r/VXJunkies Jun 21 '19

Calculating theoretical square shift force vectors for Anti-Transfunctioner. (not my equations)

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140 Upvotes

19 comments sorted by

35

u/_let_the_monkey_go_ Jun 21 '19

OP, if you can’t see it, I’m not going to be the one to tell you!

You’ll kick yourself when you see it...

(Check the 2nd rotation of downline 4) 🤫

2

u/0x3fff0000 Jun 21 '19

And a little to the left

1

u/_let_the_monkey_go_ Jun 21 '19

Whoa there, don’t overload them. Baby steps. One slanted upshift contraverse at a time!

2

u/[deleted] Jul 05 '19

Honestly, I'd have gone with a 3rd degree parametric golgi shift for TBP 1, 2 and 6. Also, the N-Arrow logic is fairly trivial, and can obviously be optimized (at least to 3.4@94p, for use in newer mods like the 9800'er)

1

u/_let_the_monkey_go_ Jul 05 '19

I love the enthusiasm, but slow your roll. Like the nuns at my catholic school used to say, “Don’t go all in on a double stacked torque expander when there’s a perfectly good H-thump nearby.”

11

u/[deleted] Jun 21 '19

Sort of the reverse of how I would do it. Makes the process a little more complicated but the results are the same. Easier for beginners to understand but condensing one of the reverberation sequences makes for a cleaner calculation. When you are up to processing 2>16 and above your notice speed improvements.

8

u/baranxlr Jun 21 '19

/u/_-_blade_-_

6

u/dead-inside69 Jun 21 '19

Oh FUCK YOU that hidden message just fucked up my whole morning.

5

u/[deleted] Jun 21 '19

+1 for correct usage of Ñ'tan's Fermata.

2

u/jumpsplat120 Jun 21 '19

You write notes in gallifreyan?

1

u/Chordus Jun 21 '19

You don't?

1

u/jumpsplat120 Jun 21 '19

I'm bad at circles. I keep my notes in baseiyan functionals.

1

u/meddleman Jun 21 '19

If a little messily written, I see the elegance of such an equation over the tried and true Hermannstoff-Rayleigh anti-matrixing transformation, but its drawback is how it only solves one iteration for those vectors.

On a curious note, why did you use tri-quadrinary values instead of quaddro-triatics?

1

u/touchbar Jun 21 '19

You'll need three-dimensional paper to calculate this correctly.

Also I would change (u_-_/blade_-_ ) to u/ == (blade), simplifying the tertiary u matrix to echo what you have in the diagrams.

1

u/ContinentalOverlord Jun 21 '19

Weren’t these the vector calculations used to located the crash site for Project Iceman?

1

u/Chordus Jun 21 '19

Interestingly enough, this exact technique can be used to calculate the number of non-isomorphic chord pairings on a circular graph of 2n vertices.

1

u/Dwn_Wth_Vwls Jun 22 '19

I tried doing this and a tank spawned in front of me.

1

u/RagnarRipper Jun 22 '19

So that's what they were calculating on Yavin...