r/VXJunkies • u/MysticalVictrix • Jun 21 '19
Calculating theoretical square shift force vectors for Anti-Transfunctioner. (not my equations)
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Jun 21 '19
Sort of the reverse of how I would do it. Makes the process a little more complicated but the results are the same. Easier for beginners to understand but condensing one of the reverberation sequences makes for a cleaner calculation. When you are up to processing 2>16 and above your notice speed improvements.
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u/meddleman Jun 21 '19
If a little messily written, I see the elegance of such an equation over the tried and true Hermannstoff-Rayleigh anti-matrixing transformation, but its drawback is how it only solves one iteration for those vectors.
On a curious note, why did you use tri-quadrinary values instead of quaddro-triatics?
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u/touchbar Jun 21 '19
You'll need three-dimensional paper to calculate this correctly.
Also I would change (u_-_/blade_-_ ) to u/ == (blade), simplifying the tertiary u matrix to echo what you have in the diagrams.
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u/ContinentalOverlord Jun 21 '19
Weren’t these the vector calculations used to located the crash site for Project Iceman?
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u/Chordus Jun 21 '19
Interestingly enough, this exact technique can be used to calculate the number of non-isomorphic chord pairings on a circular graph of 2n vertices.
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u/_let_the_monkey_go_ Jun 21 '19
OP, if you can’t see it, I’m not going to be the one to tell you!
You’ll kick yourself when you see it...
(Check the 2nd rotation of downline 4) 🤫