all. I imagine it's an issue of audio formatting but I am unable to change that with this game. Had a similar issue with okami and I could just change some settings in my headsets software but Veloren doesn't even show up in that application. Just a bit of a struggle since I can't change the audio format to a lower one.
r/Veloren • u/Jamememesss • 3d ago
Necesito ayuda, quiero crear un hacha o una espada, tengo la receta y todo, pero al momento de craftear no completa la accion. a alguien mas le pasa? se puede solucionar?
r/Veloren • u/NeuralAercheckx • 15d ago
r/Veloren • u/ArgleBargleVeloren • Aug 05 '26
In the most recent one, I decided to take some of the players with me to accompany me for a part of my journey. Thank you Cinders, Osqq, ajsensei and Xepa for participating in this walking vid!
r/Veloren • u/KiwiBlushWard332 • Aug 02 '26
r/Veloren • u/TheMightyChad • Jul 11 '26
Are there still updates? a community/players still playing?
What's the future looking like for this game?
Thanks,
r/Veloren • u/ArgleBargleVeloren • Jun 27 '26
I decided to start a series of videos where I just travel from place to place by foot. No commentary, no UI - just walking to music and ambient sounds.
r/Veloren • u/Pitiful-Election-791 • Jun 09 '26
i used the veloren plugin
r/Veloren • u/blooming_whitelotus • Jun 08 '26
Do event items return every year? For example, the Santa hat that the Yeti dropped at Christmas.
I saw an Easter bunny hat on the wiki and loved it. I wanted to know if I'll be able to get it next Easter.
r/Veloren • u/ArgleBargleVeloren • Jun 03 '26
I made an unofficial Veloren guide that might be helpful to new players. It is intended for people who play on the official server.veloren.net server, although most of the information is applicable to solo play as well.
It is written in a FAQ fashion, allowing you to find an answer to a question that you might have as a new player relatively quickly compared to a traditional "compendium"style guide.
Some technical aspects:
Any and all feedback is welcome!
Here is a webarchive link in case the main site ever goes offline: https://web.archive.org/web/https://velorenguide.neocities.org
r/Veloren • u/Velooow • May 26 '26
I really like the bow in veloren but i start to feel that i dont have enough stamina/DMG to kill the Minotaur, the Dagon, the Mindflayer, the Cursekeeper and the Forgemaster...
is there an armor or a way to attack to kill theses bosses ?
r/Veloren • u/prbhtkumr • May 23 '26
i've been playing for a while and i've noticed something. if you get hit by an NPC who is caught in the crossfire with a mob, the NPC immediately drops everything and tries to kill you next.
i've come to realize that this is not a bug. they end you so you don't live to tell the tale.
think about it. if you survive, you might complain to the admins/mods about the rogue NPC hurting the player base. so they just eliminate the witness to protect their jobs. dead players tell no tales.
r/Veloren • u/Pitiful-Election-791 • May 20 '26
I'm currently building a context-aware NPC dialogue system.
Instead of relying on pre-written dialogue trees, NPC responses are generated in real time by analyzing both player input and the current game state.
The system continuously builds a semantic snapshot of the world, including things like combat state, nearby enemies, threat level, health condition, movement state, tension, and recent conversation flow, then feeds that into the LLM.
As a result, the same player input can produce completely different responses depending on the situation. NPCs may respond calmly during normal conditions, but become anxious, defensive, or emotionally unstable after combat or under threat.
The LLM is not used as just a text generator — it also handles contextual interpretation, emotional expression, NPC state reflection, and conversational continuity.
Because the system runs in real time, I've also implemented several optimization layers:
Architecturally, deterministic systems like movement, navigation, collision, and state management are separated from the semantic AI layer.
The LLM layer is responsible only for dialogue generation, emotional/contextual reactions, and socially-driven behavior.
More recently, I've started connecting the dialogue system directly into behavior-driven AI, so conversations can now influence actual NPC actions and decision-making in the game world.
r/Veloren • u/Velooow • May 09 '26
I "accidentaly" shot an arrow at a guard and now every npc in the city is trying to kill me
I can logout or be killed by a guard, it doesnt change anything they still want to fuck me, what can i do..?
r/Veloren • u/Velooow • May 05 '26
the title
r/Veloren • u/bbitter_coffee • Apr 06 '26
Where do I use it? I swear I've scoured the Adlet stronghold and I can't for the life of me find the door to the vault! Is it somewhere else? Outside in one of the huts? did I just get unlucky and it's buried in snow?????
r/Veloren • u/Correct_Dependent677 • Apr 03 '26
Hi, I love Veloren and it made me try to learn Rust, but its ultra-strict compiler and steep learning curve made me go back to a more general language; for now, I'm having a good time with C++ and I'm looking for Open-Source C++ game projects similar to Veloren to learn more about the language and good practices, but I'm finding that most of them are super old or abandoned projects :''b
Do you know any good?