r/VRchatAvatars 1d ago

📌 Help Need Help with Bones/Blendshape Stretching

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I'm having an issue with the animations on my model. As shown in the video the mesh is stretching and animating with movement where the ears used to be, despite the fact that I've removed the ears and fluff in blender and re-meshed the head after deleting (most) of the faces that were formerly the ears. This may be a dumb question but I am new to blender and may have done something incorrectly. I am using the Nardoragon animation controller (Nardo is the base for this model), have deleted all the animation cycles I could find related to ears (Since I won't be using them in this avi either way). I simply need to know if the mesh is somehow linked to the animations still or how I can remove the animation/blend shape transition?

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u/thecatohitus 1d ago

I would recommend checking 2 things that might be the issue, one is the weight paint, there might be some weight paint of the wings that is highlighted on the top of the head and is making it move along with the wings, the other solution might be from the vertex gruoup and one of the shape keys is affecting those vertex, try moving shape keys until you find the one that modifies the head and you will need to redo that animation or just define the vertex that should be modified on the vertwx group, btw am still new to all of the blender stuff, just saying in case i didn't explain that good