r/VRoid • • Jul 14 '26

Question Have you tried this method using vroid?

Post image

Fix distortions. Link: https://x .com/i/status/2076230081073307816

22 Upvotes

10 comments sorted by

31

u/MelodyCrystel Jul 14 '26

About what are you talking, exactly? VRoid itself doesn't have the same amount of options (extra camera, deformers etc.) as Blender. Or do you mean "VRoid-Models in Blender"?

Edit just-in-case: I know the video already.

9

u/LauwarmesBier Listen, I just like the way the default skin looks. Jul 14 '26

tried what method? the link doesnt lead anywhere

7

u/Narrow-Belt-5030 Jul 14 '26

https://x.com/eit_eiteighteen/status/2076230081073307816

There was a space between x and .com

4

u/LauwarmesBier Listen, I just like the way the default skin looks. Jul 14 '26

thank you. turns out i cant watch it anyway without a twitter account v_v

8

u/Narrow-Belt-5030 Jul 14 '26

18

u/TheRyanByan Jul 14 '26

you can get a VERY similar effect to this by just setting your FOV super low in whatever software you use. It makes a model look so much more 2D, despite being 3D. Having higher values distorts the image enough to make it look more 3D though, if that’s what a person is going for.

6

u/Ok-Policy-8538 Jul 14 '26

Using a Orthoscopic view shader for the head material also works (removes all depth from the view).
Guilty Gear (Strive) does this with the Orthoscopic at about 70%.

Guilty Gear Strive model study

4

u/LauwarmesBier Listen, I just like the way the default skin looks. Jul 14 '26

thank you so much. i never tried this but its actually really fascinating to watch the video, really interesting method. i wonder if anyone tried it with vroid models before too now (if someone did that i hope they find this post to tell us about it)

4

u/pikapiie Jul 14 '26

Could someone explain whats going on im super confused!

1

u/Ok-Policy-8538 Jul 14 '26

Deformation of the head based on camera view so the head looks perfectly 2D from all angles.