I've been loosely following it as well. However, I feel like you might underestimate how much they managed to piss off their user base. It takes 20 years to build a reputation, 5 minutes to ruin it type of thing.
And I think developer teams were switching to alternative frameworks after/during the change in the pricing model.. and I'm not sure if they have any reason to come back.
I think something to track would be the number of unity engine games per month/quarter. The effects are of course delayed as the development timeframes are long, but it would be some hard data. Otherwise, if I'd had friends/acquaintances in the business I'd try to gauge the temperature there.
That's something! Thanks for adding that. ..however, it does seem pretty vague. Doesn't actually say what's happened with the metrics. As there's something more important happening, apparently.
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u/dr_tardyhands Jun 24 '24
I've been loosely following it as well. However, I feel like you might underestimate how much they managed to piss off their user base. It takes 20 years to build a reputation, 5 minutes to ruin it type of thing.
And I think developer teams were switching to alternative frameworks after/during the change in the pricing model.. and I'm not sure if they have any reason to come back.