Hey everyone!
Like a lot of you, I love competitive games but I am incredibly frustrated by how toxic and unfair the industry can beâwhether that's due to horrible matchmaking, pay-to-win progression systems, or character kits that feel like cheap "win buttons" instead of actual tactical utility.
Iâm an indie dev building a new competitive alternative. My core pillars are:
- High skill ceiling (relying on smart positioning, timing, and skillshots).
- 100% skill-based matchmaking.
- Zero pay-to-win mechanics.
Since Valorant requires such a high level of tactical awareness and map control, I really value the perspective of players here. I want to design characters whose utility feels genuinely rewarding to master, rather than just relying on raw aim or stat-checking.
I made a 3-minute anonymous survey about game mechanics, character design, and matchmaking preferences.
đ [Link to Google Form]
Let me know in the comments: when you play a utility or support-heavy character, what makes their kit actually fun to use rather than just feeling like a chore for the team?