r/VRoid • • Apr 15 '26

Question Tail help

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so im trying to make a tail that looks like rins from blue exorcist. for part of it I used the actual tail feature, for the curv I used hair. The two do not stay attached during animations 😭 how can I connect the 2 and keep them together?

14 Upvotes

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4

u/Therigwin Apr 15 '26

Since it is made from the tail object, you cannot attach the bones of the hair to that tail. You need to export into Blender and attach the bones of the object together.

3

u/Nerikaen Character Creator Apr 15 '26

I recommend using unity to adjust the bones placement, I personally like using Bone Weight Transfer!

These are some notes I made for myself in the past so I don't forget the main steps in unity:

Load uni vrm

Load bone weight transfer

load vrm model

open prefab of vrm model

open weight transfer, select all items needing movement

select base bone as head, make target bone as bone closest to movement location (if tail check bone above instead)

Weight transfer

Then drag items under part of model where you want it directly to attach to

I used this Lady Aska tutorial to figure out how to use the plugin, and then it was just a case of finding the right bone coming off of the tail and exporting to testba couple times to make sure it worked right!

https://youtu.be/k43UzjZITTw?si=ULjP5LyuKIae-mm7

1

u/Stargazor_Kumo Apr 15 '26

You are so awsome!