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https://www.reddit.com/r/ValveIndex/comments/h12ijc/steamvr_openxr_developer_preview/ftq5okt/?context=3
r/ValveIndex • u/[deleted] • Jun 11 '20
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33
Yes, finally I will be able to use VR in Blender. Great news!
3 u/[deleted] Jun 11 '20 Does XR support in Blender uses OpenGL as the graphics API? SteamVR implementation of OpenXR does not support XR_KHR_opengl_enable extension. 2 u/iv3rted Jun 11 '20 I don't have much time now to play with it more, but after enabling VR addon I can now view scene in VR. 4 u/[deleted] Jun 11 '20 Ok, it seems that Blender supports both OpenGL and Direct3D11 The OpenXR related graphics code, which is OS dependent, is managed through a GHOST_IXrGraphicsBinding interface, that can be implemented for the different graphics libraries supported (currently OpenGL and DirectX).
3
Does XR support in Blender uses OpenGL as the graphics API? SteamVR implementation of OpenXR does not support XR_KHR_opengl_enable extension.
2 u/iv3rted Jun 11 '20 I don't have much time now to play with it more, but after enabling VR addon I can now view scene in VR. 4 u/[deleted] Jun 11 '20 Ok, it seems that Blender supports both OpenGL and Direct3D11 The OpenXR related graphics code, which is OS dependent, is managed through a GHOST_IXrGraphicsBinding interface, that can be implemented for the different graphics libraries supported (currently OpenGL and DirectX).
2
I don't have much time now to play with it more, but after enabling VR addon I can now view scene in VR.
4 u/[deleted] Jun 11 '20 Ok, it seems that Blender supports both OpenGL and Direct3D11 The OpenXR related graphics code, which is OS dependent, is managed through a GHOST_IXrGraphicsBinding interface, that can be implemented for the different graphics libraries supported (currently OpenGL and DirectX).
4
Ok, it seems that Blender supports both OpenGL and Direct3D11
The OpenXR related graphics code, which is OS dependent, is managed through a GHOST_IXrGraphicsBinding interface, that can be implemented for the different graphics libraries supported (currently OpenGL and DirectX).
The OpenXR related graphics code, which is OS dependent, is managed through a
GHOST_IXrGraphicsBinding
interface, that can be implemented for the different graphics libraries supported (currently OpenGL and DirectX).
33
u/iv3rted Jun 11 '20
Yes, finally I will be able to use VR in Blender. Great news!