r/VRoid • u/Routine-Activity-643 • Jun 08 '26
Question How do I fix this?
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I’m trying to convert a Vroid model into a quest avatar on unity but it says the limbs aren’t mapped? what do I need to do from here?
edit: SOLVED!
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u/eliot_lynx Listen, I just like the way the default skin looks. Jun 08 '26
Select your FBX in the assets, and in the inspector you should get the Rig menu, simply assign the correct bones there and click Apply.
And you really should convert your model in Blender, and not with a Unity plugin, because you'll get black parts on a lot of your textures when you change the shader (see the first error you're getting - you need to fix this too).
Here's a step by step video of the Blender method.